achivments #1
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Achievment system
Fix typos(
Achievment -> Achievement)@ -0,0 +40,4 @@foreach (var config in configs){config.ApplyLast(builder);Why need this, when all are empty
was needed in earlier version, i will remove it
@ -0,0 +58,4 @@return this;}public Builder WithLabeledBackend(string label)no check for empty label
empty meaning null or empty meaning label with nothing assigned?
you check for nothing, why even bother questioning
@ -0,0 +5,4 @@namespace NEG.Utils.Achievments{public class AchievmentsUpdater : MonoBehaviourShould be created automaticly
How?
Create game object and add component?
When?
Duno it's your system
@ -0,0 +31,4 @@public SteamBackend(){//SteamUserStats.RequestCurrentStats();No reaction for callback
I asked about it, you said to ignore it, but I can change it
@ -0,0 +47,4 @@switch (achievment){case IntAchievmentData intAchievment:SteamUserStats.SetStat(id, intAchievment.CurrentProgress);No reaction for bool
will fix
@ -0,0 +104,4 @@public void Update(){if (isDirty)Should be check when last time, min time of refresh sholub be greater than minute
I dont understand
look to documentatnion, you should fire storage callback withing minutes not seconds
@ -0,0 +107,4 @@if (isDirty){//Reiterate on failure?isDirty = !SteamUserStats.StoreStats();No reaction for callback
will fix
Just read steam api and use it with caution
@ -0,0 +1,5 @@Static Achievments class (done)This file shouldn't exist
will fix
Pull request closed