2024-03-03 15:38:40 +01:00

22 lines
586 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace NEG.UI.UnityUi.Buttons.Reactions
{
[RequireComponent(typeof(BaseButton))]
public class ChangeScene : ButtonReaction
{
[Header("Leave empty to use int value")] [SerializeField]
private string sceneName;
[SerializeField] private int sceneIndex;
protected override void OnClicked()
{
if (string.IsNullOrEmpty(sceneName))
SceneManager.LoadScene(sceneIndex);
else
SceneManager.LoadScene(sceneName);
}
}
}