Neg_Utils/NEG/UI/UnityUi/Buttons/Behaviours/SimpleSoundBehaviour.cs
2024-03-03 15:39:03 +01:00

21 lines
701 B
C#

#if FMOD
namespace NEG.UI.UnityUi.Buttons.Behaviours
{
public class SimpleSoundBehaviour : ButtonElementBehaviour
{
public SimpleSoundBehaviour(BaseButton baseButton, FmodSoundData data) : base(baseButton, data)
{
//TODO: use silnet to not play sound
}
[FactoryRegistration]
private static void RegisterInFactory() =>
MonoUiManager.Instance.BehavioursFactory.Register("SimpleSound", typeof(SimpleSoundBehaviour));
public override void ChangeData(SettingData newData) => throw new System.NotImplementedException();
public override void Dispose() => throw new System.NotImplementedException();
}
}
#endif