14 lines
		
	
	
		
			338 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			338 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| #if FMOD
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| using FMODUnity;
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| using UnityEngine;
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| 
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| namespace NEG.UI.UnityUi.Buttons.Settings
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| {
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|     public class FmodSoundData : SettingData
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|     {
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|         [field: SerializeField] public EventReference SelectedSound { get; private set; }
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|         [field: SerializeField] public EventReference ClickedSound { get; private set; }
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|     }
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| }
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| 
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| #endif |