Merge pull request #75 from mackysoft/feature/support-contravariance

Support contravariance/covariance
This commit is contained in:
Makihiro 2024-10-27 16:28:44 +09:00 committed by GitHub
commit 533b4e3f7f
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7 changed files with 333 additions and 29 deletions

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@ -13,7 +13,7 @@ OcclusionCullingSettings:
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m_Fog: 0 m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3 m_FogMode: 3
@ -38,13 +38,12 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0} m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 12 serializedVersion: 12
m_GIWorkflowMode: 1
m_GISettings: m_GISettings:
serializedVersion: 2 serializedVersion: 2
m_BounceScale: 1 m_BounceScale: 1
@ -67,9 +66,6 @@ LightmapSettings:
m_LightmapParameters: {fileID: 0} m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1 m_LightmapsBakeMode: 1
m_TextureCompression: 1 m_TextureCompression: 1
m_FinalGather: 0
m_FinalGatherFiltering: 1
m_FinalGatherRayCount: 256
m_ReflectionCompression: 2 m_ReflectionCompression: 2
m_MixedBakeMode: 2 m_MixedBakeMode: 2
m_BakeBackend: 1 m_BakeBackend: 1
@ -104,7 +100,7 @@ NavMeshSettings:
serializedVersion: 2 serializedVersion: 2
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_BuildSettings: m_BuildSettings:
serializedVersion: 2 serializedVersion: 3
agentTypeID: 0 agentTypeID: 0
agentRadius: 0.5 agentRadius: 0.5
agentHeight: 2 agentHeight: 2
@ -117,7 +113,7 @@ NavMeshSettings:
cellSize: 0.16666667 cellSize: 0.16666667
manualTileSize: 0 manualTileSize: 0
tileSize: 256 tileSize: 256
accuratePlacement: 0 buildHeightMesh: 0
maxJobWorkers: 0 maxJobWorkers: 0
preserveTilesOutsideBounds: 0 preserveTilesOutsideBounds: 0
debug: debug:
@ -163,9 +159,17 @@ Camera:
m_projectionMatrixMode: 1 m_projectionMatrixMode: 1
m_GateFitMode: 2 m_GateFitMode: 2
m_FOVAxisMode: 0 m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24} m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0} m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect: m_NormalizedViewPortRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@ -199,13 +203,13 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 126803971} m_GameObject: {fileID: 126803971}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10} m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &586792171 --- !u!1 &586792171
GameObject: GameObject:
@ -326,13 +330,70 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 586792171} m_GameObject: {fileID: 586792171}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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- component: {fileID: 994260144}
m_Layer: 0
m_Name: Example_Generics
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dff76005e1dfac84287448b12c4b160e, type: 3}
m_Name:
m_EditorClassIdentifier:
contravarianceActions:
- rid: 3354424774140624943
covarianceActions:
- rid: 3354424774140624944
references:
version: 2
RefIds:
- rid: 3354424774140624943
type: {class: DerivedAction1, ns: , asm: Assembly-CSharp}
data:
- rid: 3354424774140624944
type: {class: NetworkActorAction1, ns: , asm: Assembly-CSharp}
data:
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Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
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m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1127138992 --- !u!1 &1127138992
GameObject: GameObject:
@ -359,9 +420,8 @@ Light:
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m_GameObject: {fileID: 1127138992} m_GameObject: {fileID: 1127138992}
m_Enabled: 1 m_Enabled: 1
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m_Type: 1 m_Type: 1
m_Shape: 0
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m_Intensity: 1 m_Intensity: 1
m_Range: 10 m_Range: 10
@ -420,11 +480,19 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1127138992} m_GameObject: {fileID: 1127138992}
serializedVersion: 2
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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SceneRoots:
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m_Roots:
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- {fileID: 994260145}

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@ -0,0 +1,93 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public interface IActor { }
public interface IStandardActor : IActor { }
public interface INetworkActor : IActor { }
public interface IContravarianceAction<in T> where T : IActor {
void DoAction (T actor);
}
public interface ICovarianceAction<out T> where T : IActor
{
T Actor { get; }
}
public interface IActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor> { }
public interface IStandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor> { }
public interface INetworkActorAction : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor> { }
[Serializable]
public sealed class StandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor>
{
public void DoAction (IStandardActor actor)
{
}
public IStandardActor Actor => null;
}
[Serializable]
public sealed class ActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor>
{
public void DoAction (IActor actor)
{
}
public IActor Actor => null;
}
[Serializable]
public abstract class BaseAction<T> : IContravarianceAction<T>, ICovarianceAction<T> where T : IActor
{
public void DoAction (T actor) {
}
public T Actor => default;
}
[Serializable]
public sealed class DerivedAction1 : BaseAction<IActor> { }
[Serializable]
public sealed class DerivedAction2 : BaseAction<INetworkActor> { }
[Serializable]
public sealed class DerivedAction3 : BaseAction<IStandardActor> { }
[Serializable]
public sealed class NetworkActorAction1 : INetworkActorAction
{
public void DoAction (INetworkActor actor)
{
}
public INetworkActor Actor => null;
}
[Serializable]
public sealed class NetworkActorAction2 : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor>
{
public void DoAction (INetworkActor actor)
{
}
public INetworkActor Actor => null;
}
[Serializable]
public sealed class NetworkActorAction3 : IContravarianceAction<IActor>, ICovarianceAction<IActor>
{
public void DoAction (IActor actor)
{
}
public IActor Actor => null;
}
public class Example_Generics : MonoBehaviour
{
[SerializeReference, SubclassSelector]
public List<IContravarianceAction<INetworkActor>> contravarianceActions = new List<IContravarianceAction<INetworkActor>>();
[SerializeReference, SubclassSelector]
public List<ICovarianceAction<INetworkActor>> covarianceActions = new List<ICovarianceAction<INetworkActor>>();
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: dff76005e1dfac84287448b12c4b160e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -149,7 +149,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor
Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename); Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
var popup = new AdvancedTypePopup( var popup = new AdvancedTypePopup(
TypeMenuUtility.GetTypes(baseType), TypeSearch.GetTypes(baseType),
k_MaxTypePopupLineCount, k_MaxTypePopupLineCount,
state state
); );

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@ -3,23 +3,11 @@ using System.Linq;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEditor; using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Editor { namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class TypeMenuUtility { public static class TypeMenuUtility {
public const string k_NullDisplayName = "<null>"; public const string k_NullDisplayName = "<null>";
static readonly Type k_UnityObjectType = typeof(UnityEngine.Object);
public static IEnumerable<Type> GetTypes (Type baseType)
{
return TypeCache.GetTypesDerivedFrom(baseType).Append(baseType).Where(p =>
(p.IsPublic || p.IsNestedPublic || p.IsNestedPrivate) &&
!p.IsAbstract &&
!p.IsGenericType &&
!k_UnityObjectType.IsAssignableFrom(p) &&
Attribute.IsDefined(p, typeof(SerializableAttribute)) &&
!Attribute.IsDefined(p, typeof(HideInTypeMenuAttribute))
);
}
public static AddTypeMenuAttribute GetAttribute (Type type) { public static AddTypeMenuAttribute GetAttribute (Type type) {
return Attribute.GetCustomAttribute(type,typeof(AddTypeMenuAttribute)) as AddTypeMenuAttribute; return Attribute.GetCustomAttribute(type,typeof(AddTypeMenuAttribute)) as AddTypeMenuAttribute;

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@ -0,0 +1,142 @@
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class TypeSearch
{
#if UNITY_2023_2_OR_NEWER
static readonly Dictionary<Type, List<Type>> m_TypeCache = new Dictionary<Type, List<Type>>();
#endif
public static IEnumerable<Type> GetTypes (Type baseType)
{
#if UNITY_2023_2_OR_NEWER
// NOTE: This is a generics solution for Unity 2023.2 and later.
// 2023.2 because SerializeReference supports generic type instances and because the behaviour is stable.
if (baseType.IsGenericType)
{
return GetTypesWithGeneric(baseType);
}
else
{
return GetTypesUsingTypeCache(baseType);
}
#else
return GetTypesUsingTypeCache(baseType);
#endif
}
static IEnumerable<Type> GetTypesUsingTypeCache (Type baseType)
{
return TypeCache.GetTypesDerivedFrom(baseType)
.Append(baseType)
.Where(IsValidType);
}
#if UNITY_2023_2_OR_NEWER
static IEnumerable<Type> GetTypesWithGeneric (Type baseType)
{
if (m_TypeCache.TryGetValue(baseType, out List<Type> result))
{
return result;
}
result = new List<Type>();
Type genericTypeDefinition = null;
Type[] targetTypeArguments = null;
Type[] genericTypeParameters = null;
if (baseType.IsGenericType)
{
genericTypeDefinition = baseType.GetGenericTypeDefinition();
targetTypeArguments = baseType.GetGenericArguments();
genericTypeParameters = genericTypeDefinition.GetGenericArguments();
}
else
{
genericTypeDefinition = baseType;
targetTypeArguments = Type.EmptyTypes;
genericTypeParameters = Type.EmptyTypes;
}
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetTypes())
.Where(IsValidType);
foreach (Type type in types)
{
Type[] interfaceTypes = type.GetInterfaces();
foreach (Type interfaceType in interfaceTypes)
{
if (!interfaceType.IsGenericType || interfaceType.GetGenericTypeDefinition() != genericTypeDefinition)
{
continue;
}
Type[] sourceTypeArguments = interfaceType.GetGenericArguments();
bool allParametersMatch = true;
for (int i = 0; i < genericTypeParameters.Length; i++)
{
var variance = genericTypeParameters[i].GenericParameterAttributes & GenericParameterAttributes.VarianceMask;
Type sourceTypeArgument = sourceTypeArguments[i];
Type targetTypeArgument = targetTypeArguments[i];
if (variance == GenericParameterAttributes.Contravariant)
{
if (!sourceTypeArgument.IsAssignableFrom(targetTypeArgument))
{
allParametersMatch = false;
break;
}
}
else if (variance == GenericParameterAttributes.Covariant)
{
if (!targetTypeArgument.IsAssignableFrom(sourceTypeArgument))
{
allParametersMatch = false;
break;
}
}
else
{
if (sourceTypeArgument != targetTypeArgument)
{
allParametersMatch = false;
break;
}
}
}
if (allParametersMatch)
{
result.Add(type);
break;
}
}
}
m_TypeCache.Add(baseType, result);
return result;
}
#endif
static bool IsValidType (Type type)
{
return
(type.IsPublic || type.IsNestedPublic || type.IsNestedPrivate) &&
!type.IsAbstract &&
!type.IsGenericType &&
!typeof(UnityEngine.Object).IsAssignableFrom(type) &&
Attribute.IsDefined(type, typeof(SerializableAttribute)) &&
!Attribute.IsDefined(type, typeof(HideInTypeMenuAttribute));
}
}
}

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