13 lines
391 B
C#
13 lines
391 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NEG.Utils.Achivments
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{
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[CreateAssetMenu(menuName = "Achivments/Collection")]
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public class AchivmentDefinitionCollection : ScriptableObject
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{
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[field: SerializeField]
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public List<AchivmentDefinition> Achivments { get; private set; } = new List<AchivmentDefinition>();
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}
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} |