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				| @ -6,6 +6,7 @@ using NEG.UI.WindowSlot; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using UnityEngine.EventSystems; | ||||
| 
 | ||||
| namespace NEG.UI.UnityUi.Window | ||||
| { | ||||
| @ -27,6 +28,7 @@ namespace NEG.UI.UnityUi.Window | ||||
|         { | ||||
|             gameObject.SetActive(true); | ||||
|             Parent = parentSlot; | ||||
|             EventSystem.current.SetSelectedGameObject(defaultSelectedItem); | ||||
|             if (controller != null)  | ||||
|                 controller.OnOpened(); | ||||
|         } | ||||
|  | ||||
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