10 lines
312 B
C#
10 lines
312 B
C#
using System;
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using UnityEngine;
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/// <summary>
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/// Attribute to specify the type of the field serialized by the SerializeReference attribute in the inspector.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field,AllowMultiple = false)]
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public sealed class SubclassSelectorAttribute : PropertyAttribute {
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} |