Merge pull request #75 from mackysoft/feature/support-contravariance
Support contravariance/covariance
This commit is contained in:
commit
533b4e3f7f
@ -13,7 +13,7 @@ OcclusionCullingSettings:
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@ -163,9 +159,17 @@ Camera:
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--- !u!1 &586792171
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@ -326,13 +330,70 @@ Transform:
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--- !u!1 &994260143
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serializedVersion: 6
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m_Component:
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- component: {fileID: 994260145}
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- component: {fileID: 994260144}
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--- !u!114 &994260144
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m_Name:
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m_EditorClassIdentifier:
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contravarianceActions:
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- rid: 3354424774140624943
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covarianceActions:
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- rid: 3354424774140624944
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references:
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version: 2
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RefIds:
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- rid: 3354424774140624943
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type: {class: DerivedAction1, ns: , asm: Assembly-CSharp}
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data:
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- rid: 3354424774140624944
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type: {class: NetworkActorAction1, ns: , asm: Assembly-CSharp}
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data:
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--- !u!4 &994260145
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!1 &1127138992
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GameObject:
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@ -359,9 +420,8 @@ Light:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1127138992}
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serializedVersion: 11
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m_Range: 10
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@ -420,11 +480,19 @@ Transform:
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m_LocalPosition: {x: 0, y: 3, z: 0}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_Roots:
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- {fileID: 126803974}
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- {fileID: 1127138994}
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- {fileID: 586792173}
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- {fileID: 994260145}
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93
Assets/Example/Example_Generics.cs
Normal file
93
Assets/Example/Example_Generics.cs
Normal file
@ -0,0 +1,93 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IActor { }
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public interface IStandardActor : IActor { }
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public interface INetworkActor : IActor { }
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public interface IContravarianceAction<in T> where T : IActor {
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void DoAction (T actor);
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}
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public interface ICovarianceAction<out T> where T : IActor
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{
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T Actor { get; }
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}
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public interface IActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor> { }
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public interface IStandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor> { }
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public interface INetworkActorAction : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor> { }
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[Serializable]
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public sealed class StandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor>
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{
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public void DoAction (IStandardActor actor)
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{
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}
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public IStandardActor Actor => null;
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}
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[Serializable]
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public sealed class ActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor>
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{
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public void DoAction (IActor actor)
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{
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}
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public IActor Actor => null;
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}
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[Serializable]
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public abstract class BaseAction<T> : IContravarianceAction<T>, ICovarianceAction<T> where T : IActor
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{
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public void DoAction (T actor) {
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}
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public T Actor => default;
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}
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[Serializable]
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public sealed class DerivedAction1 : BaseAction<IActor> { }
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[Serializable]
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public sealed class DerivedAction2 : BaseAction<INetworkActor> { }
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[Serializable]
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public sealed class DerivedAction3 : BaseAction<IStandardActor> { }
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[Serializable]
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public sealed class NetworkActorAction1 : INetworkActorAction
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{
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public void DoAction (INetworkActor actor)
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{
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}
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public INetworkActor Actor => null;
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}
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[Serializable]
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public sealed class NetworkActorAction2 : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor>
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{
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public void DoAction (INetworkActor actor)
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{
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}
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public INetworkActor Actor => null;
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}
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[Serializable]
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public sealed class NetworkActorAction3 : IContravarianceAction<IActor>, ICovarianceAction<IActor>
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{
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public void DoAction (IActor actor)
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{
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}
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public IActor Actor => null;
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}
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public class Example_Generics : MonoBehaviour
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{
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[SerializeReference, SubclassSelector]
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public List<IContravarianceAction<INetworkActor>> contravarianceActions = new List<IContravarianceAction<INetworkActor>>();
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[SerializeReference, SubclassSelector]
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public List<ICovarianceAction<INetworkActor>> covarianceActions = new List<ICovarianceAction<INetworkActor>>();
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}
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11
Assets/Example/Example_Generics.cs.meta
Normal file
11
Assets/Example/Example_Generics.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: dff76005e1dfac84287448b12c4b160e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -149,7 +149,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor
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Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
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var popup = new AdvancedTypePopup(
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TypeMenuUtility.GetTypes(baseType),
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TypeSearch.GetTypes(baseType),
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k_MaxTypePopupLineCount,
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state
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);
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@ -3,23 +3,11 @@ using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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namespace MackySoft.SerializeReferenceExtensions.Editor {
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namespace MackySoft.SerializeReferenceExtensions.Editor
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{
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public static class TypeMenuUtility {
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public const string k_NullDisplayName = "<null>";
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static readonly Type k_UnityObjectType = typeof(UnityEngine.Object);
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public static IEnumerable<Type> GetTypes (Type baseType)
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{
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return TypeCache.GetTypesDerivedFrom(baseType).Append(baseType).Where(p =>
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(p.IsPublic || p.IsNestedPublic || p.IsNestedPrivate) &&
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!p.IsAbstract &&
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!p.IsGenericType &&
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!k_UnityObjectType.IsAssignableFrom(p) &&
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Attribute.IsDefined(p, typeof(SerializableAttribute)) &&
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!Attribute.IsDefined(p, typeof(HideInTypeMenuAttribute))
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);
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}
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public static AddTypeMenuAttribute GetAttribute (Type type) {
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return Attribute.GetCustomAttribute(type,typeof(AddTypeMenuAttribute)) as AddTypeMenuAttribute;
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@ -0,0 +1,142 @@
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using UnityEditor;
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using System.Reflection;
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namespace MackySoft.SerializeReferenceExtensions.Editor
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{
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public static class TypeSearch
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{
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#if UNITY_2023_2_OR_NEWER
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static readonly Dictionary<Type, List<Type>> m_TypeCache = new Dictionary<Type, List<Type>>();
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#endif
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public static IEnumerable<Type> GetTypes (Type baseType)
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{
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#if UNITY_2023_2_OR_NEWER
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// NOTE: This is a generics solution for Unity 2023.2 and later.
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// 2023.2 because SerializeReference supports generic type instances and because the behaviour is stable.
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if (baseType.IsGenericType)
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{
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return GetTypesWithGeneric(baseType);
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}
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else
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{
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return GetTypesUsingTypeCache(baseType);
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}
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#else
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return GetTypesUsingTypeCache(baseType);
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#endif
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}
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static IEnumerable<Type> GetTypesUsingTypeCache (Type baseType)
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{
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return TypeCache.GetTypesDerivedFrom(baseType)
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.Append(baseType)
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.Where(IsValidType);
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}
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#if UNITY_2023_2_OR_NEWER
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static IEnumerable<Type> GetTypesWithGeneric (Type baseType)
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{
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if (m_TypeCache.TryGetValue(baseType, out List<Type> result))
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{
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return result;
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}
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result = new List<Type>();
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Type genericTypeDefinition = null;
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Type[] targetTypeArguments = null;
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Type[] genericTypeParameters = null;
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if (baseType.IsGenericType)
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{
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genericTypeDefinition = baseType.GetGenericTypeDefinition();
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targetTypeArguments = baseType.GetGenericArguments();
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genericTypeParameters = genericTypeDefinition.GetGenericArguments();
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}
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else
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{
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genericTypeDefinition = baseType;
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targetTypeArguments = Type.EmptyTypes;
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genericTypeParameters = Type.EmptyTypes;
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}
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IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies()
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.SelectMany(x => x.GetTypes())
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.Where(IsValidType);
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||||
|
||||
foreach (Type type in types)
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||||
{
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||||
Type[] interfaceTypes = type.GetInterfaces();
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foreach (Type interfaceType in interfaceTypes)
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||||
{
|
||||
if (!interfaceType.IsGenericType || interfaceType.GetGenericTypeDefinition() != genericTypeDefinition)
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{
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continue;
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}
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||||
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||||
Type[] sourceTypeArguments = interfaceType.GetGenericArguments();
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||||
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||||
bool allParametersMatch = true;
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||||
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||||
for (int i = 0; i < genericTypeParameters.Length; i++)
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||||
{
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var variance = genericTypeParameters[i].GenericParameterAttributes & GenericParameterAttributes.VarianceMask;
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Type sourceTypeArgument = sourceTypeArguments[i];
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Type targetTypeArgument = targetTypeArguments[i];
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||||
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||||
if (variance == GenericParameterAttributes.Contravariant)
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||||
{
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||||
if (!sourceTypeArgument.IsAssignableFrom(targetTypeArgument))
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||||
{
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allParametersMatch = false;
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break;
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||||
}
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||||
}
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||||
else if (variance == GenericParameterAttributes.Covariant)
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||||
{
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||||
if (!targetTypeArgument.IsAssignableFrom(sourceTypeArgument))
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||||
{
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||||
allParametersMatch = false;
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||||
break;
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||||
}
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||||
}
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else
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{
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if (sourceTypeArgument != targetTypeArgument)
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||||
{
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allParametersMatch = false;
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break;
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||||
}
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||||
}
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}
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if (allParametersMatch)
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||||
{
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||||
result.Add(type);
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||||
break;
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||||
}
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||||
}
|
||||
}
|
||||
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||||
m_TypeCache.Add(baseType, result);
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return result;
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||||
}
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||||
#endif
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||||
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||||
static bool IsValidType (Type type)
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||||
{
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||||
return
|
||||
(type.IsPublic || type.IsNestedPublic || type.IsNestedPrivate) &&
|
||||
!type.IsAbstract &&
|
||||
!type.IsGenericType &&
|
||||
!typeof(UnityEngine.Object).IsAssignableFrom(type) &&
|
||||
Attribute.IsDefined(type, typeof(SerializableAttribute)) &&
|
||||
!Attribute.IsDefined(type, typeof(HideInTypeMenuAttribute));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ea24172520aa2646954c1d246e7ba5d
|
||||
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