Neg_Utils/NEG/Localization/Editor/LocalizationPreBuild.cs
2023-02-06 16:13:58 +01:00

22 lines
630 B
C#

using System.IO;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace NEG.Localization.Editor
{
public class LocalizationPreBuild : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
if(!Directory.Exists($"{Application.dataPath}/{LocalizationManager.ResourcesFolderPath}/{LocalizationManager.LanguageResourcePath}"))
{
Debug.LogWarning("No folder for localization, creating");
}
Debug.Log("test");
}
}
}