Compare commits

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34 Commits

Author SHA1 Message Date
github-actions[bot] d25349977a feat: Update package.json to 1.1.8 2023-08-17 14:21:24 +00:00
Makihiro 4ac262c995 Merge pull request #32 from mackysoft/fix/multi-editing-error
Fix multi editing error
2023-08-17 22:15:56 +09:00
mackysoft 435001a8d0 Fix multi editing error 2023-08-17 22:15:28 +09:00
Makihiro 0d4f46d45e Merge pull request #31 from mackysoft/update-unity
Update unity
2023-08-17 22:13:54 +09:00
mackysoft fe88d3a81d Update csproj 2023-08-17 22:13:38 +09:00
mackysoft 82cbdc86ce Merge branch 'main' into update-unity 2023-08-17 22:13:09 +09:00
mackysoft e870b650cc Update Unity from 2021.3.13f1 to 2021.3.29f1 2023-08-17 22:09:39 +09:00
mackysoft 38807c78da Update packages 2023-08-17 22:09:19 +09:00
Makihiro 763f5882d6 Merge pull request #25 from Repiteo/UpdateGitignore
Implement updated gitignore format
2023-01-25 17:17:08 +09:00
Thaddeus Crews 0896ea2938 Implement updated gitignore format
• Remove redundant AssetStoreTools rule, as there's a section that can be uncommented that achieves the same result
• Readd .csproj and .sln to ignore index, remove corresponding files from repo as they should be autogenerated
• Ensure that autogenerated vscode folder is ignored
2023-01-21 11:52:19 -06:00
mackysoft c047245e0a Update packages 2022-11-12 00:37:56 +09:00
mackysoft 1bbd9a1f4c Update Unity from 2020.3.24f1 to 2021.3.13f1 2022-11-12 00:36:14 +09:00
github-actions[bot] aedc9ba824 feat: Update package.json to 1.1.7 2022-08-30 14:10:03 +00:00
Makihiro ac191b642d Merge pull request #22 from yellowisher/improve/force_nesting
Force nesting when there is any sub menu in AddTypeMenu attribute.
2022-08-30 23:01:10 +09:00
Makihiro a89eb6bb87 Merge pull request #23 from yellowisher/improve/name_as_tie_breaker
Use menu name or type name as tie breaker.
2022-08-26 18:49:29 +09:00
yellowisher 04920fadb7 Use menu name or type name as tie breaker. 2022-08-25 00:00:59 +09:00
yellowisher 1f76157be0 Force nesting when there is any sub menu in AddTypeMenu attribute. 2022-08-25 00:00:26 +09:00
Makihiro 367bf2065c Update README.md 2022-05-05 00:08:44 +09:00
Makihiro d221744fff Update README.md 2022-04-13 22:24:15 +09:00
github-actions[bot] ed7e30f8ae feat: Update package.json to 1.1.6 2022-04-11 11:46:10 +00:00
mackysoft 9b8a61429b Delete Samples~.meta 2022-04-11 20:39:17 +09:00
github-actions[bot] 7a8f7b1e6a feat: Update package.json to 1.1.5 2022-04-10 04:47:20 +00:00
Makihiro 81ed9e73e7 Merge pull request #18 from mackysoft/support-concrete-base-class
`SubclassSelector` is now support a concrete base class.
2022-04-10 13:45:46 +09:00
Makihiro 3c0cf411e0 Merge pull request #17 from mackysoft/support-package-samples
Fixed some problems with package samples.
2022-04-10 13:40:47 +09:00
Makihiro 31f4901e7f Merge pull request #16 from mackysoft/fix/repaint-immediately
`serializedObject.Update()` is now called when an item is selected
2022-04-10 13:40:32 +09:00
mackysoft 9061c68ab7 SubclassSelector is now support a concrete base class. 2022-04-10 13:37:51 +09:00
mackysoft e2a6600118 Fixed missing assembly references in GetStarted example. 2022-04-10 13:21:50 +09:00
mackysoft 060d3bd797 Add UNITY_2019_3_OR_NEWER define constraits to MackySoft.SerializeReferenceExtensions.Example.GetStarted.asmdef 2022-04-10 13:20:21 +09:00
Makihiro 782fe29719 Update README.md 2022-04-10 12:47:25 +09:00
Makihiro d90db508fc Update README.md 2022-04-10 12:45:16 +09:00
Makihiro e7ac78de18 Merge pull request #15 from mackysoft/support-packckage-samples
Support package samples
2022-04-10 11:37:25 +09:00
mackysoft 605ffca3ab Renamed folder from Samples to Samples~ 2022-04-10 11:20:23 +09:00
mackysoft a92b8ee7d8 Update Example 2022-04-10 11:17:47 +09:00
mackysoft 368bae3cdc serializedObject.Update() is now called when an item is selected 2022-03-29 20:58:30 +09:00
32 changed files with 1036 additions and 2359 deletions
+10 -7
View File
@@ -1,6 +1,6 @@
# This .gitignore file should be placed at the root of your Unity project directory # This .gitignore file should be placed at the root of your Unity project directory
# #
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
# #
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
@@ -14,11 +14,11 @@
# They also could contain extremely sensitive data # They also could contain extremely sensitive data
/[Mm]emoryCaptures/ /[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored # Recordings can get excessive in size
!/[Aa]ssets/**/*.meta /[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin # Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools* /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin # Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains* /[Aa]ssets/Plugins/Editor/JetBrains*
@@ -32,7 +32,9 @@
# Autogenerated VS/MD/Consulo solution and project files # Autogenerated VS/MD/Consulo solution and project files
ExportedObj/ ExportedObj/
.consulo/ .consulo/
*.csproj
*.unityproj *.unityproj
*.sln
*.suo *.suo
*.tmp *.tmp
*.user *.user
@@ -55,7 +57,9 @@ sysinfo.txt
# Builds # Builds
*.apk *.apk
*.aab
*.unitypackage *.unitypackage
*.app
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
@@ -67,9 +71,8 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
# Asset Store Tools # Visual Studio Code directory
/[Aa]ssets/[Aa]ssetStoreTools.meta .vscode/
/[Aa]ssets/[Aa]ssetStoreTools/
# Plugins # Plugins
/[Aa]ssets/[Pp]lugins.meta /[Aa]ssets/[Pp]lugins.meta
+255 -254
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<LangVersion>latest</LangVersion> <LangVersion>9.0</LangVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -22,7 +22,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath> <OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>UNITY_2020_3_24;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants> <DefineConstants>UNITY_2021_3_29;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn> <NoWarn>0169</NoWarn>
@@ -47,624 +47,650 @@
<PropertyGroup> <PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator> <UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.12</UnityProjectGeneratorVersion> <UnityProjectGeneratorVersion>2.0.18</UnityProjectGeneratorVersion>
<UnityProjectType>Editor:5</UnityProjectType> <UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget> <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
<UnityVersion>2020.3.24f1</UnityVersion> <UnityVersion>2021.3.29f1</UnityVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
</ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Assets\PackageTools\Editor\UnityPackageExporter.cs" /> <Compile Include="Assets\PackageTools\Editor\UnityPackageExporter.cs" />
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Example\ExampleAssets\Scripts\Editor\ExampleEditor.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.AIModule"> <Reference Include="UnityEngine.AIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.ARModule"> <Reference Include="UnityEngine.ARModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
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</Reference> </Reference>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
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<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
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<Reference Include="System.Threading.Thread">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
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<Reference Include="System.Threading.ThreadPool">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
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<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
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<Reference Include="System.Xml.XDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
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<Reference Include="System.Xml.XmlDocument">
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<Reference Include="System.Xml.XmlSerializer">
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<Reference Include="System.Numerics.Vectors">
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<Reference Include="System.Xml">
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<Reference Include="System.Xml.Linq">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Serialization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.Editor.csproj">
<Project>{D1920D53-66A8-7BB7-4FB5-7CA468A92179}</Project>
<Name>MackySoft.SerializeReferenceExtensions.Editor</Name>
</ProjectReference>
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.csproj">
<Project>{416A0403-CB55-36CC-5B0D-0D345FA05F49}</Project>
<Name>MackySoft.SerializeReferenceExtensions</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -44,6 +44,11 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
if (splittedTypePath.Length <= 1) { if (splittedTypePath.Length <= 1) {
continue; continue;
} }
// If they explicitly want sub category, let them do.
if (TypeMenuUtility.GetAttribute(type) != null) {
isSingleNamespace = false;
break;
}
for (int k = 0;(splittedTypePath.Length - 1) > k;k++) { for (int k = 0;(splittedTypePath.Length - 1) > k;k++) {
string ns = namespaces[k]; string ns = namespaces[k];
if (ns == null) { if (ns == null) {
@@ -54,6 +59,10 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
break; break;
} }
} }
if (!isSingleNamespace) {
break;
}
} }
// Add type items. // Add type items.
@@ -64,7 +64,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename); Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
var popup = new AdvancedTypePopup( var popup = new AdvancedTypePopup(
TypeCache.GetTypesDerivedFrom(baseType).Where(p => TypeCache.GetTypesDerivedFrom(baseType).Append(baseType).Where(p =>
(p.IsPublic || p.IsNestedPublic) && (p.IsPublic || p.IsNestedPublic) &&
!p.IsAbstract && !p.IsAbstract &&
!p.IsGenericType && !p.IsGenericType &&
@@ -76,9 +76,18 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
); );
popup.OnItemSelected += item => { popup.OnItemSelected += item => {
Type type = item.Type; Type type = item.Type;
object obj = m_TargetProperty.SetManagedReference(type);
m_TargetProperty.isExpanded = (obj != null); // Apply changes to individual serialized objects.
m_TargetProperty.serializedObject.ApplyModifiedProperties(); foreach (var targetObject in m_TargetProperty.serializedObject.targetObjects) {
SerializedObject individualObject = new SerializedObject(targetObject);
SerializedProperty individualProperty = individualObject.FindProperty(m_TargetProperty.propertyPath);
object obj = individualProperty.SetManagedReference(type);
individualProperty.isExpanded = (obj != null);
individualObject.ApplyModifiedProperties();
individualObject.Update();
}
}; };
result = new TypePopupCache(popup, state); result = new TypePopupCache(popup, state);
@@ -32,6 +32,11 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
return -999; return -999;
} }
return GetAttribute(type)?.Order ?? 0; return GetAttribute(type)?.Order ?? 0;
}).ThenBy(type => {
if (type == null) {
return null;
}
return GetAttribute(type)?.MenuName ?? type.Name;
}); });
} }
@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 3daa472c06f02b04fb7ab45405320dfd
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,13 +0,0 @@
using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Example.Editor {
// Enabling the custom editor slowdown rendering performance.
//[CustomEditor(typeof(Example))]
public class ExampleEditor : UnityEditor.Editor {
public override void OnInspectorGUI () {
base.OnInspectorGUI();
}
}
}
@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: cfc194a2f8ebd084b9a5e0be5ec30589
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 9a6c0659b60e6c44f998f2d392bb5af6 guid: 9db229195025447418ba34a8323eda5a
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
@@ -206,6 +206,72 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &774496582
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 774496584}
- component: {fileID: 774496583}
m_Layer: 0
m_Name: Example
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &774496583
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 774496582}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b84d01d3056a974585aa0791b5434f7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Command:
id: 0
m_Commands:
- id: 1
- id: 2
- id: 3
- id: 4
references:
version: 1
00000000:
type: {class: DebugCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example.GetStarted}
data:
m_Message: Hello world
00000001:
type: {class: InstantiateCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example.GetStarted}
data:
m_Prefab: {fileID: 111724559944437223, guid: 4f11d1aa1b8a3114a96570cafa19d7c6, type: 3}
00000002:
type: {class: AddTypeMenuCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example.GetStarted}
00000003:
type: {class: Example/NestedCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example.GetStarted}
00000004:
type: {class: StructCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example.GetStarted}
--- !u!4 &774496584
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 774496582}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &975868111 --- !u!1 &975868111
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -299,69 +365,3 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
--- !u!1 &1098750745
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1098750747}
- component: {fileID: 1098750746}
m_Layer: 0
m_Name: Example
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1098750746
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1098750745}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2b84d01d3056a974585aa0791b5434f7, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Command:
id: 0
m_Commands:
- id: 1
- id: 2
- id: 3
- id: 4
references:
version: 1
00000000:
type: {class: DebugCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
data:
m_Message: Hello world
00000001:
type: {class: InstantiateCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
data:
m_Prefab: {fileID: 111724559944437223, guid: 4f11d1aa1b8a3114a96570cafa19d7c6, type: 3}
00000002:
type: {class: Example/NestedCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
00000003:
type: {class: AddTypeMenuCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
00000004:
type: {class: StructCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
--- !u!4 &1098750747
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1098750745}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -0,0 +1,18 @@
{
"name": "MackySoft.SerializeReferenceExtensions.Example.GetStarted",
"rootNamespace": "",
"references": [
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"UNITY_2019_3_OR_NEWER"
],
"versionDefines": [],
"noEngineReferences": false
}
@@ -1,7 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ca9acc9f5f84c144280dddaeb432eb82 guid: f61e449ae64e31243b5fc7a70dc8391a
folderAsset: yes AssemblyDefinitionImporter:
DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:
assetBundleName: assetBundleName:
@@ -1,7 +1,7 @@
{ {
"name": "com.mackysoft.serializereference-extensions", "name": "com.mackysoft.serializereference-extensions",
"displayName": "SerializeReference Extensions", "displayName": "SerializeReference Extensions",
"version": "1.1.4", "version": "1.1.8",
"unity": "2019.4", "unity": "2019.4",
"description": "Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.", "description": "Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.",
"keywords": [ "SerializeReference", "Editor" ], "keywords": [ "SerializeReference", "Editor" ],
@@ -9,9 +9,9 @@
"dependencies": {}, "dependencies": {},
"samples": [ "samples": [
{ {
"displayName": "Example", "displayName": "Get Started",
"description": "", "description": "",
"path": "Example" "path": "Samples~/GetStarted"
} }
] ]
} }
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<LangVersion>8.0</LangVersion> <LangVersion>9.0</LangVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@@ -22,7 +22,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath> <OutputPath>Temp\Bin\Debug\</OutputPath>
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Other similar extension points exist, see Microsoft.Common.targets.
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+328 -299
View File
@@ -1,7 +1,7 @@
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@@ -1,8 +1,6 @@
# Unity SerializeReferenceExtensions # Unity SerializeReferenceExtensions
[![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml) [![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml) [![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases) [![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
[![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases)
[![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
**Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).** **Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).**
@@ -129,3 +127,28 @@ The `SubclassSelector` attribute supports types that meet the following conditio
- Not generic - Not generic
- Not unity object - Not unity object
- Serializable attribute is applied. - Serializable attribute is applied.
## ❓ FAQ
### If the type is renamed, the reference is lost.
It is a limitation of `SerializeReference` of Unity.
When serializing a `SerializeReference` reference, the type name, namespace, and assembly name are used, so if any of these are changed, the reference cannot be resolved during deserialization.
To solve this problem, `UnityEngine.Scripting.APIUpdating.MovedFromAttribute` can be used.
Also, [this thread](https://forum.unity.com/threads/serializereference-data-loss-when-class-name-is-changed.736874/) will be helpful.
#### References
- https://forum.unity.com/threads/serializereference-data-loss-when-class-name-is-changed.736874/
- https://issuetracker.unity3d.com/issues/serializereference-serialized-reference-data-lost-when-the-class-name-is-refactored
# <a id="help-and-contribute" href="#help-and-contribute"> ✉ Help & Contribute </a>
I welcome feature requests and bug reports in [issues](https://github.com/mackysoft/XPool/issues) and [pull requests](https://github.com/mackysoft/XPool/pulls).
If you feel that my works are worthwhile, I would greatly appreciate it if you could sponsor me.
GitHub Sponsors: https://github.com/sponsors/mackysoft
-38
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