2024-10-26 21:27:40 +09:00

29 lines
664 B
C#

using System.Collections.Generic;
using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class SerializedPropertyExtensions
{
public static IEnumerable<SerializedProperty> GetChildProperties (this SerializedProperty parent, int depth = 1)
{
parent = parent.Copy();
int depthOfParent = parent.depth;
var enumerator = parent.GetEnumerator();
while (enumerator.MoveNext())
{
if (enumerator.Current is not SerializedProperty childProperty)
{
continue;
}
if (childProperty.depth > (depthOfParent + depth))
{
continue;
}
yield return childProperty.Copy();
}
}
}
}