Packaging Update
# Added - Added LICENCE. - Added build workflow. - Added release workflow. - Added PackageTools. # Changed - Update Unity from 2020.3.1f1 to 2020.8.1f1.
This commit is contained in:
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46
.github/workflows/build.yaml
vendored
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46
.github/workflows/build.yaml
vendored
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name: Build
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on:
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pull_request: {}
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push: { branches: [main] }
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jobs:
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build:
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name: ${{ matrix.targetPlatform }}
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if: "((github.event_name == 'push' && github.repository_owner == 'mackysoft') || startsWith(github.event.pull_request.head.label, 'mackysoft:'))"
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runs-on: ubuntu-latest
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strategy:
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fail-fast: false
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matrix:
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targetPlatform:
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- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
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- StandaloneWindows # Build a Windows standalone.
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- StandaloneWindows64 # Build a Windows 64-bit standalone.
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- StandaloneLinux64 # Build a Linux 64-bit standalone.
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- iOS # Build an iOS player.
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- Android # Build an Android .apk standalone app.
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- WebGL # WebGL.
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steps:
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# Checkout
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- name: Checkout
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uses: actions/checkout@v2
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with:
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fetch-depth: 0
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lfs: true
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# Cache
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- name: Cache
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uses: actions/cache@v2
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with:
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path: Library
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key: Library-${{ matrix.targetPlatform }}
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restore-keys: Library-
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# Build
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- name: Build
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uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2020 }}
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with:
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targetPlatform: ${{ matrix.targetPlatform }}
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130
.github/workflows/release.yaml
vendored
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130
.github/workflows/release.yaml
vendored
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name: Release
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on:
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workflow_dispatch:
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inputs:
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tag:
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description: "tag: git tag you want create. (sample 1.0.0)"
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required: true
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env:
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GIT_TAG: ${{ github.event.inputs.tag }}
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jobs:
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update-packagejson:
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runs-on: ubuntu-latest
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env:
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TARGET_FILE: ./Assets/MackySoft/MackySoft.SerializeReferenceExtensions/package.json
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outputs:
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sha: ${{ steps.commit.outputs.sha }}
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steps:
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- uses: actions/checkout@v2
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- name: Output package.json (Before)
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run: cat ${{ env.TARGET_FILE}}
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- name: Update package.json to version ${{ env.GIT_TAG }}
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run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
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- name: Check update
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id: check_update
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run: |
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cat ${{ env.TARGET_FILE}}
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git diff --exit-code || echo "::set-output name=changed::1"
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- name: Commit files
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id: commit
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if: steps.check_update.outputs.changed == '1'
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run: |
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git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
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git config --local user.name "github-actions[bot]"
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git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
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echo "::set-output name=sha::$(git rev-parse HEAD)"
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- name: Check sha
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run: echo "SHA ${SHA}"
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env:
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SHA: ${{ steps.commit.outputs.sha }}
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- name: Create Tag
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if: steps.check_update.outputs.changed == '1'
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run: git tag ${{ env.GIT_TAG }}
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- name: Push changes
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if: steps.check_update.outputs.changed == '1'
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uses: ad-m/github-push-action@master
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with:
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github_token: ${{ secrets.GITHUB_TOKEN }}
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branch: ${{ github.ref }}
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tags: true
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build:
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needs: [update-packagejson]
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strategy:
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matrix:
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unity: ["2020.3.8f1"]
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include:
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- unityVersion: 2020.3.8f1
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license: UNITY_LICENSE_2020
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runs-on: ubuntu-latest
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timeout-minutes: 15
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steps:
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- run: echo ${{ needs.update-packagejson.outputs.sha }}
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- uses: actions/checkout@v2
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with:
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ref: ${{ needs.update-packagejson.outputs.sha }}
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- name: Export unitypackage
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uses: game-ci/unity-builder@v2
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env:
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UNITY_LICENSE: ${{ secrets[matrix.license] }}
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with:
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projectPath: .
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unityVersion: ${{ matrix.unityVersion }}
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targetPlatform: StandaloneLinux64
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buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
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versioning: None
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- name: check all .meta is commited
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run: |
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if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
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echo "Detected .meta file generated. Do you forgot commit a .meta file?"
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exit 1
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else
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echo "Great, all .meta files are commited."
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fi
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working-directory: .
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# Store artifacts.
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- uses: actions/upload-artifact@v2
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with:
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name: SerializeReference-Extensions.unitypackage
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path: ./Build/SerializeReference-Extensions.unitypackage
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create-release:
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needs: [update-packagejson, build]
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runs-on: ubuntu-latest
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steps:
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# Create Releases
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- uses: actions/create-release@v1
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id: create_release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ env.GIT_TAG }}
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release_name: ${{ env.GIT_TAG }}
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commitish: ${{ needs.update-packagejson.outputs.sha }}
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draft: true
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prerelease: false
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# Download(All) Artifacts to current directory
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- uses: actions/download-artifact@v2
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# Upload to Releases(unitypackage)
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- uses: actions/upload-release-asset@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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upload_url: ${{ steps.create_release.outputs.upload_url }}
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asset_path: ./SerializeReference-Extensions.unitypackage/SerializeReference-Extensions.unitypackage
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asset_name: SerializeReference-Extensions.unitypackage
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asset_content_type: application/octet-stream
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692
Assembly-CSharp-Editor.csproj
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692
Assembly-CSharp-Editor.csproj
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@ -0,0 +1,692 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<CscToolPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolExe>unity_csc.bat</CscToolExe>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\Bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_2020_3_8;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Assets\PackageTools\Editor\UnityPackageExporter.cs" />
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<Reference Include="UnityEngine">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AnimationModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.AudioModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClothModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterInputModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.ClusterRendererModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CrashReportingModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DSPGraphModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.DirectorModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GIModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
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</Reference>
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||||
<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HotReloadModule">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ImageConversionModule">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
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</Reference>
|
||||
<Reference Include="UnityEngine.InputModule">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.InputLegacyModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.LocalizationModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.PhysicsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Physics2DModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ProfilerModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="UnityEngine.ScreenCaptureModule">
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||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StreamingModule">
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<HintPath>D:/Docments/Github/Unity-SerializeReferenceExtensions/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>D:/Docments/Github/Unity-SerializeReferenceExtensions/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>D:/Docments/Github/Unity-SerializeReferenceExtensions/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.Editor.csproj">
|
||||
<Project>{D1920D53-66A8-7BB7-4FB5-7CA468A92179}</Project>
|
||||
<Name>MackySoft.SerializeReferenceExtensions.Editor</Name>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.csproj">
|
||||
<Project>{416A0403-CB55-36CC-5B0D-0D345FA05F49}</Project>
|
||||
<Name>MackySoft.SerializeReferenceExtensions</Name>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.Example.csproj">
|
||||
<Project>{19A3DFD2-76AC-5BD2-796C-431D7979E720}</Project>
|
||||
<Name>MackySoft.SerializeReferenceExtensions.Example</Name>
|
||||
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
8
Assets/PackageTools.meta
Normal file
8
Assets/PackageTools.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5bddc361c940411409071c6fcf515202
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/PackageTools/Editor.meta
Normal file
8
Assets/PackageTools/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dcc1148481889924d91760737bcc6516
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
56
Assets/PackageTools/Editor/UnityPackageExporter.cs
Normal file
56
Assets/PackageTools/Editor/UnityPackageExporter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MackySoft.PackageTools.Editor {
|
||||
|
||||
public static class UnityPackageExporter {
|
||||
|
||||
// The name of the unitypackage to output.
|
||||
const string k_PackageName = "SerializeReference-Extensions";
|
||||
|
||||
// The path to the package under the `Assets/` folder.
|
||||
const string k_PackagePath = "MackySoft";
|
||||
|
||||
// Path to export to.
|
||||
const string k_ExportPath = "Build";
|
||||
|
||||
const string k_SearchPattern = "*";
|
||||
const string k_PackageToolsFolderName = "PackageTools";
|
||||
const string k_ResourcesFolderName = "Resources";
|
||||
|
||||
[MenuItem("Tools/SerializeReference Extensions/Export Package")]
|
||||
public static void Export () {
|
||||
ExportPackage($"{k_ExportPath}/{k_PackageName}.unitypackage");
|
||||
}
|
||||
|
||||
|
||||
public static string ExportPackage (string exportPath) {
|
||||
// Ensure export path.
|
||||
var dir = new FileInfo(exportPath).Directory;
|
||||
if (dir != null && !dir.Exists) {
|
||||
dir.Create();
|
||||
}
|
||||
|
||||
// Export
|
||||
AssetDatabase.ExportPackage(
|
||||
GetAssetPaths(),
|
||||
exportPath,
|
||||
ExportPackageOptions.Default
|
||||
);
|
||||
|
||||
return Path.GetFullPath(exportPath);
|
||||
}
|
||||
|
||||
public static string[] GetAssetPaths () {
|
||||
var path = Path.Combine(Application.dataPath,k_PackagePath);
|
||||
var assets = Directory.EnumerateFiles(path,k_SearchPattern,SearchOption.AllDirectories)
|
||||
.Where(x => !x.Contains(k_PackageToolsFolderName) && !x.Contains(k_ResourcesFolderName))
|
||||
.Select(x => "Assets" + x.Replace(Application.dataPath,"").Replace(@"\","/"))
|
||||
.ToArray();
|
||||
return assets;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/PackageTools/Editor/UnityPackageExporter.cs.meta
Normal file
11
Assets/PackageTools/Editor/UnityPackageExporter.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18e0101a13bd4d541a4622e86ec18b4e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
21
LICENSE
Normal file
21
LICENSE
Normal file
@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2021 Hiroya Aramaki
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@ -1,7 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<LangVersion>8.0</LangVersion>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<CscToolPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
@ -22,7 +24,7 @@
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_1;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_8;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<NoWarn>0169</NoWarn>
|
||||
@ -44,628 +46,615 @@
|
||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
||||
<UnityProjectGeneratorVersion>2.0.7</UnityProjectGeneratorVersion>
|
||||
<UnityProjectType>Editor:5</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
|
||||
<UnityVersion>2020.3.1f1</UnityVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Analyzer Include="C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\16.0\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\TypeMenuUtility.cs" />
|
||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\SubclassSelectorDrawer.cs" />
|
||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\TypeMenuUtility.cs" />
|
||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\AdvancedTypePopup.cs" />
|
||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\ManagedReferenceUtility.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\MackySoft.SerializeReferenceExtensions.Editor.asmdef" />
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DSPGraphModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GIModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.8f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
<HintPath>D:/Docments/Github/Unity-SerializeReferenceExtensions/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
<HintPath>D:/Docments/Github/Unity-SerializeReferenceExtensions/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
||||
@ -2,11 +2,11 @@
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.3.9",
|
||||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.8",
|
||||
"com.unity.ide.vscode": "1.2.3",
|
||||
"com.unity.test-framework": "1.1.22",
|
||||
"com.unity.test-framework": "1.1.24",
|
||||
"com.unity.textmeshpro": "3.0.1",
|
||||
"com.unity.timeline": "1.4.6",
|
||||
"com.unity.timeline": "1.4.7",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
|
||||
@ -24,7 +24,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.7",
|
||||
"version": "2.0.8",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@ -40,7 +40,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.22",
|
||||
"version": "1.1.24",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
@ -60,7 +60,7 @@
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.timeline": {
|
||||
"version": "1.4.6",
|
||||
"version": "1.4.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
|
||||
@ -1,2 +1,2 @@
|
||||
m_EditorVersion: 2020.3.1f1
|
||||
m_EditorVersionWithRevision: 2020.3.1f1 (77a89f25062f)
|
||||
m_EditorVersion: 2020.3.8f1
|
||||
m_EditorVersionWithRevision: 2020.3.8f1 (507919d4fff5)
|
||||
|
||||
15
ProjectSettings/TimelineSettings.asset
Normal file
15
ProjectSettings/TimelineSettings.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
assetDefaultFramerate: 60
|
||||
@ -1,12 +1,14 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions", "MackySoft.SerializeReferenceExtensions.csproj", "{416A0403-CB55-36CC-5B0D-0D345FA05F49}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Example", "MackySoft.SerializeReferenceExtensions.Example.csproj", "{19A3DFD2-76AC-5BD2-796C-431D7979E720}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Editor", "MackySoft.SerializeReferenceExtensions.Editor.csproj", "{D1920D53-66A8-7BB7-4FB5-7CA468A92179}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -25,6 +27,10 @@ Global
|
||||
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user