Merge pull request #54 from mackysoft/fix/dropdown-overlap
Fix dropdown overlap in Unity 2023.2
This commit is contained in:
commit
e5627b1caf
@ -4,7 +4,9 @@ using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace MackySoft.SerializeReferenceExtensions.Editor {
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namespace MackySoft.SerializeReferenceExtensions.Editor
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{
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public static class ManagedReferenceUtility {
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public static object SetManagedReference (this SerializedProperty property,Type type) {
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@ -12,7 +14,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
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#if UNITY_2021_3_OR_NEWER
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// NOTE: managedReferenceValue getter is available only in Unity 2021.3 or later.
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if (property.managedReferenceValue != null && type != null)
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if ((type != null) && (property.managedReferenceValue != null))
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{
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// Restore an previous values from json.
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string json = JsonUtility.ToJson(property.managedReferenceValue);
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@ -0,0 +1,31 @@
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#if UNITY_2019_3_OR_NEWER
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using System.Collections.Generic;
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using UnityEditor;
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namespace MackySoft.SerializeReferenceExtensions.Editor
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{
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public static class SerializedPropertyExtensions
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{
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public static IEnumerable<SerializedProperty> GetChildProperties (this SerializedProperty parent, int depth = 1)
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{
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parent = parent.Copy();
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int depthOfParent = parent.depth;
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var enumerator = parent.GetEnumerator();
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while (enumerator.MoveNext())
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{
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if (enumerator.Current is not SerializedProperty childProperty)
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{
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continue;
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}
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if (childProperty.depth > (depthOfParent + depth))
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{
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continue;
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}
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yield return childProperty.Copy();
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}
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}
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}
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}
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#endif
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b934aeca38cb7a24cabd6047fe0e298a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -31,50 +31,73 @@ namespace MackySoft.SerializeReferenceExtensions.Editor
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SerializedProperty m_TargetProperty;
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public override void OnGUI (Rect position,SerializedProperty property,GUIContent label) {
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public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.BeginProperty(position, label, property);
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if (property.propertyType == SerializedPropertyType.ManagedReference) {
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// render label first to avoid label overlap for lists
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if (property.propertyType == SerializedPropertyType.ManagedReference)
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{
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// Render label first to avoid label overlap for lists
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Rect foldoutLabelRect = new Rect(position);
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foldoutLabelRect.height = EditorGUIUtility.singleLineHeight;
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foldoutLabelRect.x += EditorGUI.indentLevel * 12;
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foldoutLabelRect = EditorGUI.IndentedRect(foldoutLabelRect);
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Rect popupPosition = EditorGUI.PrefixLabel(foldoutLabelRect, label);
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// Draw the subclass selector popup.
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if (EditorGUI.DropdownButton(popupPosition,GetTypeName(property),FocusType.Keyboard)) {
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if (EditorGUI.DropdownButton(popupPosition, GetTypeName(property), FocusType.Keyboard))
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{
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TypePopupCache popup = GetTypePopup(property);
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m_TargetProperty = property;
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popup.TypePopup.Show(popupPosition);
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}
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// Draw the foldout.
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if (!string.IsNullOrEmpty(property.managedReferenceFullTypename))
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{
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Rect foldoutRect = new Rect(position);
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foldoutRect.height = EditorGUIUtility.singleLineHeight;
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foldoutRect.x -= 12;
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property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, GUIContent.none, true);
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}
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// Draw property if expanded.
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if (property.isExpanded)
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{
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using (new EditorGUI.IndentLevelScope())
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{
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// Check if a custom property drawer exists for this type.
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PropertyDrawer customDrawer = GetCustomPropertyDrawer(property);
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if (customDrawer != null)
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{
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// Draw the property with custom property drawer.
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Rect foldoutRect = new Rect(position);
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foldoutRect.height = EditorGUIUtility.singleLineHeight;
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property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, GUIContent.none, true);
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if (property.isExpanded)
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{
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using (new EditorGUI.IndentLevelScope())
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{
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Rect indentedRect = position;
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float foldoutDifference = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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indentedRect.height = customDrawer.GetPropertyHeight(property, label);
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indentedRect.y += foldoutDifference;
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customDrawer.OnGUI(indentedRect, property, label);
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}
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else
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{
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// Draw the properties of the child elements.
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// NOTE: In the following code, since the foldout layout isn't working properly, I'll iterate through the properties of the child elements myself.
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// EditorGUI.PropertyField(position, property, GUIContent.none, true);
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Rect childPosition = position;
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childPosition.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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foreach (SerializedProperty childProperty in property.GetChildProperties())
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{
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float height = EditorGUI.GetPropertyHeight(childProperty, new GUIContent(childProperty.displayName, childProperty.tooltip), true);
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childPosition.height = height;
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EditorGUI.PropertyField(childPosition, childProperty, true);
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childPosition.y += height + EditorGUIUtility.standardVerticalSpacing;
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}
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}
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}
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}
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}
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else
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{
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EditorGUI.PropertyField(position, property, GUIContent.none, true);
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}
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} else {
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EditorGUI.LabelField(position, label, k_IsNotManagedReferenceLabel);
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}
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@ -117,7 +140,6 @@ namespace MackySoft.SerializeReferenceExtensions.Editor
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foreach (var targetObject in m_TargetProperty.serializedObject.targetObjects) {
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SerializedObject individualObject = new SerializedObject(targetObject);
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SerializedProperty individualProperty = individualObject.FindProperty(m_TargetProperty.propertyPath);
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object obj = individualProperty.SetManagedReference(type);
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individualProperty.isExpanded = (obj != null);
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