@ -0,0 +1,587 @@
 
		
	
		
			
				 using  UnityEngine ;  
		
	
		
			
				
 
		
	
		
			
				namespace  NEG.Utils  
		
	
		
			
				{  
		
	
		
			
				
 
		
	
		
			
				    / * 
 
		
	
		
			
				*   Vector  Swizzle  Extensions  by  Tyler  Glaiel  
		
	
		
			
				*   Version  1.0  
		
	
		
			
				* /  
		
	
		
			
				
 
		
	
		
			
				    public  static  class  Vector2Swizzles 
 
		
	
		
			
				    { 
 
		
	
		
			
				        //swizzles of size 2 
 
		
	
		
			
				        public  static  Vector2  xx ( this  Vector2  a )  {  return  new  Vector2 ( a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yx ( this  Vector2  a )  {  return  new  Vector2 ( a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  xy ( this  Vector2  a )  {  return  new  Vector2 ( a . x ,  a . y ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        public  static  Vector2  yy ( this  Vector2  a )  {  return  new  Vector2 ( a . y ,  a . y ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 3 
 
		
	
		
			
				        public  static  Vector3  xxx ( this  Vector2  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxx ( this  Vector2  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyx ( this  Vector2  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyx ( this  Vector2  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xxy ( this  Vector2  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxy ( this  Vector2  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyy ( this  Vector2  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        public  static  Vector3  yyy ( this  Vector2  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 4 
 
		
	
		
			
				        public  static  Vector4  xxxx ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxx ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxx ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxx ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyx ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyx ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyx ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyx ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxxy ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxy ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxy ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxy ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyy ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyy ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyy ( this  Vector2  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyy ( this  Vector2  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				    } 
 
		
	
		
			
				
 
		
	
		
			
				    public  static  class  Vector3Swizzles 
 
		
	
		
			
				    { 
 
		
	
		
			
				        //swizzles of size 2 
 
		
	
		
			
				        public  static  Vector2  xx ( this  Vector3  a )  {  return  new  Vector2 ( a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yx ( this  Vector3  a )  {  return  new  Vector2 ( a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  zx ( this  Vector3  a )  {  return  new  Vector2 ( a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  xy ( this  Vector3  a )  {  return  new  Vector2 ( a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yy ( this  Vector3  a )  {  return  new  Vector2 ( a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2  zy ( this  Vector3  a )  {  return  new  Vector2 ( a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2  xz ( this  Vector3  a )  {  return  new  Vector2 ( a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yz ( this  Vector3  a )  {  return  new  Vector2 ( a . y ,  a . z ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        public  static  Vector2  zz ( this  Vector3  a )  {  return  new  Vector2 ( a . z ,  a . z ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 3 
 
		
	
		
			
				        public  static  Vector3  xxx ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxx ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zxx ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyx ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyx ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zyx ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xzx ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yzx ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zzx ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xxy ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxy ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zxy ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyy ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyy ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zyy ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xzy ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yzy ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zzy ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xxz ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxz ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zxz ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyz ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyz ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zyz ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xzz ( this  Vector3  a )  {  return  new  Vector3 ( a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yzz ( this  Vector3  a )  {  return  new  Vector3 ( a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        public  static  Vector3  zzz ( this  Vector3  a )  {  return  new  Vector3 ( a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 4 
 
		
	
		
			
				        public  static  Vector4  xxxx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxxx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyxx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzxx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzxx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzxx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxyx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyyx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzyx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzyx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzyx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxzx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxzx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxzx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyzx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyzx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyzx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzzx ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzzx ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzzx ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxxy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxxy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyxy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzxy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzxy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzxy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxyy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyyy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzyy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzyy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzyy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxzy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxzy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxzy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyzy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyzy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyzy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzzy ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzzy ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzzy ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxxz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxxz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyxz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzxz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzxz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzxz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxyz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyyz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzyz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzyz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzyz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxzz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxzz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxzz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyzz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyzz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyzz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzzz ( this  Vector3  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzzz ( this  Vector3  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzzz ( this  Vector3  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				    } 
 
		
	
		
			
				
 
		
	
		
			
				    public  static  class  Vector4Swizzles 
 
		
	
		
			
				    { 
 
		
	
		
			
				        //swizzles of size 2 
 
		
	
		
			
				        public  static  Vector2  xx ( this  Vector4  a )  {  return  new  Vector2 ( a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yx ( this  Vector4  a )  {  return  new  Vector2 ( a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  zx ( this  Vector4  a )  {  return  new  Vector2 ( a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  wx ( this  Vector4  a )  {  return  new  Vector2 ( a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2  xy ( this  Vector4  a )  {  return  new  Vector2 ( a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yy ( this  Vector4  a )  {  return  new  Vector2 ( a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2  zy ( this  Vector4  a )  {  return  new  Vector2 ( a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2  wy ( this  Vector4  a )  {  return  new  Vector2 ( a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2  xz ( this  Vector4  a )  {  return  new  Vector2 ( a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yz ( this  Vector4  a )  {  return  new  Vector2 ( a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector2  zz ( this  Vector4  a )  {  return  new  Vector2 ( a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector2  wz ( this  Vector4  a )  {  return  new  Vector2 ( a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector2  xw ( this  Vector4  a )  {  return  new  Vector2 ( a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector2  yw ( this  Vector4  a )  {  return  new  Vector2 ( a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector2  zw ( this  Vector4  a )  {  return  new  Vector2 ( a . z ,  a . w ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        public  static  Vector2  ww ( this  Vector4  a )  {  return  new  Vector2 ( a . w ,  a . w ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 3 
 
		
	
		
			
				        public  static  Vector3  xxx ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxx ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zxx ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wxx ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyx ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyx ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zyx ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wyx ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xzx ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yzx ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zzx ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wzx ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xwx ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  ywx ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zwx ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wwx ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xxy ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxy ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zxy ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wxy ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyy ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyy ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zyy ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wyy ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xzy ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yzy ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zzy ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wzy ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xwy ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  ywy ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zwy ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wwy ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xxz ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxz ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zxz ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wxz ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyz ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyz ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zyz ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wyz ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xzz ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yzz ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zzz ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wzz ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xwz ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  ywz ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zwz ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wwz ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xxw ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yxw ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zxw ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wxw ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xyw ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yyw ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zyw ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wyw ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xzw ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yzw ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zzw ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  wzw ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  xww ( this  Vector4  a )  {  return  new  Vector3 ( a . x ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  yww ( this  Vector4  a )  {  return  new  Vector3 ( a . y ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector3  zww ( this  Vector4  a )  {  return  new  Vector3 ( a . z ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        public  static  Vector3  www ( this  Vector4  a )  {  return  new  Vector3 ( a . w ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 4 
 
		
	
		
			
				        public  static  Vector4  xxxx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxxx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxxx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyxx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyxx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzxx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzxx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzxx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzxx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwxx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywxx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwxx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwxx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxyx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxyx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyyx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyyx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzyx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzyx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzyx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzyx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwyx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywyx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwyx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwyx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxzx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxzx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxzx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxzx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyzx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyzx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyzx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyzx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzzx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzzx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzzx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzzx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwzx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywzx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwzx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwzx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxwx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxwx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxwx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxwx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xywx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yywx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zywx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wywx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzwx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzwx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzwx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzwx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwwx ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywwx ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwwx ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwwx ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . w ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxxy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxxy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxxy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyxy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyxy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzxy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzxy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzxy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzxy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwxy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywxy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwxy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwxy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxyy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxyy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyyy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyyy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzyy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzyy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzyy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzyy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwyy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywyy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwyy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwyy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxzy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxzy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxzy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxzy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyzy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyzy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyzy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyzy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzzy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzzy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzzy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzzy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwzy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywzy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwzy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwzy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxwy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxwy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxwy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxwy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xywy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yywy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zywy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wywy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzwy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzwy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzwy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzwy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwwy ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywwy ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwwy ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwwy ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . w ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxxz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxxz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxxz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyxz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyxz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzxz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzxz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzxz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzxz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwxz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywxz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwxz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwxz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxyz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxyz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyyz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyyz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzyz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzyz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzyz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzyz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwyz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywyz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwyz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwyz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxzz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxzz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxzz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxzz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyzz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyzz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyzz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyzz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzzz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzzz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzzz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzzz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwzz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywzz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwzz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwzz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxwz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxwz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxwz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxwz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xywz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yywz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zywz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wywz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzwz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzwz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzwz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzwz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwwz ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywwz ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwwz ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwwz ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . w ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxxw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxxw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxxw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxxw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyxw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyxw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyxw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyxw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzxw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzxw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzxw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzxw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwxw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywxw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwxw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwxw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . x ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxyw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxyw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxyw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxyw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyyw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyyw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyyw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyyw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzyw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzyw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzyw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzyw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwyw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywyw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwyw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwyw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . y ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxzw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxzw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxzw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxzw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyzw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyzw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyzw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyzw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzzw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzzw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzzw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzzw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwzw ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywzw ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwzw ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwzw ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . z ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xxww ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . x ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yxww ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . x ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zxww ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . x ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wxww ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . x ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xyww ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . y ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yyww ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . y ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zyww ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . y ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wyww ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . y ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xzww ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . z ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  yzww ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . z ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zzww ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . z ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wzww ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . z ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  xwww ( this  Vector4  a )  {  return  new  Vector4 ( a . x ,  a . w ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  ywww ( this  Vector4  a )  {  return  new  Vector4 ( a . y ,  a . w ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  zwww ( this  Vector4  a )  {  return  new  Vector4 ( a . z ,  a . w ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				        public  static  Vector4  wwww ( this  Vector4  a )  {  return  new  Vector4 ( a . w ,  a . w ,  a . w ,  a . w ) ;  } 
 
		
	
		
			
				    } 
 
		
	
		
			
				    
 
		
	
		
			
				    public  static  class  Vector2IntSwizzles 
 
		
	
		
			
				    { 
 
		
	
		
			
				        //swizzles of size 2 
 
		
	
		
			
				        public  static  Vector2Int  xx ( this  Vector2Int  a )  {  return  new  Vector2Int ( a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  yx ( this  Vector2Int  a )  {  return  new  Vector2Int ( a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  xy ( this  Vector2Int  a )  {  return  new  Vector2Int ( a . x ,  a . y ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        public  static  Vector2Int  yy ( this  Vector2Int  a )  {  return  new  Vector2Int ( a . y ,  a . y ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 3 
 
		
	
		
			
				        public  static  Vector3Int  xxx ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yxx ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xyx ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yyx ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xxy ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yxy ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xyy ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yyy ( this  Vector2Int  a )  {  return  new  Vector3Int ( a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				    } 
 
		
	
		
			
				    
 
		
	
		
			
				    public  static  class  Vector3IntSwizzles 
 
		
	
		
			
				    { 
 
		
	
		
			
				        //swizzles of size 2 
 
		
	
		
			
				        public  static  Vector2Int  xx ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  yx ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  zx ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  xy ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  yy ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  zy ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  xz ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  yz ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector2Int  zz ( this  Vector3Int  a )  {  return  new  Vector2Int ( a . z ,  a . z ) ;  } 
 
		
	
		
			
				
 
		
	
		
			
				        //swizzles of size 3 
 
		
	
		
			
				        public  static  Vector3Int  xxx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yxx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zxx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . x ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xyx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yyx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zyx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . y ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xzx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yzx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zzx ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . z ,  a . x ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xxy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yxy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zxy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . x ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xyy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yyy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zyy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . y ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xzy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yzy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zzy ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . z ,  a . y ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xxz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yxz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zxz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . x ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xyz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yyz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zyz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . y ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  xzz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . x ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  yzz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . y ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				        public  static  Vector3Int  zzz ( this  Vector3Int  a )  {  return  new  Vector3Int ( a . z ,  a . z ,  a . z ) ;  } 
 
		
	
		
			
				    } 
 
		
	
		
			
				}