Neg_Utils/NEG/UI/UnityUi/Buttons/Reaction/SimpleSoundBehaviour.cs

24 lines
756 B
C#

using NEG.UI.UnityUi.Buttons.Settings;
using NEG.Utils;
#if FMOD
namespace NEG.UI.UnityUi.Buttons.Reaction
{
public class SimpleSoundBehaviour : ButtonElementBehaviour
{
public SimpleSoundBehaviour(BaseButton baseButton, FmodSoundData data) : base(baseButton, data)
{
//TODO: use silnet to not play sound
}
[FactoryRegistration]
private static void RegisterInFactory() =>
MonoUiManager.Instance.BehavioursFactory.Register("SimpleSound", typeof(SimpleSoundBehaviour));
public override void ChangeData(SettingData newData) => throw new System.NotImplementedException();
public override void Dispose() => throw new System.NotImplementedException();
}
}
#endif