23 lines
609 B
C#
23 lines
609 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NEG.Utils.Achievments
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{
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using AchievmentTypes;
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public interface IAchievmentCallbackReciever
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{
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/// <summary>
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/// Called when an achivment is completed
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/// </summary>
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/// <param name="achivment"></param>
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void AchievmentCompleted(AchievmentData achivment);
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/// <summary>
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/// Called when achivment progress changes
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/// </summary>
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/// <param name="achivment"></param>
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void AchievmentStateChanged(AchievmentData achivment);
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}
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} |