2024-10-26 21:27:40 +09:00

10 lines
312 B
C#

using System;
using UnityEngine;
/// <summary>
/// Attribute to specify the type of the field serialized by the SerializeReference attribute in the inspector.
/// </summary>
[AttributeUsage(AttributeTargets.Field,AllowMultiple = false)]
public sealed class SubclassSelectorAttribute : PropertyAttribute {
}