Neg_Utils/NEG/UI/UnityUi/Buttons/Reaction/ButtonElementBehaviour.cs

22 lines
612 B
C#

using NEG.UI.UnityUi.Buttons.Settings;
using System;
using UnityEngine.EventSystems;
namespace NEG.UI.UnityUi.Buttons.Reaction
{
public abstract class ButtonElementBehaviour : IDisposable
{
protected SettingData baseData;
protected readonly BaseButton button;
public ButtonElementBehaviour(BaseButton baseButton, SettingData settingData)
{
button = baseButton;
baseData = settingData;
}
public virtual void ChangeData(SettingData newData) => baseData = newData;
public abstract void Dispose();
}
}