Neg_Utils/Achivments/AchivmentDefinition.cs
2022-12-21 15:13:55 +01:00

34 lines
1.0 KiB
C#

using Newtonsoft.Json.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NEG.Utils.Achivments
{
[CreateAssetMenu(menuName = "Achivments/AchivmentDefinition")]
public class AchivmentDefinition : ScriptableObject
{
public JToken AdditionalData
{
get
{
additionalData ??= JObject.Parse(additionalDataInitializer);
return additionalData;
}
}
[field: SerializeField]
public string Id { get; private set; }
[field: Tooltip("Amount of progress required for completion, required to be at leas 1, otherwise would be considered completed from the beginning")]
[field: Min(1)]
[field: SerializeField]
public int ProgressRequired { get; private set; } = 1;
[SerializeField]
[Tooltip("Temporary until json editor is a thing")]
private string additionalDataInitializer;
private JToken additionalData;
}
}