achivments #1
@ -17,7 +17,7 @@ namespace NEG.Utils.Achievments
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{
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{
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if (instance == null)
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if (instance == null)
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{
|
{
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instance = AchievmentManager.Builder.FromDefaultConfig()
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instance = AchievmentManager.Builder.FromLabeledConfig(ConfigLabel)
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.WithLabeledBackend(BackendLabel)
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.WithLabeledBackend(BackendLabel)
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.Build();
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.Build();
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}
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}
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@ -32,17 +32,37 @@ namespace NEG.Utils.Achievments
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{
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{
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if(instance != null)
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if(instance != null)
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{
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{
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throw new ApplicationException("Achievments - Cannot set backend label, Managed already created");
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//Log + Quit helps debug builds
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Debug.LogError("Achievments - Cannot set backend label, Managed already created");
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Application.Quit(1);
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}
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}
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if (backendLabel != null)
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if (backendLabel != null)
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{
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{
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throw new ApplicationException("Multiple AchievmentBackends enabled, this is not allowed");
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//Log + Quit helps debug builds
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Debug.LogError("Multiple AchievmentBackends enabled, this is not allowed");
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Application.Quit(1);
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}
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}
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backendLabel = value;
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backendLabel = value;
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}
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}
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}
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}
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private static string backendLabel;
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private static string backendLabel;
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/// <summary>
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/// You shouldn't have any reason to change this
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/// Used for tests.
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/// </summary>
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public static string ConfigLabel
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{
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private get => configLabel;
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set => configLabel = value;
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}
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/// <summary>
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/// You shouldn't have any reason to change this
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/// Used for tests.
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/// </summary>
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private static string configLabel = "Achivments";
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private static AchievmentManager instance;
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private static AchievmentManager instance;
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#region Achievment Manipulation (Sets, Gets)
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#region Achievment Manipulation (Sets, Gets)
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@ -56,7 +76,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id</remarks>
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public static bool IsCompleted(string id)
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public static bool IsCompleted(string id)
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{
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{
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return instance.IsCompleted(id);
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return Instance.IsCompleted(id);
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}
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}
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#region Toggle
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#region Toggle
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@ -68,7 +88,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetToggleAchivment(string id)
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public static bool SetToggleAchivment(string id)
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{
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{
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return instance.SetToggleAchivment(id);
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return Instance.SetToggleAchivment(id);
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}
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}
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/// <summary>
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/// <summary>
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@ -79,7 +99,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool GetToggleState(string id)
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public static bool GetToggleState(string id)
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{
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{
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return instance.GetToggleState(id);
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return Instance.GetToggleState(id);
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}
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}
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#endregion
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#endregion
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@ -92,7 +112,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetIntProgress(string id, int progress)
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public static bool SetIntProgress(string id, int progress)
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{
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{
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return instance.SetIntProgress(id, progress);
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return Instance.SetIntProgress(id, progress);
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}
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}
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/// <summary>
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/// <summary>
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@ -103,7 +123,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool ChangeIntProgress(string id, int delta)
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public static bool ChangeIntProgress(string id, int delta)
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{
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{
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return instance.ChangeIntProgress(id, delta);
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return Instance.ChangeIntProgress(id, delta);
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}
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}
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/// <summary>
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/// <summary>
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@ -114,7 +134,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static int GetIntProgress(string id)
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public static int GetIntProgress(string id)
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{
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{
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return instance.GetIntProgress(id);
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return Instance.GetIntProgress(id);
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}
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}
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#endregion
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#endregion
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@ -127,7 +147,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetFloatProgress(string id, float progress)
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public static bool SetFloatProgress(string id, float progress)
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{
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{
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return instance.SetFloatProgress(id, progress);
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return Instance.SetFloatProgress(id, progress);
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}
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}
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/// <summary>
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/// <summary>
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@ -138,7 +158,7 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool ChangeFloatProgress(string id, float delta)
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public static bool ChangeFloatProgress(string id, float delta)
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{
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{
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return instance.ChangeFloatProgress(id, delta);
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return Instance.ChangeFloatProgress(id, delta);
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}
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}
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/// <summary>
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/// <summary>
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@ -149,10 +169,22 @@ namespace NEG.Utils.Achievments
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static float GetFloatProgress(string id)
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public static float GetFloatProgress(string id)
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{
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{
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return instance.GetFloatProgress(id);
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return Instance.GetFloatProgress(id);
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}
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}
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#endregion
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#endregion
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#endregion
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#endregion
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#region Test Api
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/// <summary>
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/// You shouldn't have any reason to use this <br/>
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/// Use at your own risk, may cause unexpected behaviour <br/>
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/// Used for tests
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/// </summary>
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public static void NullifyInstance()
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{
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instance = null;
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}
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#endregion
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}
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}
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}
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}
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@ -9,7 +9,7 @@ using UnityEngine;
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namespace NEG.Utils.Achievments
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namespace NEG.Utils.Achievments
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{
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{
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[CreateAssetMenu(menuName = "Achievments/Config/Backend/Local")]
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[CreateAssetMenu(menuName = "Achievments/Config/Backend/Local")]
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public class LoaclBackendConfig : ScriptableObject, IAchievmentBackendConfig
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public class LocalBackendConfig : ScriptableObject, IAchievmentBackendConfig
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{
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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private static void Init()
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private static void Init()
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@ -51,7 +51,7 @@ namespace NEG.Utils.Achievments
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achievmentObj["completed"] = true;
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achievmentObj["completed"] = true;
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token.Replace(achievmentObj);
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jobj[id] = achievmentObj;
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SaveJson(jobj);
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SaveJson(jobj);
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}
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}
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@ -81,8 +81,7 @@ namespace NEG.Utils.Achievments
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break;
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break;
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}
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}
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jobj[id] = achievmentObj;
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token.Replace(achievmentObj);
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SaveJson(jobj);
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SaveJson(jobj);
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}
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}
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8
Achievments/PlaymodeTests.meta
Normal file
8
Achievments/PlaymodeTests.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||||
|
guid: d7c140577a904c8419a760a8ac6133c7
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folderAsset: yes
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DefaultImporter:
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||||||
|
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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62
Achievments/PlaymodeTests/BackendTests.cs
Normal file
62
Achievments/PlaymodeTests/BackendTests.cs
Normal file
@ -0,0 +1,62 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using NUnit.Framework;
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using UnityEngine;
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namespace NEG.Utils.Achievments.Tests
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{
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public class BackendTests
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{
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//If stests start to fail first make sure these are correct in relation to test config asset
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public const string configLabel = "TestAchievments";
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public const string backendLabel = "AchievmentsLocalTests";
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|
public const string saveLocation = "./LocalAchievments/Tests.json";
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|
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public const string AchievmentIdToggle = "TOGGLE";
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public const string AchievmentIdInt = "INT";
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public const string AchievmentIdFloat = "FLOAT";
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[OneTimeSetUp]
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public void OneTtimeSetup()
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|
{
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|
Achievment.BackendLabel = backendLabel;
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Achievment.ConfigLabel = configLabel;
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}
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[TearDown]
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public void TearDown()
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{
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Achievment.NullifyInstance();
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if (File.Exists(saveLocation))
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|
{
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||||||
|
File.Delete(saveLocation);
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||||||
|
}
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||||||
|
}
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|
|
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[Test]
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||||||
|
public void ReadWrite()
|
||||||
|
{
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|
//We assume that the achievments are set correctly because otherwise other tests would fail
|
||||||
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Achievment.SetToggleAchivment(AchievmentIdToggle);
|
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|
Achievment.SetIntProgress(AchievmentIdInt, 20);
|
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Achievment.SetFloatProgress(AchievmentIdFloat, 20);
|
||||||
|
|
||||||
|
//We need to assume NullifyInstance works correctly because we dont have access to an AchievmentManager which has not syncked yet
|
||||||
|
Achievment.NullifyInstance();
|
||||||
|
|
||||||
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Assert.IsTrue(Achievment.IsCompleted(AchievmentIdToggle));
|
||||||
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Assert.AreEqual(Achievment.GetIntProgress(AchievmentIdInt), 20);
|
||||||
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Assert.AreEqual(Achievment.GetFloatProgress(AchievmentIdFloat), 20, 0f);
|
||||||
|
|
||||||
|
Achievment.SetIntProgress(AchievmentIdInt, 30);
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||||||
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Achievment.SetFloatProgress(AchievmentIdFloat, 30);
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||||||
|
|
||||||
|
Achievment.NullifyInstance();
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||||||
|
|
||||||
|
Assert.AreEqual(Achievment.GetIntProgress(AchievmentIdInt), 30);
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||||||
|
Assert.AreEqual(Achievment.GetFloatProgress(AchievmentIdFloat), 30, 0f);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Achievments/PlaymodeTests/BackendTests.cs.meta
Normal file
11
Achievments/PlaymodeTests/BackendTests.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
|
||||||
|
guid: c09ce9536c2c5f541bb7d07d5eca1d69
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
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assetBundleVariant:
|
||||||
@ -0,0 +1,22 @@
|
|||||||
|
{
|
||||||
|
"name": "NEG.Utils.Achievments.Tests.Playmode",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"UnityEngine.TestRunner",
|
||||||
|
"UnityEditor.TestRunner",
|
||||||
|
"NEG.Utils.Achivments"
|
||||||
|
],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": true,
|
||||||
|
"precompiledReferences": [
|
||||||
|
"nunit.framework.dll"
|
||||||
|
],
|
||||||
|
"autoReferenced": false,
|
||||||
|
"defineConstraints": [
|
||||||
|
"UNITY_INCLUDE_TESTS"
|
||||||
|
],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
||||||
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 38e8b1e483202e14182d34baaea3958e
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Achievments/PlaymodeTests/TestAssets.meta
Normal file
8
Achievments/PlaymodeTests/TestAssets.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fad16eb700fc70c408c359dca9a76fc9
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
15
Achievments/PlaymodeTests/TestAssets/TestLocalBackend.asset
Normal file
15
Achievments/PlaymodeTests/TestAssets/TestLocalBackend.asset
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 6a1257a87feec064697193df412554d4, type: 3}
|
||||||
|
m_Name: TestLocalBackend
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
saveLocation: ./LocalAchievments/Tests.json
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 47c9689c811dc9842a5a5e9ca19c6e3c
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,5 +1,5 @@
|
|||||||
Static Achievments class
|
Static Achievments class (done)
|
||||||
|
|
|||||||
Implement Storage again API (done)
|
Implement Storage again API (done)
|
||||||
Fix typos
|
Fix typos
|
||||||
Merge AchievmentCollection with AchievmentManagerConfig (done)
|
Merge AchievmentCollection with AchievmentManagerConfig (done)
|
||||||
Static backend constructors
|
Static backend constructors (done)
|
||||||
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