Add UNITY_2019_3_OR_NEWER define constraits to MackySoft.SerializeReferenceExtensions.Example.GetStarted.asmdef
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@ -10,7 +10,9 @@
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"overrideReferences": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"precompiledReferences": [],
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"autoReferenced": true,
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"autoReferenced": true,
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"defineConstraints": [],
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"defineConstraints": [
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"UNITY_2019_3_OR_NEWER"
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],
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"versionDefines": [],
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"versionDefines": [],
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"noEngineReferences": false
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"noEngineReferences": false
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}
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}
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@ -281,33 +281,6 @@
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<Reference Include="UnityEditor.UnityConnectModule">
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<Reference Include="UnityEditor.UnityConnectModule">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor.Graphs">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Android.Extensions">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.iOS.Extensions">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.WindowsStandalone.Extensions">
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
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</Reference>
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<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
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<HintPath>C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Plastic.Newtonsoft.Json">
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<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.4\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Plastic.Antlr3.Runtime">
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<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.4\Lib\Editor\PlasticSCM\Unity.Plastic.Antlr3.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="unityplastic">
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<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.4\Lib\Editor\PlasticSCM\unityplastic.dll</HintPath>
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</Reference>
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<Reference Include="log4netPlastic">
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<HintPath>Library\PackageCache\com.unity.collab-proxy@1.15.4\Lib\Editor\PlasticSCM\log4netPlastic.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<Reference Include="Newtonsoft.Json">
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<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
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<HintPath>Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0\Runtime\Newtonsoft.Json.dll</HintPath>
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</Reference>
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</Reference>
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