Add Example_Contravariance
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Assets/Example/Example_Contravariance.cs
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23
Assets/Example/Example_Contravariance.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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public interface IActor { }
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public interface IStandardActor : IActor { }
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public interface INetworkActor : IActor { }
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public interface IAction<in T> where T : IActor { }
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public interface IActorAction : IAction<IActor> { }
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public interface IStandardActorAction : IAction<IStandardActor> { }
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public interface INetworkActorAction : IAction<INetworkActor> { }
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[Serializable]
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public sealed class NetworkActorAction : INetworkActorAction { }
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public class Example_Contravariance : MonoBehaviour
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{
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[SerializeReference, SubclassSelector]
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public List<IAction<INetworkActor>> actions = new List<IAction<INetworkActor>>();
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}
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Assets/Example/Example_Contravariance.cs.meta
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Assets/Example/Example_Contravariance.cs.meta
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fileFormatVersion: 2
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guid: dff76005e1dfac84287448b12c4b160e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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