24 lines
598 B
C#
24 lines
598 B
C#
using NEG.UI.Area;
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using System;
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using UnityEngine;
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namespace NEG.UI.Popup
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{
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public class MonoPopup : MonoBehaviour, IPopup
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{
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public event Action<IPopup> OnPopupClosed;
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public bool IsValid { get; private set; }
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public void Close(bool isForced = false)
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{
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IsValid = false;
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gameObject.SetActive(false);
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if(!isForced)
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OnPopupClosed?.Invoke(this);
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}
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public void SetEnabled(bool setEnabled) => gameObject.SetActive(setEnabled);
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void IPopup.Show() => IsValid = true;
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}
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} |