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2
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
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||||
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||||
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
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||||
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||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Runtime.Serialization.Json">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Runtime.Serialization.Xml">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="System.Security.Claims">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
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||||
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||||
<Reference Include="System.Security.Cryptography.Csp">
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||||
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||||
</Reference>
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||||
<Reference Include="System.Security.Cryptography.Encoding">
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||||
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||||
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||||
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||||
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||||
</Reference>
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||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
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||||
<Reference Include="System.Security.Principal">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
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||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
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||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Rider.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.Editor.csproj">
|
||||
<Project>{D1920D53-66A8-7BB7-4FB5-7CA468A92179}</Project>
|
||||
<Name>MackySoft.SerializeReferenceExtensions.Editor</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.csproj">
|
||||
<Project>{416A0403-CB55-36CC-5B0D-0D345FA05F49}</Project>
|
||||
<Name>MackySoft.SerializeReferenceExtensions</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
8
Assets/MackySoft.meta
Normal file
8
Assets/MackySoft.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c28b603014d990147886ca54f079164b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e5165dfe32313c4c9e5293049b47082
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9c2e3f930f98af54688ea68073acb278
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,105 @@
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
|
||||
namespace MackySoft.SerializeReferenceExtensions.Editor {
|
||||
|
||||
public class AdvancedTypePopupItem : AdvancedDropdownItem {
|
||||
|
||||
public Type Type { get; }
|
||||
|
||||
public AdvancedTypePopupItem (Type type,string name) : base(name) {
|
||||
Type = type;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A type popup with a fuzzy finder.
|
||||
/// </summary>
|
||||
public class AdvancedTypePopup : AdvancedDropdown {
|
||||
|
||||
public static void AddTo (AdvancedDropdownItem root,IEnumerable<Type> types) {
|
||||
int itemCount = 0;
|
||||
|
||||
// Add null item.
|
||||
var nullItem = new AdvancedTypePopupItem(null,TypeMenuUtility.k_NullDisplayName) {
|
||||
id = itemCount++
|
||||
};
|
||||
root.AddChild(nullItem);
|
||||
|
||||
// Add type items.
|
||||
foreach (Type type in types.OrderByType()) {
|
||||
string[] splittedTypePath = TypeMenuUtility.GetSplittedTypePath(type);
|
||||
if (splittedTypePath.Length == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
AdvancedDropdownItem parent = root;
|
||||
|
||||
// Add namespace items.
|
||||
for (int k = 0;(splittedTypePath.Length - 1) > k;k++) {
|
||||
AdvancedDropdownItem foundItem = GetItem(parent,splittedTypePath[k]);
|
||||
if (foundItem != null) {
|
||||
parent = foundItem;
|
||||
} else {
|
||||
var newItem = new AdvancedDropdownItem(splittedTypePath[k]) {
|
||||
id = itemCount++,
|
||||
};
|
||||
parent.AddChild(newItem);
|
||||
parent = newItem;
|
||||
}
|
||||
}
|
||||
|
||||
// Add type item.
|
||||
var item = new AdvancedTypePopupItem(type,ObjectNames.NicifyVariableName(splittedTypePath[splittedTypePath.Length - 1])) {
|
||||
id = itemCount++
|
||||
};
|
||||
parent.AddChild(item);
|
||||
}
|
||||
}
|
||||
|
||||
static AdvancedDropdownItem GetItem (AdvancedDropdownItem parent,string name) {
|
||||
foreach (AdvancedDropdownItem item in parent.children) {
|
||||
if (item.name == name) {
|
||||
return item;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
static readonly float k_HeaderHeight = EditorGUIUtility.singleLineHeight * 2f;
|
||||
|
||||
Type[] m_Types;
|
||||
|
||||
public event Action<AdvancedTypePopupItem> OnItemSelected;
|
||||
|
||||
public AdvancedTypePopup (IEnumerable<Type> types,int maxLineCount,AdvancedDropdownState state) : base(state) {
|
||||
SetTypes(types);
|
||||
minimumSize = new Vector2(minimumSize.x,EditorGUIUtility.singleLineHeight * maxLineCount + k_HeaderHeight);
|
||||
}
|
||||
|
||||
public void SetTypes (IEnumerable<Type> types) {
|
||||
m_Types = types.ToArray();
|
||||
}
|
||||
|
||||
protected override AdvancedDropdownItem BuildRoot () {
|
||||
var root = new AdvancedDropdownItem("Select Type");
|
||||
AddTo(root,m_Types);
|
||||
return root;
|
||||
}
|
||||
|
||||
protected override void ItemSelected (AdvancedDropdownItem item) {
|
||||
base.ItemSelected(item);
|
||||
if (item is AdvancedTypePopupItem typePopupItem) {
|
||||
OnItemSelected?.Invoke(typePopupItem);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9d8065888a2f3464e9252691fa1376a2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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#if UNITY_2019_3_OR_NEWER
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using UnityEditor;
|
||||
|
||||
namespace MackySoft.SerializeReferenceExtensions.Editor {
|
||||
public static class ManagedReferenceUtility {
|
||||
|
||||
public static Type GetManagedReferenceFieldType (this SerializedProperty property) {
|
||||
if (property.propertyType != SerializedPropertyType.ManagedReference) {
|
||||
throw SerializedPropertyTypeMustBeManagedReference(nameof(property));
|
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}
|
||||
return GetType(property.managedReferenceFieldTypename);
|
||||
}
|
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|
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public static Type GetManagedReferenceType (this SerializedProperty property) {
|
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if (property.propertyType != SerializedPropertyType.ManagedReference) {
|
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throw SerializedPropertyTypeMustBeManagedReference(nameof(property));
|
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}
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return GetType(property.managedReferenceFullTypename);
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}
|
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public static object SetManagedReference (this SerializedProperty property,Type type) {
|
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object obj = (type != null) ? Activator.CreateInstance(type) : null;
|
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property.managedReferenceValue = obj;
|
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return obj;
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}
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static Type GetType (string typeName) {
|
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int splitIndex = typeName.IndexOf(' ');
|
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var assembly = Assembly.Load(typeName.Substring(0,splitIndex));
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return assembly.GetType(typeName.Substring(splitIndex + 1));
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}
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static ArgumentException SerializedPropertyTypeMustBeManagedReference (string paramName) {
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return new ArgumentException("The serialized property type must be SerializedPropertyType.ManagedReference.",paramName);
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}
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}
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}
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#if UNITY_2019_3_OR_NEWER
|
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using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEditor.IMGUI.Controls;
|
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|
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namespace MackySoft.SerializeReferenceExtensions.Editor {
|
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|
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[CustomPropertyDrawer(typeof(SubclassSelectorAttribute))]
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public class SubclassSelectorDrawer : PropertyDrawer {
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struct TypePopupCache {
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public AdvancedTypePopup TypePopup { get; }
|
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public AdvancedDropdownState State { get; }
|
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public TypePopupCache (AdvancedTypePopup typePopup,AdvancedDropdownState state) {
|
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TypePopup = typePopup;
|
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State = state;
|
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}
|
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}
|
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|
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const int k_MaxTypePopupLineCount = 13;
|
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static readonly Type k_UnityObjectType = typeof(UnityEngine.Object);
|
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static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference.");
|
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|
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readonly Dictionary<string,TypePopupCache> m_TypePopups = new Dictionary<string,TypePopupCache>();
|
||||
|
||||
SerializedProperty m_TargetProperty;
|
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|
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public override void OnGUI (Rect position,SerializedProperty property,GUIContent label) {
|
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EditorGUI.BeginProperty(position,label,property);
|
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|
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if (property.propertyType == SerializedPropertyType.ManagedReference) {
|
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TypePopupCache popup = GetTypePopup(property);
|
||||
|
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// Draw the subclass selector popup.
|
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Rect popupPosition = new Rect(position);
|
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popupPosition.width -= EditorGUIUtility.labelWidth;
|
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popupPosition.x += EditorGUIUtility.labelWidth;
|
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popupPosition.height = EditorGUIUtility.singleLineHeight;
|
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|
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if (EditorGUI.DropdownButton(popupPosition,new GUIContent(GetTypeName(property)),FocusType.Keyboard)) {
|
||||
m_TargetProperty = property;
|
||||
popup.TypePopup.Show(popupPosition);
|
||||
}
|
||||
|
||||
// Draw the managed reference property.
|
||||
EditorGUI.PropertyField(position,property,label,true);
|
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} else {
|
||||
EditorGUI.LabelField(position,label,k_IsNotManagedReferenceLabel);
|
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}
|
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|
||||
EditorGUI.EndProperty();
|
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}
|
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|
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TypePopupCache GetTypePopup (SerializedProperty property) {
|
||||
if (!m_TypePopups.TryGetValue(property.managedReferenceFieldTypename,out TypePopupCache result)) {
|
||||
var state = new AdvancedDropdownState();
|
||||
|
||||
Type baseType = property.GetManagedReferenceFieldType();
|
||||
var popup = new AdvancedTypePopup(
|
||||
AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(assembly => assembly.GetTypes())
|
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.Where(p =>
|
||||
p.IsClass &&
|
||||
(p.IsPublic || p.IsNestedPublic) &&
|
||||
!p.IsAbstract &&
|
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!p.IsGenericType &&
|
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baseType.IsAssignableFrom(p) &&
|
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!k_UnityObjectType.IsAssignableFrom(p) &&
|
||||
Attribute.IsDefined(p,typeof(SerializableAttribute))
|
||||
),
|
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k_MaxTypePopupLineCount,
|
||||
state
|
||||
);
|
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popup.OnItemSelected += item => {
|
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Type type = item.Type;
|
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object obj = m_TargetProperty.SetManagedReference(type);
|
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m_TargetProperty.isExpanded = (obj != null);
|
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m_TargetProperty.serializedObject.ApplyModifiedProperties();
|
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};
|
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|
||||
m_TypePopups.Add(property.managedReferenceFieldTypename,new TypePopupCache(popup,state));
|
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}
|
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return result;
|
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}
|
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|
||||
static string GetTypeName (SerializedProperty property) {
|
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if (string.IsNullOrEmpty(property.managedReferenceFullTypename)) {
|
||||
return TypeMenuUtility.k_NullDisplayName;
|
||||
}
|
||||
|
||||
Type type = property.GetManagedReferenceType();
|
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|
||||
AddTypeMenuAttribute typeMenu = TypeMenuUtility.GetAttribute(type);
|
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if (typeMenu != null) {
|
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string typeName = typeMenu.GetTypeNameWithoutPath();
|
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if (!string.IsNullOrWhiteSpace(typeName)) {
|
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return ObjectNames.NicifyVariableName(typeName);
|
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}
|
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}
|
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|
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return ObjectNames.NicifyVariableName(type.Name);
|
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}
|
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|
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public override float GetPropertyHeight (SerializedProperty property,GUIContent label) {
|
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return EditorGUI.GetPropertyHeight(property,true);
|
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}
|
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|
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}
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}
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#endif
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@ -0,0 +1,40 @@
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#if UNITY_2019_3_OR_NEWER
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MackySoft.SerializeReferenceExtensions.Editor {
|
||||
public static class TypeMenuUtility {
|
||||
|
||||
public const string k_NullDisplayName = "<null>";
|
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|
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public static AddTypeMenuAttribute GetAttribute (Type type) {
|
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return Attribute.GetCustomAttribute(type,typeof(AddTypeMenuAttribute)) as AddTypeMenuAttribute;
|
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}
|
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public static string[] GetSplittedTypePath (Type type) {
|
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AddTypeMenuAttribute typeMenu = GetAttribute(type);
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if (typeMenu != null) {
|
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return typeMenu.GetSplittedMenuName();
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} else {
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int splitIndex = type.FullName.LastIndexOf('.');
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if (splitIndex >= 0) {
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return new string[] { type.FullName.Substring(0,splitIndex),type.FullName.Substring(splitIndex + 1) };
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} else {
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return new string[] { type.Name };
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}
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}
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}
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public static IEnumerable<Type> OrderByType (this IEnumerable<Type> source) {
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return source.OrderBy(type => {
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if (type == null) {
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return -999;
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}
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return GetAttribute(type)?.Order ?? 0;
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});
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}
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}
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}
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#if UNITY_2019_3_OR_NEWER
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#pragma warning disable CA1034 // Nested types should not be visible
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#pragma warning disable CA2235 // Mark all non-serializable fields
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|
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using System;
|
||||
using UnityEngine;
|
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|
||||
namespace MackySoft.SerializeReferenceExtensions.Example {
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||||
|
||||
public class Example : MonoBehaviour {
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// The type that implements ICommand will be displayed in the popup.
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[SerializeReference, SubclassSelector]
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ICommand m_Command;
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// Collection support
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[SerializeReference, SubclassSelector]
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ICommand[] m_Commands = Array.Empty<ICommand>();
|
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|
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void Start () {
|
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m_Command?.Execute();
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foreach (ICommand command in m_Commands) {
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command?.Execute();
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}
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}
|
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|
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// Nested type support
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[Serializable]
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public class NestedCommand : ICommand {
|
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public void Execute () {
|
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Debug.Log("Execute NestedCommand");
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}
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}
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}
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public interface ICommand {
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void Execute ();
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}
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[Serializable]
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public class DebugCommand : ICommand {
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[SerializeField]
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string m_Message;
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public void Execute () {
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Debug.Log(m_Message);
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}
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}
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[Serializable]
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public class InstantiateCommand : ICommand {
|
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[SerializeField]
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GameObject m_Prefab;
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public void Execute () {
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UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity);
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}
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}
|
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|
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// Menu override support
|
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[AddTypeMenu("Example/Add Type Menu Command")]
|
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[Serializable]
|
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public class AddTypeMenuCommand : ICommand {
|
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public void Execute () {
|
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Debug.Log("Execute AddTypeMenuCommand");
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}
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}
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}
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#endif
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{
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"name": "MackySoft.SerializeReferenceExtensions.Example",
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"rootNamespace": "",
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"references": [
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"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [
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"UNITY_2019_3_OR_NEWER"
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],
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"noEngineReferences": false
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#if UNITY_2019_3_OR_NEWER
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|
||||
using System;
|
||||
|
||||
/// <summary>
|
||||
/// An attribute that overrides the name of the type displayed in the SubclassSelector popup.
|
||||
/// </summary>
|
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[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface,AllowMultiple = false,Inherited = false)]
|
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public sealed class AddTypeMenuAttribute : Attribute {
|
||||
|
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public string MenuName { get; }
|
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|
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public int Order { get; }
|
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|
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public AddTypeMenuAttribute (string menuName,int order = 0) {
|
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MenuName = menuName;
|
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Order = order;
|
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}
|
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|
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static readonly char[] k_Separeters = new char[] { '/' };
|
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|
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/// <summary>
|
||||
/// Returns the menu name split by the '/' separator.
|
||||
/// </summary>
|
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public string[] GetSplittedMenuName () {
|
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return !string.IsNullOrWhiteSpace(MenuName) ? MenuName.Split(k_Separeters,StringSplitOptions.RemoveEmptyEntries) : Array.Empty<string>();
|
||||
}
|
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|
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/// <summary>
|
||||
/// Returns the display name without the path.
|
||||
/// </summary>
|
||||
public string GetTypeNameWithoutPath () {
|
||||
string[] splittedDisplayName = GetSplittedMenuName();
|
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return (splittedDisplayName.Length != 0) ? splittedDisplayName[splittedDisplayName.Length - 1] : null;
|
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}
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}
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{
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||||
<Reference Include="System.Reflection.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Reader">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.ResourceManager">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Resources.Writer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Handles">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Json">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Claims">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Csp">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Principal">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.SecureString">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.Encoding.Extensions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Text.RegularExpressions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Overlapped">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Tasks.Parallel">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Thread">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.ThreadPool">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Threading.Timer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ValueTuple">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.ReaderWriter">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XmlSerializer">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.XPath.XDocument">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics.Vectors">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Numerics.Vectors.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Data">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Drawing">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.IO.Compression.FileSystem">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Net">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Numerics">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ServiceModel.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Transactions">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Web">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Windows">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
43
Packages/manifest.json
Normal file
43
Packages/manifest.json
Normal file
@ -0,0 +1,43 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": "1.3.9",
|
||||
"com.unity.ide.rider": "2.0.7",
|
||||
"com.unity.ide.visualstudio": "2.0.7",
|
||||
"com.unity.ide.vscode": "1.2.3",
|
||||
"com.unity.test-framework": "1.1.22",
|
||||
"com.unity.textmeshpro": "3.0.1",
|
||||
"com.unity.timeline": "1.4.6",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
|
||||
}
|
||||
338
Packages/packages-lock.json
Normal file
338
Packages/packages-lock.json
Normal file
@ -0,0 +1,338 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "1.3.9",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ext.nunit": {
|
||||
"version": "1.0.6",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.rider": {
|
||||
"version": "2.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.1"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.visualstudio": {
|
||||
"version": "2.0.7",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.test-framework": "1.1.9"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ide.vscode": {
|
||||
"version": "1.2.3",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.22",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.ext.nunit": "1.0.6",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.textmeshpro": {
|
||||
"version": "3.0.1",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
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43
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34
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12
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10
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||||
94
README.md
Normal file
94
README.md
Normal file
@ -0,0 +1,94 @@
|
||||
# Unity SerializeReferenceExtensions
|
||||
|
||||
**Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).**
|
||||
|
||||
The `SerializeReference` attribute, added in Unity 2019.3, makes it possible to serialize references to interfaces and abstract classes.
|
||||
|
||||
The `SubclassSelector` attribute allows you to easily set subclasses of those abstract classes in the Editor that are serialized by `SerializeReference` attribute.
|
||||
|
||||
#### Features
|
||||
|
||||
- Easily set subclass by popup.
|
||||
- **[New]** Type finding by fuzzy finder.
|
||||
- **[New]** Override the type name and path by the `AddTypeMenu` attribute.
|
||||
|
||||
## 🔰 Usage
|
||||
|
||||
```cs
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
public class Example : MonoBehaviour {
|
||||
|
||||
// The type that implements ICommand will be displayed in the popup.
|
||||
[SerializeReference, SubclassSelector]
|
||||
ICommand m_Command;
|
||||
|
||||
// Collection support
|
||||
[SerializeReference, SubclassSelector]
|
||||
ICommand[] m_Commands = Array.Empty<ICommand>();
|
||||
|
||||
void Start () {
|
||||
m_Command?.Execute();
|
||||
|
||||
foreach (ICommand command in m_Commands) {
|
||||
command?.Execute();
|
||||
}
|
||||
}
|
||||
|
||||
// Nested type support
|
||||
[Serializable]
|
||||
public class NestedCommand : ICommand {
|
||||
public void Execute () {
|
||||
Debug.Log("Execute NestedCommand");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public interface ICommand {
|
||||
void Execute ();
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class DebugCommand : ICommand {
|
||||
|
||||
[SerializeField]
|
||||
string m_Message;
|
||||
|
||||
public void Execute () {
|
||||
Debug.Log(m_Message);
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class InstantiateCommand : ICommand {
|
||||
|
||||
[SerializeField]
|
||||
GameObject m_Prefab;
|
||||
|
||||
public void Execute () {
|
||||
UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity);
|
||||
}
|
||||
}
|
||||
|
||||
// Menu override support
|
||||
[AddTypeMenu("Example/Add Type Menu Command")]
|
||||
[Serializable]
|
||||
public class AddTypeMenuCommand : ICommand {
|
||||
public void Execute () {
|
||||
Debug.Log("Execute AddTypeMenuCommand");
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
#### Supported Types
|
||||
|
||||
The `SubclassSelector` attribute supports types that meet the following conditions.
|
||||
|
||||
- Class
|
||||
- Public
|
||||
- Not abstract
|
||||
- Not generic
|
||||
- Not unity object
|
||||
- Serializable attribute is applied.
|
||||
32
Unity-SerializeReferenceExtensions.sln
Normal file
32
Unity-SerializeReferenceExtensions.sln
Normal file
@ -0,0 +1,32 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions", "MackySoft.SerializeReferenceExtensions.csproj", "{416A0403-CB55-36CC-5B0D-0D345FA05F49}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Example", "MackySoft.SerializeReferenceExtensions.Example.csproj", "{19A3DFD2-76AC-5BD2-796C-431D7979E720}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Editor", "MackySoft.SerializeReferenceExtensions.Editor.csproj", "{D1920D53-66A8-7BB7-4FB5-7CA468A92179}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{416A0403-CB55-36CC-5B0D-0D345FA05F49}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{416A0403-CB55-36CC-5B0D-0D345FA05F49}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{416A0403-CB55-36CC-5B0D-0D345FA05F49}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{416A0403-CB55-36CC-5B0D-0D345FA05F49}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{19A3DFD2-76AC-5BD2-796C-431D7979E720}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{19A3DFD2-76AC-5BD2-796C-431D7979E720}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{19A3DFD2-76AC-5BD2-796C-431D7979E720}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{19A3DFD2-76AC-5BD2-796C-431D7979E720}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Loading…
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Reference in New Issue
Block a user