# Added - Added LICENCE. - Added build workflow. - Added release workflow. - Added PackageTools. # Changed - Update Unity from 2020.3.1f1 to 2020.8.1f1.
		
			
				
	
	
		
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			YAML
		
	
	
	
	
	
| name: Build
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| 
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| on:
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|   pull_request: {}
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|   push: { branches: [main] }
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| 
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| jobs:
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|   build:
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|     name: ${{ matrix.targetPlatform }}
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|     if: "((github.event_name == 'push' && github.repository_owner == 'mackysoft') || startsWith(github.event.pull_request.head.label, 'mackysoft:'))"
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|     runs-on: ubuntu-latest
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|     strategy:
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|       fail-fast: false
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|       matrix:
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|         targetPlatform:
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|           - StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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|           - StandaloneWindows # Build a Windows standalone.
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|           - StandaloneWindows64 # Build a Windows 64-bit standalone.
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|           - StandaloneLinux64 # Build a Linux 64-bit standalone.
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|           - iOS # Build an iOS player.
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|           - Android # Build an Android .apk standalone app.
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|           - WebGL # WebGL.
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| 
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|     steps:
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|       # Checkout
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|       - name: Checkout
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|         uses: actions/checkout@v2
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|         with:
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|           fetch-depth: 0
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|           lfs: true
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| 
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|       # Cache
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|       - name: Cache
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|         uses: actions/cache@v2
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|         with:
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|           path: Library
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|           key: Library-${{ matrix.targetPlatform }}
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|           restore-keys: Library-
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| 
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|       # Build
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|       - name: Build
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|         uses: game-ci/unity-builder@v2
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|         env:
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|           UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2020 }}
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|         with:
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|           targetPlatform: ${{ matrix.targetPlatform }} |