14 lines
338 B
C#
14 lines
338 B
C#
#if FMOD
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using FMODUnity;
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using UnityEngine;
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namespace NEG.UI.UnityUi.Buttons.Settings
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{
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public class FmodSoundData : SettingData
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{
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[field: SerializeField] public EventReference SelectedSound { get; private set; }
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[field: SerializeField] public EventReference ClickedSound { get; private set; }
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}
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}
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#endif |