Update Example.cs

This commit is contained in:
mackysoft 2021-04-10 22:10:45 +09:00
parent f719b189f1
commit 5eca08b18d

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@ -8,64 +8,64 @@ using UnityEngine;
namespace MackySoft.SerializeReferenceExtensions.Example {
public class Example : MonoBehaviour {
public class Example : MonoBehaviour {
// The type that implements ICommand will be displayed in the popup.
[SerializeReference, SubclassSelector]
ICommand m_Command;
// The type that implements ICommand will be displayed in the popup.
[SerializeReference, SubclassSelector]
ICommand m_Command;
// Collection support
[SerializeReference, SubclassSelector]
ICommand[] m_Commands = Array.Empty<ICommand>();
// Collection support
[SerializeReference, SubclassSelector]
ICommand[] m_Commands = Array.Empty<ICommand>();
void Start () {
m_Command?.Execute();
m_Command?.Execute();
foreach (ICommand command in m_Commands) {
command?.Execute();
foreach (ICommand command in m_Commands) {
command?.Execute();
}
}
// Nested type support
// Nested type support
[Serializable]
public class NestedCommand : ICommand {
public void Execute () {
Debug.Log("Execute NestedCommand");
public class NestedCommand : ICommand {
public void Execute () {
Debug.Log("Execute NestedCommand");
}
}
}
public interface ICommand {
void Execute ();
}
[Serializable]
public class DebugCommand : ICommand {
[SerializeField]
string m_Message;
public void Execute () {
Debug.Log(m_Message);
public interface ICommand {
void Execute ();
}
[Serializable]
public class DebugCommand : ICommand {
[SerializeField]
string m_Message;
public void Execute () {
Debug.Log(m_Message);
}
}
[Serializable]
public class InstantiateCommand : ICommand {
[Serializable]
public class InstantiateCommand : ICommand {
[SerializeField]
[SerializeField]
GameObject m_Prefab;
public void Execute () {
UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity);
UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity);
}
}
// Menu override support
[AddTypeMenu("Example/Add Type Menu Command")]
[Serializable]
public class AddTypeMenuCommand : ICommand {
public void Execute () {
Debug.Log("Execute AddTypeMenuCommand");
// Menu override support
[AddTypeMenu("Example/Add Type Menu Command")]
[Serializable]
public class AddTypeMenuCommand : ICommand {
public void Execute () {
Debug.Log("Execute AddTypeMenuCommand");
}
}