Neg_Utils/NEG/UI/UnityUi/Area/MonoArea.cs
2023-08-12 11:14:57 +02:00

49 lines
1.5 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using NEG.UI.Popup;
using NEG.UI.UnityUi.Window;
using NEG.UI.UnityUi.WindowSlot;
using NEG.UI.Window;
using NEG.UI.WindowSlot;
using NegUtils.NEG.UI;
using System;
namespace NEG.UI.Area
{
public class MonoArea : MonoBehaviour, IArea
{
public event Action<object> OnOpened;
public event Action OnClosed;
public event Action<IControllable.BackUsed> UseBack;
public IEnumerable<IWindowSlot> AvailableSlots => windowSlots;
public IWindowSlot DefaultWindowSlot => windowSlots[0];
[SerializeField] private bool setAsDefaultArea;
[SerializeField] private List<MonoWindowSlot> windowSlots;
public virtual void SetEnabled(bool setEnabled) => gameObject.SetActive(setEnabled);
public virtual void OpenWindow(IWindow window, object data = null) => DefaultWindowSlot.AttachWindow(window, data);
protected virtual void Awake()
{
if (setAsDefaultArea)
UiManager.Instance.CurrentArea = this;
}
protected virtual void OnDestroy()
{
if (ReferenceEquals(UiManager.Instance.CurrentArea, this))
UiManager.Instance.CurrentArea = null;
}
public void FireOpenCallback(object data) => OnOpened?.Invoke(data);
public void FireOnClosed() => OnClosed?.Invoke();
public void FireUseBack(ref IControllable.BackUsed backUsed) => UseBack?.Invoke(backUsed);
}
}