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rid: 3354424774140624943 + covarianceActions: + - rid: 3354424774140624944 + references: + version: 2 + RefIds: + - rid: 3354424774140624943 + type: {class: DerivedAction1, ns: , asm: Assembly-CSharp} + data: + - rid: 3354424774140624944 + type: {class: NetworkActorAction1, ns: , asm: Assembly-CSharp} + data: +--- !u!4 &994260145 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 994260143} + serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1127138992 GameObject: @@ -359,9 +420,8 @@ Light: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1127138992} m_Enabled: 1 - serializedVersion: 10 + serializedVersion: 11 m_Type: 1 - m_Shape: 0 m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Intensity: 1 m_Range: 10 @@ -420,11 +480,19 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1127138992} + serializedVersion: 2 m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - 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