Neg_Utils/NEG/UI/Window/IWindow.cs
2023-01-27 15:31:25 +01:00

66 lines
1.9 KiB
C#

using JetBrains.Annotations;
using NEG.UI.Area;
using NEG.UI.WindowSlot;
using UnityEngine;
namespace NEG.UI.Window
{
public interface IWindow : ISlotsHolder
{
IWindowSlot Parent { get; }
/// <summary>
/// Called internally by slot to open window.
/// </summary>
/// <param name="parentSlot">slot that opens window</param>
void SetOpenedState(IWindowSlot parentSlot);
void SetData(object data);
/// <summary>
/// Called internally to close window by slot.
/// </summary>
void SetClosedState();
}
public static class WindowInterfaceExtensions
{
//Open
public static void Open(this IWindow window, IWindowSlot slot = null, object data = null)
{
if (slot != null)
{
slot.AttachWindow(window);
window.SetData(data);
return;
}
UiManager.Instance.CurrentArea.OpenWindow(window, data);
}
public static void Open(this IWindow window, IArea area, object data = null) => area.OpenWindow(window, data);
public static void OpenChild(this IWindow window, IWindow windowToOpen, object data = null)
{
if (windowToOpen == null)
{
Debug.LogError($"Window to open cannot be null");
return;
}
window.OpenWindow(windowToOpen, data);
}
public static void OpenAsChild(this IWindow window, IWindow parentWindow = null, object data = null)
{
if (parentWindow != null)
{
parentWindow.OpenWindow(window);
return;
}
UiManager.Instance.CurrentArea.OpenChildWindow(window, data);
}
public static void Close(this IWindow window) => window.Parent.DetachWindow(window);
}
}