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10 Commits

Author SHA1 Message Date
github-actions[bot] 8a5a35f46f feat: Update package.json to 1.1.0 2021-05-17 16:30:55 +00:00
mackysoft 6dc9fbcaae Improved performance of SubclassSelectorDrawer
# Changed
- `SubclassSelectorDrawer` now caches the display name of type.
- `SubclassSelectorDrawer` now finds the type via `UnityEditor.TypeCache`.
2021-05-18 01:22:16 +09:00
Makihiro e02042777f Update README.md 2021-05-14 15:57:28 +09:00
Makihiro 12a6c465d2 Update README.md 2021-05-14 02:49:33 +09:00
Makihiro 810919883f Update README.md 2021-05-14 02:44:01 +09:00
Makihiro c3378c3bc4 Update README.md 2021-05-14 02:41:23 +09:00
Makihiro 1af4ffb925 Update README.md 2021-05-14 02:39:59 +09:00
mackysoft 7b99f23300 Added package.json
# Added
- Added package.json.
- Added package workflow.
2021-05-14 01:47:26 +09:00
mackysoft c53f01ce99 Packaging Update
# Added
- Added LICENCE.
- Added build workflow.
- Added release workflow.
- Added PackageTools.

# Changed
- Update Unity from 2020.3.1f1 to 2020.8.1f1.
2021-05-14 01:34:02 +09:00
mackysoft 5eca08b18d Update Example.cs 2021-04-10 22:10:45 +09:00
22 changed files with 1749 additions and 645 deletions
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name: Build
on:
pull_request: {}
push: { branches: [main] }
jobs:
build:
name: ${{ matrix.targetPlatform }}
if: "((github.event_name == 'push' && github.repository_owner == 'mackysoft') || startsWith(github.event.pull_request.head.label, 'mackysoft:'))"
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk standalone app.
- WebGL # WebGL.
steps:
# Checkout
- name: Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
lfs: true
# Cache
- name: Cache
uses: actions/cache@v2
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: Library-
# Build
- name: Build
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2020 }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
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name: Export Package
on:
pull_request: {}
push: { branches: [main] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2020 }}
jobs:
build:
name: Build UnityPackage
runs-on: ubuntu-latest
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v2
with:
lfs: true
# Cache
- name: Cache
uses: actions/cache@v2
with:
path: Library
key: Library
restore-keys: Library-
# Build
- name: Build .unitypackage
uses: game-ci/unity-builder@v2
with:
unityVersion: 2020.3.8f1
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
# Upload
- name: Upload .unitypackage
uses: actions/upload-artifact@v2
with:
name: Unity Package
path: Build
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name: Release
on:
workflow_dispatch:
inputs:
tag:
description: "tag: git tag you want create. (sample 1.0.0)"
required: true
env:
GIT_TAG: ${{ github.event.inputs.tag }}
jobs:
update-packagejson:
runs-on: ubuntu-latest
env:
TARGET_FILE: ./Assets/MackySoft/MackySoft.SerializeReferenceExtensions/package.json
outputs:
sha: ${{ steps.commit.outputs.sha }}
steps:
- uses: actions/checkout@v2
- name: Output package.json (Before)
run: cat ${{ env.TARGET_FILE}}
- name: Update package.json to version ${{ env.GIT_TAG }}
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
- name: Check update
id: check_update
run: |
cat ${{ env.TARGET_FILE}}
git diff --exit-code || echo "::set-output name=changed::1"
- name: Commit files
id: commit
if: steps.check_update.outputs.changed == '1'
run: |
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
echo "::set-output name=sha::$(git rev-parse HEAD)"
- name: Check sha
run: echo "SHA ${SHA}"
env:
SHA: ${{ steps.commit.outputs.sha }}
- name: Create Tag
if: steps.check_update.outputs.changed == '1'
run: git tag ${{ env.GIT_TAG }}
- name: Push changes
if: steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ github.ref }}
tags: true
build:
needs: [update-packagejson]
strategy:
matrix:
unity: ["2020.3.8f1"]
include:
- unityVersion: 2020.3.8f1
license: UNITY_LICENSE_2020
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v2
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
- name: Export unitypackage
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
with:
projectPath: .
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
versioning: None
- name: check all .meta is commited
run: |
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
exit 1
else
echo "Great, all .meta files are commited."
fi
working-directory: .
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: SerializeReference-Extensions.unitypackage
path: ./Build/SerializeReference-Extensions.unitypackage
create-release:
needs: [update-packagejson, build]
runs-on: ubuntu-latest
steps:
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ env.GIT_TAG }}
release_name: ${{ env.GIT_TAG }}
commitish: ${{ needs.update-packagejson.outputs.sha }}
draft: true
prerelease: false
# Download(All) Artifacts to current directory
- uses: actions/download-artifact@v2
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./SerializeReference-Extensions.unitypackage/SerializeReference-Extensions.unitypackage
asset_name: SerializeReference-Extensions.unitypackage
asset_content_type: application/octet-stream
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
</Reference>
<Reference Include="System.Security.Claims">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Claims.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Algorithms">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Csp">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Encoding">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.Security.Cryptography.X509Certificates">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
</Reference>
<Reference Include="System.Security.Principal">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.Principal.dll</HintPath>
</Reference>
<Reference Include="System.Security.SecureString">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Security.SecureString.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Duplex">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Http">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Http.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.NetTcp">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Primitives">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
</Reference>
<Reference Include="System.ServiceModel.Security">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ServiceModel.Security.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encoding.Extensions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.RegularExpressions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Text.RegularExpressions.dll</HintPath>
</Reference>
<Reference Include="System.Threading">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Overlapped">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Overlapped.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Tasks.Parallel">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Thread">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Thread.dll</HintPath>
</Reference>
<Reference Include="System.Threading.ThreadPool">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.ThreadPool.dll</HintPath>
</Reference>
<Reference Include="System.Threading.Timer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Threading.Timer.dll</HintPath>
</Reference>
<Reference Include="System.ValueTuple">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.ValueTuple.dll</HintPath>
</Reference>
<Reference Include="System.Xml.ReaderWriter">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlDocument.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XmlSerializer">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.dll</HintPath>
</Reference>
<Reference Include="System.Xml.XPath.XDocument">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.TestRunner">
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
</Reference>
<Reference Include="Unity.VSCode.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro.Editor">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualStudio.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>Library\ScriptAssemblies\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>Library\ScriptAssemblies\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.Example.csproj">
<Project>{19A3DFD2-76AC-5BD2-796C-431D7979E720}</Project>
<Name>MackySoft.SerializeReferenceExtensions.Example</Name>
</ProjectReference>
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.Editor.csproj">
<Project>{D1920D53-66A8-7BB7-4FB5-7CA468A92179}</Project>
<Name>MackySoft.SerializeReferenceExtensions.Editor</Name>
</ProjectReference>
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.csproj">
<Project>{416A0403-CB55-36CC-5B0D-0D345FA05F49}</Project>
<Name>MackySoft.SerializeReferenceExtensions</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
@@ -22,9 +22,11 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
const int k_MaxTypePopupLineCount = 13; const int k_MaxTypePopupLineCount = 13;
static readonly Type k_UnityObjectType = typeof(UnityEngine.Object); static readonly Type k_UnityObjectType = typeof(UnityEngine.Object);
static readonly GUIContent k_NullDisplayName = new GUIContent(TypeMenuUtility.k_NullDisplayName);
static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference."); static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference.");
readonly Dictionary<string,TypePopupCache> m_TypePopups = new Dictionary<string,TypePopupCache>(); readonly Dictionary<string,TypePopupCache> m_TypePopups = new Dictionary<string,TypePopupCache>();
readonly Dictionary<string,GUIContent> m_TypeNameCaches = new Dictionary<string,GUIContent>();
SerializedProperty m_TargetProperty; SerializedProperty m_TargetProperty;
@@ -40,7 +42,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
popupPosition.x += EditorGUIUtility.labelWidth; popupPosition.x += EditorGUIUtility.labelWidth;
popupPosition.height = EditorGUIUtility.singleLineHeight; popupPosition.height = EditorGUIUtility.singleLineHeight;
if (EditorGUI.DropdownButton(popupPosition,new GUIContent(GetTypeName(property)),FocusType.Keyboard)) { if (EditorGUI.DropdownButton(popupPosition,GetTypeName(property),FocusType.Keyboard)) {
m_TargetProperty = property; m_TargetProperty = property;
popup.TypePopup.Show(popupPosition); popup.TypePopup.Show(popupPosition);
} }
@@ -60,17 +62,14 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
Type baseType = property.GetManagedReferenceFieldType(); Type baseType = property.GetManagedReferenceFieldType();
var popup = new AdvancedTypePopup( var popup = new AdvancedTypePopup(
AppDomain.CurrentDomain.GetAssemblies() TypeCache.GetTypesDerivedFrom(baseType).Where(p =>
.SelectMany(assembly => assembly.GetTypes()) p.IsClass &&
.Where(p => (p.IsPublic || p.IsNestedPublic) &&
p.IsClass && !p.IsAbstract &&
(p.IsPublic || p.IsNestedPublic) && !p.IsGenericType &&
!p.IsAbstract && !k_UnityObjectType.IsAssignableFrom(p) &&
!p.IsGenericType && Attribute.IsDefined(p,typeof(SerializableAttribute))
baseType.IsAssignableFrom(p) && ),
!k_UnityObjectType.IsAssignableFrom(p) &&
Attribute.IsDefined(p,typeof(SerializableAttribute))
),
k_MaxTypePopupLineCount, k_MaxTypePopupLineCount,
state state
); );
@@ -86,22 +85,32 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
return result; return result;
} }
static string GetTypeName (SerializedProperty property) { GUIContent GetTypeName (SerializedProperty property) {
if (string.IsNullOrEmpty(property.managedReferenceFullTypename)) { if (string.IsNullOrEmpty(property.managedReferenceFullTypename)) {
return TypeMenuUtility.k_NullDisplayName; return k_NullDisplayName;
}
if (m_TypeNameCaches.TryGetValue(property.managedReferenceFullTypename,out GUIContent cachedTypeName)) {
return cachedTypeName;
} }
Type type = property.GetManagedReferenceType(); Type type = property.GetManagedReferenceType();
string typeName = null;
AddTypeMenuAttribute typeMenu = TypeMenuUtility.GetAttribute(type); AddTypeMenuAttribute typeMenu = TypeMenuUtility.GetAttribute(type);
if (typeMenu != null) { if (typeMenu != null) {
string typeName = typeMenu.GetTypeNameWithoutPath(); typeName = typeMenu.GetTypeNameWithoutPath();
if (!string.IsNullOrWhiteSpace(typeName)) { if (!string.IsNullOrWhiteSpace(typeName)) {
return ObjectNames.NicifyVariableName(typeName); typeName = ObjectNames.NicifyVariableName(typeName);
} }
} }
return ObjectNames.NicifyVariableName(type.Name); if (string.IsNullOrWhiteSpace(typeName)) {
typeName = ObjectNames.NicifyVariableName(type.Name);
}
GUIContent result = new GUIContent(typeName);
m_TypeNameCaches.Add(property.managedReferenceFullTypename,result);
return result;
} }
public override float GetPropertyHeight (SerializedProperty property,GUIContent label) { public override float GetPropertyHeight (SerializedProperty property,GUIContent label) {
@@ -8,64 +8,64 @@ using UnityEngine;
namespace MackySoft.SerializeReferenceExtensions.Example { namespace MackySoft.SerializeReferenceExtensions.Example {
public class Example : MonoBehaviour { public class Example : MonoBehaviour {
// The type that implements ICommand will be displayed in the popup. // The type that implements ICommand will be displayed in the popup.
[SerializeReference, SubclassSelector] [SerializeReference, SubclassSelector]
ICommand m_Command; ICommand m_Command;
// Collection support // Collection support
[SerializeReference, SubclassSelector] [SerializeReference, SubclassSelector]
ICommand[] m_Commands = Array.Empty<ICommand>(); ICommand[] m_Commands = Array.Empty<ICommand>();
void Start () { void Start () {
m_Command?.Execute(); m_Command?.Execute();
foreach (ICommand command in m_Commands) { foreach (ICommand command in m_Commands) {
command?.Execute(); command?.Execute();
} }
} }
// Nested type support // Nested type support
[Serializable] [Serializable]
public class NestedCommand : ICommand { public class NestedCommand : ICommand {
public void Execute () { public void Execute () {
Debug.Log("Execute NestedCommand"); Debug.Log("Execute NestedCommand");
} }
} }
}
public interface ICommand {
void Execute ();
} }
[Serializable] public interface ICommand {
public class DebugCommand : ICommand { void Execute ();
[SerializeField] }
string m_Message;
public void Execute () { [Serializable]
Debug.Log(m_Message); public class DebugCommand : ICommand {
[SerializeField]
string m_Message;
public void Execute () {
Debug.Log(m_Message);
} }
} }
[Serializable] [Serializable]
public class InstantiateCommand : ICommand { public class InstantiateCommand : ICommand {
[SerializeField] [SerializeField]
GameObject m_Prefab; GameObject m_Prefab;
public void Execute () { public void Execute () {
UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity); UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity);
} }
} }
// Menu override support // Menu override support
[AddTypeMenu("Example/Add Type Menu Command")] [AddTypeMenu("Example/Add Type Menu Command")]
[Serializable] [Serializable]
public class AddTypeMenuCommand : ICommand { public class AddTypeMenuCommand : ICommand {
public void Execute () { public void Execute () {
Debug.Log("Execute AddTypeMenuCommand"); Debug.Log("Execute AddTypeMenuCommand");
} }
} }
@@ -0,0 +1,10 @@
{
"name": "com.mackysoft.serializereference-extensions",
"displayName": "SerializeReference Extensions",
"version": "1.1.0",
"unity": "2019.4",
"description": "Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.",
"keywords": [ "SerializeReference", "Editor" ],
"license": "MIT",
"dependencies": {}
}
@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: eda2c3e2d06229b4bb2c21d541f92f49
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5bddc361c940411409071c6fcf515202
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dcc1148481889924d91760737bcc6516
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,56 @@
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace MackySoft.PackageTools.Editor {
public static class UnityPackageExporter {
// The name of the unitypackage to output.
const string k_PackageName = "SerializeReference-Extensions";
// The path to the package under the `Assets/` folder.
const string k_PackagePath = "MackySoft";
// Path to export to.
const string k_ExportPath = "Build";
const string k_SearchPattern = "*";
const string k_PackageToolsFolderName = "PackageTools";
const string k_ResourcesFolderName = "Resources";
[MenuItem("Tools/SerializeReference Extensions/Export Package")]
public static void Export () {
ExportPackage($"{k_ExportPath}/{k_PackageName}.unitypackage");
}
public static string ExportPackage (string exportPath) {
// Ensure export path.
var dir = new FileInfo(exportPath).Directory;
if (dir != null && !dir.Exists) {
dir.Create();
}
// Export
AssetDatabase.ExportPackage(
GetAssetPaths(),
exportPath,
ExportPackageOptions.Default
);
return Path.GetFullPath(exportPath);
}
public static string[] GetAssetPaths () {
var path = Path.Combine(Application.dataPath,k_PackagePath);
var assets = Directory.EnumerateFiles(path,k_SearchPattern,SearchOption.AllDirectories)
.Where(x => !x.Contains(k_PackageToolsFolderName) && !x.Contains(k_ResourcesFolderName))
.Select(x => "Assets" + x.Replace(Application.dataPath,"").Replace(@"\","/"))
.ToArray();
return assets;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 18e0101a13bd4d541a4622e86ec18b4e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+21
View File
@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 Hiroya Aramaki
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@@ -22,7 +22,7 @@
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath> <OutputPath>Temp\Bin\Debug\</OutputPath>
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View File
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<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.8f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
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+3 -3
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@@ -2,11 +2,11 @@
"dependencies": { "dependencies": {
"com.unity.collab-proxy": "1.3.9", "com.unity.collab-proxy": "1.3.9",
"com.unity.ide.rider": "2.0.7", "com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.7", "com.unity.ide.visualstudio": "2.0.8",
"com.unity.ide.vscode": "1.2.3", "com.unity.ide.vscode": "1.2.3",
"com.unity.test-framework": "1.1.22", "com.unity.test-framework": "1.1.24",
"com.unity.textmeshpro": "3.0.1", "com.unity.textmeshpro": "3.0.1",
"com.unity.timeline": "1.4.6", "com.unity.timeline": "1.4.7",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0", "com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0", "com.unity.modules.androidjni": "1.0.0",
+3 -3
View File
@@ -24,7 +24,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.visualstudio": { "com.unity.ide.visualstudio": {
"version": "2.0.7", "version": "2.0.8",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -40,7 +40,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.22", "version": "1.1.24",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@@ -60,7 +60,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.timeline": { "com.unity.timeline": {
"version": "1.4.6", "version": "1.4.7",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
+2 -2
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@@ -1,2 +1,2 @@
m_EditorVersion: 2020.3.1f1 m_EditorVersion: 2020.3.8f1
m_EditorVersionWithRevision: 2020.3.1f1 (77a89f25062f) m_EditorVersionWithRevision: 2020.3.8f1 (507919d4fff5)
+15
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@@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &1
MonoBehaviour:
m_ObjectHideFlags: 61
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
m_Name:
m_EditorClassIdentifier:
assetDefaultFramerate: 60
+30 -1
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@@ -1,12 +1,16 @@
# Unity SerializeReferenceExtensions # Unity SerializeReferenceExtensions
[![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml)
[![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases)
[![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
**Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).** **Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).**
The `SerializeReference` attribute, added in Unity 2019.3, makes it possible to serialize references to interfaces and abstract classes. The `SerializeReference` attribute, added in Unity 2019.3, makes it possible to serialize references to interfaces and abstract classes.
The `SubclassSelector` attribute allows you to easily set subclasses of those abstract classes in the Editor that are serialized by `SerializeReference` attribute. The `SubclassSelector` attribute allows you to easily set subclasses of those abstract classes in the Editor that are serialized by `SerializeReference` attribute.
![SubclassSelector](https://user-images.githubusercontent.com/13536348/113597922-5d912500-9677-11eb-8faa-a33dabc60aa3.gif) ![SubclassSelector](https://user-images.githubusercontent.com/13536348/118233552-03cd1780-b4cd-11eb-9e5b-4824e8f01f1d.gif)
#### Features #### Features
@@ -14,6 +18,31 @@ The `SubclassSelector` attribute allows you to easily set subclasses of those ab
- **[New]** Type finding by fuzzy finder. - **[New]** Type finding by fuzzy finder.
- **[New]** Override the type name and path by the `AddTypeMenu` attribute. - **[New]** Override the type name and path by the `AddTypeMenu` attribute.
## 📥 Installation
Download any version from releases.
Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases
#### Install via git URL
Or, you can add this package by opening PackageManager and entering
`https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions`
from the `Add package from git URL` option.
#### Install via Open UPM
Or, you can install this package from the [Open UPM](https://openupm.com/packages/com.mackysoft.serializereference-extensions/) registry.
More details [here](https://openupm.com/).
```
openupm add com.mackysoft.serializereference-extensions
```
## 🔰 Usage ## 🔰 Usage
```cs ```cs
+6
View File
@@ -7,6 +7,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenc
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Editor", "MackySoft.SerializeReferenceExtensions.Editor.csproj", "{D1920D53-66A8-7BB7-4FB5-7CA468A92179}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Editor", "MackySoft.SerializeReferenceExtensions.Editor.csproj", "{D1920D53-66A8-7BB7-4FB5-7CA468A92179}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -25,6 +27,10 @@ Global
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Debug|Any CPU.Build.0 = Debug|Any CPU {D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.ActiveCfg = Release|Any CPU {D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.Build.0 = Release|Any CPU {D1920D53-66A8-7BB7-4FB5-7CA468A92179}.Release|Any CPU.Build.0 = Release|Any CPU
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE