21 lines
566 B
C#
21 lines
566 B
C#
using NEG.UI.UnityUi.Buttons.Settings;
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using System;
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namespace NEG.UI.UnityUi.Buttons.Behaviours
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{
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public abstract class ButtonElementBehaviour : IDisposable
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{
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protected readonly BaseButton button;
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protected SettingData baseData;
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public ButtonElementBehaviour(BaseButton baseButton, SettingData settingData)
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{
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button = baseButton;
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baseData = settingData;
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}
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public abstract void Dispose();
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public virtual void ChangeData(SettingData newData) => baseData = newData;
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}
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} |