Neg_Utils/Editor/ReadOnlyAttribute.cs
2024-02-12 21:26:24 +01:00

23 lines
674 B
C#

using UnityEditor;
using UnityEngine;
namespace NegUtils.Editor
{
public class ReadOnlyAttribute : PropertyAttribute
{
}
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
public class ReadOnlyPropertyDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = true;
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) =>
EditorGUI.GetPropertyHeight(property, label, true);
}
}