26 lines
		
	
	
		
			657 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			657 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.SceneManagement;
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| 
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| namespace NEG.UI.UnityUi.Buttons
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| {
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|     [RequireComponent(typeof(BaseButton))]
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|     public class ChangeSceneButton : ButtonReaction
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|     {
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|         [Header("Leave empty to use int value")]
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|         [SerializeField] private string sceneName;
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| 
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|         [SerializeField] private int sceneIndex;
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| 
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|         protected override void OnClicked()
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|         {
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|             if (string.IsNullOrEmpty(sceneName))
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|                 SceneManager.LoadScene(sceneIndex);
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|             else
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|                 SceneManager.LoadScene(sceneName);
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|         }
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|     }
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| }
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