null check

This commit is contained in:
Hubert Mattusch 2023-09-15 14:01:24 +02:00
parent ab5a33742a
commit 8835f620e9

View File

@ -57,7 +57,7 @@ namespace NEG.UI.UnityUi
{
CurrentSelectionSource = SelectionSource.Direction;
Cursor.visible = false;
if (EventSystem.current.currentSelectedGameObject == null)
if (EventSystem.current != null && EventSystem.current.currentSelectedGameObject == null)
{
EventSystem.current.SetSelectedGameObject(((MonoWindow)MonoUiManager.Instance.CurrentMainWindow).DefaultSelectedItem);
return;