10 lines
290 B
C#
10 lines
290 B
C#
using UnityEngine;
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namespace NEG.UI.UnityUi.Buttons.Settings
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{
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public class SpriteData : SettingData
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{
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[field: SerializeField] public Sprite SelectedSprite { get; private set; }
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[field: SerializeField] public Sprite DeselectedSprite { get; private set; }
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}
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} |