23 lines
829 B
C#
23 lines
829 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NEG.Utils.Achivments
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{
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public interface IAchivmentCallbackReciever
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{
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/// <summary>
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/// Called when an achivment is completed
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/// </summary>
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/// <param name="achivment"></param>
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/// <param name="getState"></param>
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void SetAchivment(AchivmentData achivment);
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/// <summary>
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/// Called when achivment progress changes
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/// </summary>
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/// <param name="achivment"></param>
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/// <param name="progress">Current achivment progress, equal to <paramref name="achivment"/> <see cref="AchivmentDefinition.ProgressRequired"/> - <see cref="AchivmentData.ProgressLeft"/></param>
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void SetAchivmentProgress(AchivmentData achivment, int progress);
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}
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} |