28 lines
786 B
C#

using KBCore.Refs;
using System;
using UnityEngine;
using UnityEngine.Serialization;
namespace NEG.UI.UnityUi.Buttons.Settings
{
public abstract class SettingData : MonoBehaviour
{
[field: SerializeField] public string Key { get; private set; }
[SerializeField, Self(Flag.Optional)] private BaseButton attachedButton;
public virtual void Apply(BaseButton button) => button.AddOrOverrideSetting(this);
private void Awake()
{
if(attachedButton != null)
Apply(attachedButton);
}
private void OnValidate()
{
this.ValidateRefs();
if (attachedButton == null && TryGetComponent(out ButtonSettings settings))
settings.Refresh();
}
}
}