more cleanup

This commit is contained in:
Hubert Mattusch 2024-03-03 15:39:03 +01:00
parent 85dee79cc8
commit e6af704f30
7 changed files with 95 additions and 0 deletions

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fileFormatVersion: 2
guid: 953c3353e3af44258625fe607ede632b
timeCreated: 1683915598

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using NEG.UI.UnityUi.Buttons.Settings;
using System;
namespace NEG.UI.UnityUi.Buttons.Behaviours
{
public abstract class ButtonElementBehaviour : IDisposable
{
protected readonly BaseButton button;
protected SettingData baseData;
public ButtonElementBehaviour(BaseButton baseButton, SettingData settingData)
{
button = baseButton;
baseData = settingData;
}
public abstract void Dispose();
public virtual void ChangeData(SettingData newData) => baseData = newData;
}
}

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fileFormatVersion: 2
guid: a5e3decad6424cb288eff3e6f7e0d28e
timeCreated: 1683919740

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using NEG.UI.UnityUi.Buttons.Settings;
using NEG.Utils;
using UnityEngine;
namespace NEG.UI.UnityUi.Buttons.Behaviours
{
public class ChangeTextColorBehaviour : ButtonElementBehaviour
{
private ColorData data;
public ChangeTextColorBehaviour(BaseButton baseButton, ColorData data) : base(baseButton, data)
{
if (baseButton.Text == null)
return;
baseButton.OnSelected += OnButtonSelected;
baseButton.OnDeselected += OnButtonDeselected;
ChangeData(data);
}
public override void ChangeData(SettingData newData)
{
base.ChangeData(newData);
Debug.Assert(newData is ColorData, "newData is not ColorData");
data = (ColorData)newData;
}
public override void Dispose()
{
button.OnSelected -= OnButtonSelected;
button.OnDeselected -= OnButtonDeselected;
}
[FactoryRegistration]
private static void RegisterInFactory() =>
MonoUiManager.Instance.BehavioursFactory.Register("ChangeTextColor", typeof(ChangeTextColorBehaviour));
private void OnButtonSelected(bool _) => button.Text.color = data.SelectedColor;
private void OnButtonDeselected(bool _) => button.Text.color = data.DeselectedColor;
}
}

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fileFormatVersion: 2
guid: f2079225d6e34001ae85f74a0a418d68
timeCreated: 1683919878

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#if FMOD
namespace NEG.UI.UnityUi.Buttons.Behaviours
{
public class SimpleSoundBehaviour : ButtonElementBehaviour
{
public SimpleSoundBehaviour(BaseButton baseButton, FmodSoundData data) : base(baseButton, data)
{
//TODO: use silnet to not play sound
}
[FactoryRegistration]
private static void RegisterInFactory() =>
MonoUiManager.Instance.BehavioursFactory.Register("SimpleSound", typeof(SimpleSoundBehaviour));
public override void ChangeData(SettingData newData) => throw new System.NotImplementedException();
public override void Dispose() => throw new System.NotImplementedException();
}
}
#endif

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fileFormatVersion: 2
guid: d75c0d86eeab47a1a6340f0b03b83de0
timeCreated: 1684002680