21 lines
701 B
C#
21 lines
701 B
C#
#if FMOD
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namespace NEG.UI.UnityUi.Buttons.Behaviours
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{
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public class SimpleSoundBehaviour : ButtonElementBehaviour
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{
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public SimpleSoundBehaviour(BaseButton baseButton, FmodSoundData data) : base(baseButton, data)
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{
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//TODO: use silnet to not play sound
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}
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[FactoryRegistration]
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private static void RegisterInFactory() =>
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MonoUiManager.Instance.BehavioursFactory.Register("SimpleSound", typeof(SimpleSoundBehaviour));
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public override void ChangeData(SettingData newData) => throw new System.NotImplementedException();
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public override void Dispose() => throw new System.NotImplementedException();
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}
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}
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#endif |