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31 Commits

Author SHA1 Message Date
github-actions[bot] 28ce93d8fc feat: Update package.json to 1.1.3 2022-03-28 14:21:42 +00:00
Makihiro 55a071abe9 Merge pull request #7 from mackysoft/fix/subclassselector-drawing-overhead
Improve `SubclassSelectorDrawer` performance
2022-03-28 23:06:54 +09:00
mackysoft 4cdcf995f6 Remove unnecessary namespaces 2022-03-28 23:06:11 +09:00
mackysoft cf8b8e3b17 Create PULL_REQUEST_TEMPLATE.md 2022-03-05 14:22:07 +09:00
mackysoft 9cbd570556 Create Issue templates 2022-03-05 13:59:10 +09:00
Makihiro 315cf4df85 Merge pull request #8 from mackysoft/feature/simple-list
[FEATURE] List the item in the root if namespace is less than or equal to 1
2022-03-05 11:51:21 +09:00
mackysoft d730a1cdb1 Update AdvancedTypePopup.cs 2022-03-05 11:50:53 +09:00
mackysoft f4cfd057cc Items are now listed directly in the root when there is only one namespace. 2022-03-05 11:39:41 +09:00
mackysoft e7a8195f17 Update ExampleEditor.cs 2022-03-05 02:15:38 +09:00
mackysoft 112b5f9457 Add ExamplEditor
Needed to reproduce issue
2022-03-05 02:04:22 +09:00
mackysoft f8b317ba20 Optimize drawing SubclassSelector 2022-03-05 02:00:34 +09:00
github-actions[bot] a10a5b90e4 feat: Update package.json to 1.1.2 2021-12-31 02:31:37 +00:00
Makihiro f7d6aee382 Merge pull request #4 from mackysoft/feature/struct-support
Add struct support
2021-12-31 11:20:23 +09:00
mackysoft cba28ca317 Update README.md 2021-12-31 11:04:21 +09:00
mackysoft e7d200c091 Update example 2021-12-31 11:04:05 +09:00
mackysoft b9ad9838ae Removed class constraints.
Removed class constraints. This allows the use of structs.
2021-12-31 11:03:50 +09:00
mackysoft 024a9cdbdd Fixed an object references were broken in example scene. 2021-12-31 10:37:38 +09:00
mackysoft 40f24e6d96 Update Unity from 2020.3.8f1 to 2020.3.24f1 2021-12-31 10:34:08 +09:00
github-actions[bot] ef305d06fe feat: Update package.json to 1.1.1 2021-05-23 12:40:07 +00:00
Makihiro 27c901a24d Merge pull request #2 from shiena/feature/upm-samples
support upm Samples
2021-05-23 21:30:20 +09:00
KOGA Mitsuhiro aa2648584f support upm Samples 2021-05-23 21:09:19 +09:00
github-actions[bot] 8a5a35f46f feat: Update package.json to 1.1.0 2021-05-17 16:30:55 +00:00
mackysoft 6dc9fbcaae Improved performance of SubclassSelectorDrawer
# Changed
- `SubclassSelectorDrawer` now caches the display name of type.
- `SubclassSelectorDrawer` now finds the type via `UnityEditor.TypeCache`.
2021-05-18 01:22:16 +09:00
Makihiro e02042777f Update README.md 2021-05-14 15:57:28 +09:00
Makihiro 12a6c465d2 Update README.md 2021-05-14 02:49:33 +09:00
Makihiro 810919883f Update README.md 2021-05-14 02:44:01 +09:00
Makihiro c3378c3bc4 Update README.md 2021-05-14 02:41:23 +09:00
Makihiro 1af4ffb925 Update README.md 2021-05-14 02:39:59 +09:00
mackysoft 7b99f23300 Added package.json
# Added
- Added package.json.
- Added package workflow.
2021-05-14 01:47:26 +09:00
mackysoft c53f01ce99 Packaging Update
# Added
- Added LICENCE.
- Added build workflow.
- Added release workflow.
- Added PackageTools.

# Changed
- Update Unity from 2020.3.1f1 to 2020.8.1f1.
2021-05-14 01:34:02 +09:00
mackysoft 5eca08b18d Update Example.cs 2021-04-10 22:10:45 +09:00
34 changed files with 2242 additions and 917 deletions
+34
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@@ -0,0 +1,34 @@
name: Bug Report
description: File a bug report
title: "[BUG] "
labels: ["bug"]
assignees:
- mackysoft
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: what-happened
attributes:
label: What happened?
description: Also tell us, what did you expect to happen?
placeholder: Tell us what you see!
value: "A bug happened!"
validations:
required: true
- type: input
id: version
attributes:
label: Package Version
description: What version of this package were you running?
placeholder: ex. 1.1.2
validations:
required: true
- type: input
id: unity-version
attributes:
label: Unity Version
description: What version of Unity were you running?
placeholder: ex. 2020.3.24f1
@@ -0,0 +1,17 @@
name: Feature Request
description: Suggest an idea for this library
title: "[FEATURE] "
labels: ["enhancement"]
assignees:
- mackysoft
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this feature request!
- type: textarea
id: feature-description
attributes:
label: Feature destription
validations:
required: true
@@ -0,0 +1,17 @@
name: Improvement Request
description: Suggest an improve for this library
title: "[IMPROVE] "
labels: ["enhancement"]
assignees:
- mackysoft
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this improvement request!
- type: textarea
id: improvement-description
attributes:
label: Improvement destription
validations:
required: true
+15
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@@ -0,0 +1,15 @@
## Description
<!--
Write a brief description of what you what to do with this PR.
-->
## Changes made
<!--
Itemize the changes.
-->
-
+46
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name: Build
on:
pull_request: {}
push: { branches: [main] }
jobs:
build:
name: ${{ matrix.targetPlatform }}
if: "((github.event_name == 'push' && github.repository_owner == 'mackysoft') || startsWith(github.event.pull_request.head.label, 'mackysoft:'))"
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneOSX # Build a macOS standalone (Intel 64-bit).
- StandaloneWindows # Build a Windows standalone.
- StandaloneWindows64 # Build a Windows 64-bit standalone.
- StandaloneLinux64 # Build a Linux 64-bit standalone.
- iOS # Build an iOS player.
- Android # Build an Android .apk standalone app.
- WebGL # WebGL.
steps:
# Checkout
- name: Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
lfs: true
# Cache
- name: Cache
uses: actions/cache@v2
with:
path: Library
key: Library-${{ matrix.targetPlatform }}
restore-keys: Library-
# Build
- name: Build
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2020 }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
+41
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name: Export Package
on:
pull_request: {}
push: { branches: [main] }
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE_2020 }}
jobs:
build:
name: Build UnityPackage
runs-on: ubuntu-latest
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v2
with:
lfs: true
# Cache
- name: Cache
uses: actions/cache@v2
with:
path: Library
key: Library
restore-keys: Library-
# Build
- name: Build .unitypackage
uses: game-ci/unity-builder@v2
with:
unityVersion: 2020.3.8f1
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
# Upload
- name: Upload .unitypackage
uses: actions/upload-artifact@v2
with:
name: Unity Package
path: Build
+130
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@@ -0,0 +1,130 @@
name: Release
on:
workflow_dispatch:
inputs:
tag:
description: "tag: git tag you want create. (sample 1.0.0)"
required: true
env:
GIT_TAG: ${{ github.event.inputs.tag }}
jobs:
update-packagejson:
runs-on: ubuntu-latest
env:
TARGET_FILE: ./Assets/MackySoft/MackySoft.SerializeReferenceExtensions/package.json
outputs:
sha: ${{ steps.commit.outputs.sha }}
steps:
- uses: actions/checkout@v2
- name: Output package.json (Before)
run: cat ${{ env.TARGET_FILE}}
- name: Update package.json to version ${{ env.GIT_TAG }}
run: sed -i -e "s/\(\"version\":\) \"\(.*\)\",/\1 \"${{ env.GIT_TAG }}\",/" ${{ env.TARGET_FILE }}
- name: Check update
id: check_update
run: |
cat ${{ env.TARGET_FILE}}
git diff --exit-code || echo "::set-output name=changed::1"
- name: Commit files
id: commit
if: steps.check_update.outputs.changed == '1'
run: |
git config --local user.email "41898282+github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git commit -m "feat: Update package.json to ${{ env.GIT_TAG }}" -a
echo "::set-output name=sha::$(git rev-parse HEAD)"
- name: Check sha
run: echo "SHA ${SHA}"
env:
SHA: ${{ steps.commit.outputs.sha }}
- name: Create Tag
if: steps.check_update.outputs.changed == '1'
run: git tag ${{ env.GIT_TAG }}
- name: Push changes
if: steps.check_update.outputs.changed == '1'
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
branch: ${{ github.ref }}
tags: true
build:
needs: [update-packagejson]
strategy:
matrix:
unity: ["2020.3.8f1"]
include:
- unityVersion: 2020.3.8f1
license: UNITY_LICENSE_2020
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v2
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
- name: Export unitypackage
uses: game-ci/unity-builder@v2
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
with:
projectPath: .
unityVersion: ${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
versioning: None
- name: check all .meta is commited
run: |
if git ls-files --others --exclude-standard -t | grep --regexp='[.]meta$'; then
echo "Detected .meta file generated. Do you forgot commit a .meta file?"
exit 1
else
echo "Great, all .meta files are commited."
fi
working-directory: .
# Store artifacts.
- uses: actions/upload-artifact@v2
with:
name: SerializeReference-Extensions.unitypackage
path: ./Build/SerializeReference-Extensions.unitypackage
create-release:
needs: [update-packagejson, build]
runs-on: ubuntu-latest
steps:
# Create Releases
- uses: actions/create-release@v1
id: create_release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ env.GIT_TAG }}
release_name: ${{ env.GIT_TAG }}
commitish: ${{ needs.update-packagejson.outputs.sha }}
draft: true
prerelease: false
# Download(All) Artifacts to current directory
- uses: actions/download-artifact@v2
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./SerializeReference-Extensions.unitypackage/SerializeReference-Extensions.unitypackage
asset_name: SerializeReference-Extensions.unitypackage
asset_content_type: application/octet-stream
+729
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@@ -0,0 +1,729 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>UNITY_2020_3_24;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.12</UnityProjectGeneratorVersion>
<UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>2020.3.24f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\PackageTools\Editor\UnityPackageExporter.cs" />
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Example\ExampleAssets\Scripts\Editor\ExampleEditor.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
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<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
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<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
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<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
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View File
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<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Data.dll</HintPath>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Drawing"> <Reference Include="System.Drawing">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Drawing.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.IO.Compression.FileSystem"> <Reference Include="System.IO.Compression.FileSystem">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Net"> <Reference Include="System.Net">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Net.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Numerics"> <Reference Include="System.Numerics">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Numerics.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.Serialization"> <Reference Include="System.Runtime.Serialization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.ServiceModel.Web"> <Reference Include="System.ServiceModel.Web">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Transactions"> <Reference Include="System.Transactions">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Transactions.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Web"> <Reference Include="System.Web">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Windows"> <Reference Include="System.Windows">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Windows.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml"> <Reference Include="System.Xml">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Linq"> <Reference Include="System.Xml.Linq">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Linq.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.1f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\NetStandard\compat\2.0.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VSCode.Editor"> <Reference Include="Unity.VSCode.Editor">
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
@@ -647,6 +656,9 @@
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.PlasticSCM.Editor">
<HintPath>Library\ScriptAssemblies\Unity.PlasticSCM.Editor.dll</HintPath>
</Reference>
<Reference Include="Unity.Rider.Editor"> <Reference Include="Unity.Rider.Editor">
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath> <HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
</Reference> </Reference>
@@ -23,6 +23,8 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
/// </summary> /// </summary>
public class AdvancedTypePopup : AdvancedDropdown { public class AdvancedTypePopup : AdvancedDropdown {
const int kMaxNamespaceNestCount = 16;
public static void AddTo (AdvancedDropdownItem root,IEnumerable<Type> types) { public static void AddTo (AdvancedDropdownItem root,IEnumerable<Type> types) {
int itemCount = 0; int itemCount = 0;
@@ -32,8 +34,30 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
}; };
root.AddChild(nullItem); root.AddChild(nullItem);
Type[] typeArray = types.OrderByType().ToArray();
// Single namespace if the root has one namespace and the nest is unbranched.
bool isSingleNamespace = true;
string[] namespaces = new string[kMaxNamespaceNestCount];
foreach (Type type in typeArray) {
string[] splittedTypePath = TypeMenuUtility.GetSplittedTypePath(type);
if (splittedTypePath.Length <= 1) {
continue;
}
for (int k = 0;(splittedTypePath.Length - 1) > k;k++) {
string ns = namespaces[k];
if (ns == null) {
namespaces[k] = splittedTypePath[k];
}
else if (ns != splittedTypePath[k]) {
isSingleNamespace = false;
break;
}
}
}
// Add type items. // Add type items.
foreach (Type type in types.OrderByType()) { foreach (Type type in typeArray) {
string[] splittedTypePath = TypeMenuUtility.GetSplittedTypePath(type); string[] splittedTypePath = TypeMenuUtility.GetSplittedTypePath(type);
if (splittedTypePath.Length == 0) { if (splittedTypePath.Length == 0) {
continue; continue;
@@ -42,16 +66,19 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
AdvancedDropdownItem parent = root; AdvancedDropdownItem parent = root;
// Add namespace items. // Add namespace items.
for (int k = 0;(splittedTypePath.Length - 1) > k;k++) { if (!isSingleNamespace) {
AdvancedDropdownItem foundItem = GetItem(parent,splittedTypePath[k]); for (int k = 0;(splittedTypePath.Length - 1) > k;k++) {
if (foundItem != null) { AdvancedDropdownItem foundItem = GetItem(parent,splittedTypePath[k]);
parent = foundItem; if (foundItem != null) {
} else { parent = foundItem;
var newItem = new AdvancedDropdownItem(splittedTypePath[k]) { }
id = itemCount++, else {
}; var newItem = new AdvancedDropdownItem(splittedTypePath[k]) {
parent.AddChild(newItem); id = itemCount++,
parent = newItem; };
parent.AddChild(newItem);
parent = newItem;
}
} }
} }
@@ -6,36 +6,18 @@ using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Editor { namespace MackySoft.SerializeReferenceExtensions.Editor {
public static class ManagedReferenceUtility { public static class ManagedReferenceUtility {
public static Type GetManagedReferenceFieldType (this SerializedProperty property) {
if (property.propertyType != SerializedPropertyType.ManagedReference) {
throw SerializedPropertyTypeMustBeManagedReference(nameof(property));
}
return GetType(property.managedReferenceFieldTypename);
}
public static Type GetManagedReferenceType (this SerializedProperty property) {
if (property.propertyType != SerializedPropertyType.ManagedReference) {
throw SerializedPropertyTypeMustBeManagedReference(nameof(property));
}
return GetType(property.managedReferenceFullTypename);
}
public static object SetManagedReference (this SerializedProperty property,Type type) { public static object SetManagedReference (this SerializedProperty property,Type type) {
object obj = (type != null) ? Activator.CreateInstance(type) : null; object obj = (type != null) ? Activator.CreateInstance(type) : null;
property.managedReferenceValue = obj; property.managedReferenceValue = obj;
return obj; return obj;
} }
static Type GetType (string typeName) { public static Type GetType (string typeName) {
int splitIndex = typeName.IndexOf(' '); int splitIndex = typeName.IndexOf(' ');
var assembly = Assembly.Load(typeName.Substring(0,splitIndex)); var assembly = Assembly.Load(typeName.Substring(0,splitIndex));
return assembly.GetType(typeName.Substring(splitIndex + 1)); return assembly.GetType(typeName.Substring(splitIndex + 1));
} }
static ArgumentException SerializedPropertyTypeMustBeManagedReference (string paramName) {
return new ArgumentException("The serialized property type must be SerializedPropertyType.ManagedReference.",paramName);
}
} }
} }
#endif #endif
@@ -22,25 +22,26 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
const int k_MaxTypePopupLineCount = 13; const int k_MaxTypePopupLineCount = 13;
static readonly Type k_UnityObjectType = typeof(UnityEngine.Object); static readonly Type k_UnityObjectType = typeof(UnityEngine.Object);
static readonly GUIContent k_NullDisplayName = new GUIContent(TypeMenuUtility.k_NullDisplayName);
static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference."); static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference.");
readonly Dictionary<string,TypePopupCache> m_TypePopups = new Dictionary<string,TypePopupCache>(); readonly Dictionary<string,TypePopupCache> m_TypePopups = new Dictionary<string,TypePopupCache>();
readonly Dictionary<string,GUIContent> m_TypeNameCaches = new Dictionary<string,GUIContent>();
SerializedProperty m_TargetProperty; SerializedProperty m_TargetProperty;
public override void OnGUI (Rect position,SerializedProperty property,GUIContent label) { public override void OnGUI (Rect position,SerializedProperty property,GUIContent label) {
EditorGUI.BeginProperty(position,label,property); EditorGUI.BeginProperty(position,label,property);
if (property.propertyType == SerializedPropertyType.ManagedReference) { if (property.propertyType == SerializedPropertyType.ManagedReference) {
TypePopupCache popup = GetTypePopup(property);
// Draw the subclass selector popup. // Draw the subclass selector popup.
Rect popupPosition = new Rect(position); Rect popupPosition = new Rect(position);
popupPosition.width -= EditorGUIUtility.labelWidth; popupPosition.width -= EditorGUIUtility.labelWidth;
popupPosition.x += EditorGUIUtility.labelWidth; popupPosition.x += EditorGUIUtility.labelWidth;
popupPosition.height = EditorGUIUtility.singleLineHeight; popupPosition.height = EditorGUIUtility.singleLineHeight;
if (EditorGUI.DropdownButton(popupPosition,new GUIContent(GetTypeName(property)),FocusType.Keyboard)) { if (EditorGUI.DropdownButton(popupPosition,GetTypeName(property),FocusType.Keyboard)) {
TypePopupCache popup = GetTypePopup(property);
m_TargetProperty = property; m_TargetProperty = property;
popup.TypePopup.Show(popupPosition); popup.TypePopup.Show(popupPosition);
} }
@@ -55,22 +56,21 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
} }
TypePopupCache GetTypePopup (SerializedProperty property) { TypePopupCache GetTypePopup (SerializedProperty property) {
if (!m_TypePopups.TryGetValue(property.managedReferenceFieldTypename,out TypePopupCache result)) { // Cache this string. This property internally call Assembly.GetName, which result in a large allocation.
var state = new AdvancedDropdownState(); string managedReferenceFieldTypename = property.managedReferenceFieldTypename;
Type baseType = property.GetManagedReferenceFieldType(); if (!m_TypePopups.TryGetValue(managedReferenceFieldTypename,out TypePopupCache result)) {
var state = new AdvancedDropdownState();
Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
var popup = new AdvancedTypePopup( var popup = new AdvancedTypePopup(
AppDomain.CurrentDomain.GetAssemblies() TypeCache.GetTypesDerivedFrom(baseType).Where(p =>
.SelectMany(assembly => assembly.GetTypes()) (p.IsPublic || p.IsNestedPublic) &&
.Where(p => !p.IsAbstract &&
p.IsClass && !p.IsGenericType &&
(p.IsPublic || p.IsNestedPublic) && !k_UnityObjectType.IsAssignableFrom(p) &&
!p.IsAbstract && Attribute.IsDefined(p,typeof(SerializableAttribute))
!p.IsGenericType && ),
baseType.IsAssignableFrom(p) &&
!k_UnityObjectType.IsAssignableFrom(p) &&
Attribute.IsDefined(p,typeof(SerializableAttribute))
),
k_MaxTypePopupLineCount, k_MaxTypePopupLineCount,
state state
); );
@@ -81,27 +81,40 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
m_TargetProperty.serializedObject.ApplyModifiedProperties(); m_TargetProperty.serializedObject.ApplyModifiedProperties();
}; };
m_TypePopups.Add(property.managedReferenceFieldTypename,new TypePopupCache(popup,state)); m_TypePopups.Add(managedReferenceFieldTypename,new TypePopupCache(popup,state));
} }
return result; return result;
} }
static string GetTypeName (SerializedProperty property) { GUIContent GetTypeName (SerializedProperty property) {
if (string.IsNullOrEmpty(property.managedReferenceFullTypename)) { // Cache this string.
return TypeMenuUtility.k_NullDisplayName; string managedReferenceFullTypename = property.managedReferenceFullTypename;
if (string.IsNullOrEmpty(managedReferenceFullTypename)) {
return k_NullDisplayName;
}
if (m_TypeNameCaches.TryGetValue(managedReferenceFullTypename,out GUIContent cachedTypeName)) {
return cachedTypeName;
} }
Type type = property.GetManagedReferenceType(); Type type = ManagedReferenceUtility.GetType(managedReferenceFullTypename);
string typeName = null;
AddTypeMenuAttribute typeMenu = TypeMenuUtility.GetAttribute(type); AddTypeMenuAttribute typeMenu = TypeMenuUtility.GetAttribute(type);
if (typeMenu != null) { if (typeMenu != null) {
string typeName = typeMenu.GetTypeNameWithoutPath(); typeName = typeMenu.GetTypeNameWithoutPath();
if (!string.IsNullOrWhiteSpace(typeName)) { if (!string.IsNullOrWhiteSpace(typeName)) {
return ObjectNames.NicifyVariableName(typeName); typeName = ObjectNames.NicifyVariableName(typeName);
} }
} }
return ObjectNames.NicifyVariableName(type.Name); if (string.IsNullOrWhiteSpace(typeName)) {
typeName = ObjectNames.NicifyVariableName(type.Name);
}
GUIContent result = new GUIContent(typeName);
m_TypeNameCaches.Add(managedReferenceFullTypename,result);
return result;
} }
public override float GetPropertyHeight (SerializedProperty property,GUIContent label) { public override float GetPropertyHeight (SerializedProperty property,GUIContent label) {
@@ -334,20 +334,23 @@ MonoBehaviour:
- id: 1 - id: 1
- id: 2 - id: 2
- id: 3 - id: 3
- id: 4
references: references:
version: 1 version: 1
00000000: 00000000:
type: {class: DebugCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example} type: {class: DebugCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
data: data:
m_Message: Hello world m_Message: Hello world
00000001: 00000001:
type: {class: InstantiateCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example} type: {class: InstantiateCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
data: data:
m_Prefab: {fileID: 111724559944437223, guid: 4f11d1aa1b8a3114a96570cafa19d7c6, type: 3} m_Prefab: {fileID: 111724559944437223, guid: 4f11d1aa1b8a3114a96570cafa19d7c6, type: 3}
00000002: 00000002:
type: {class: Example/NestedCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example} type: {class: Example/NestedCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
00000003: 00000003:
type: {class: AddTypeMenuCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: MackySoft.SerializeReferenceExtensions.Example} type: {class: AddTypeMenuCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
00000004:
type: {class: StructCommand, ns: MackySoft.SerializeReferenceExtensions.Example, asm: Assembly-CSharp}
--- !u!4 &1098750747 --- !u!4 &1098750747
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9a6c0659b60e6c44f998f2d392bb5af6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,13 @@
using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Example.Editor {
// Enabling the custom editor slowdown rendering performance.
//[CustomEditor(typeof(Example))]
public class ExampleEditor : UnityEditor.Editor {
public override void OnInspectorGUI () {
base.OnInspectorGUI();
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cfc194a2f8ebd084b9a5e0be5ec30589
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -8,64 +8,71 @@ using UnityEngine;
namespace MackySoft.SerializeReferenceExtensions.Example { namespace MackySoft.SerializeReferenceExtensions.Example {
public class Example : MonoBehaviour { public class Example : MonoBehaviour {
// The type that implements ICommand will be displayed in the popup. // The type that implements ICommand will be displayed in the popup.
[SerializeReference, SubclassSelector] [SerializeReference, SubclassSelector]
ICommand m_Command; ICommand m_Command;
// Collection support // Collection support
[SerializeReference, SubclassSelector] [SerializeReference, SubclassSelector]
ICommand[] m_Commands = Array.Empty<ICommand>(); ICommand[] m_Commands = Array.Empty<ICommand>();
void Start () { void Start () {
m_Command?.Execute(); m_Command?.Execute();
foreach (ICommand command in m_Commands) { foreach (ICommand command in m_Commands) {
command?.Execute(); command?.Execute();
} }
} }
// Nested type support // Nested type support
[Serializable] [Serializable]
public class NestedCommand : ICommand { public class NestedCommand : ICommand {
public void Execute () { public void Execute () {
Debug.Log("Execute NestedCommand"); Debug.Log("Execute NestedCommand");
} }
} }
}
public interface ICommand {
void Execute ();
} }
[Serializable] public interface ICommand {
public class DebugCommand : ICommand { void Execute ();
[SerializeField] }
string m_Message;
public void Execute () { [Serializable]
Debug.Log(m_Message); public class DebugCommand : ICommand {
[SerializeField]
string m_Message;
public void Execute () {
Debug.Log(m_Message);
} }
} }
[Serializable] [Serializable]
public class InstantiateCommand : ICommand { public class InstantiateCommand : ICommand {
[SerializeField] [SerializeField]
GameObject m_Prefab; GameObject m_Prefab;
public void Execute () { public void Execute () {
UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity); UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity);
} }
} }
// Menu override support // Menu override support
[AddTypeMenu("Example/Add Type Menu Command")] [AddTypeMenu("Example/Add Type Menu Command")]
[Serializable] [Serializable]
public class AddTypeMenuCommand : ICommand { public class AddTypeMenuCommand : ICommand {
public void Execute () { public void Execute () {
Debug.Log("Execute AddTypeMenuCommand"); Debug.Log("Execute AddTypeMenuCommand");
}
}
[Serializable]
public struct StructCommand : ICommand {
public void Execute () {
Debug.Log("Execute StructCommand");
} }
} }
@@ -1,18 +0,0 @@
{
"name": "MackySoft.SerializeReferenceExtensions.Example",
"rootNamespace": "",
"references": [
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"UNITY_2019_3_OR_NEWER"
],
"versionDefines": [],
"noEngineReferences": false
}
@@ -0,0 +1,17 @@
{
"name": "com.mackysoft.serializereference-extensions",
"displayName": "SerializeReference Extensions",
"version": "1.1.3",
"unity": "2019.4",
"description": "Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.",
"keywords": [ "SerializeReference", "Editor" ],
"license": "MIT",
"dependencies": {},
"samples": [
{
"displayName": "Example",
"description": "",
"path": "Example"
}
]
}
@@ -1,6 +1,6 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: b427d1329953ae946a0fcb528efcb3a3 guid: eda2c3e2d06229b4bb2c21d541f92f49
AssemblyDefinitionImporter: TextScriptImporter:
externalObjects: {} externalObjects: {}
userData: userData:
assetBundleName: assetBundleName:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 5bddc361c940411409071c6fcf515202
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: dcc1148481889924d91760737bcc6516
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,56 @@
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace MackySoft.PackageTools.Editor {
public static class UnityPackageExporter {
// The name of the unitypackage to output.
const string k_PackageName = "SerializeReference-Extensions";
// The path to the package under the `Assets/` folder.
const string k_PackagePath = "MackySoft";
// Path to export to.
const string k_ExportPath = "Build";
const string k_SearchPattern = "*";
const string k_PackageToolsFolderName = "PackageTools";
const string k_ResourcesFolderName = "Resources";
[MenuItem("Tools/SerializeReference Extensions/Export Package")]
public static void Export () {
ExportPackage($"{k_ExportPath}/{k_PackageName}.unitypackage");
}
public static string ExportPackage (string exportPath) {
// Ensure export path.
var dir = new FileInfo(exportPath).Directory;
if (dir != null && !dir.Exists) {
dir.Create();
}
// Export
AssetDatabase.ExportPackage(
GetAssetPaths(),
exportPath,
ExportPackageOptions.Default
);
return Path.GetFullPath(exportPath);
}
public static string[] GetAssetPaths () {
var path = Path.Combine(Application.dataPath,k_PackagePath);
var assets = Directory.EnumerateFiles(path,k_SearchPattern,SearchOption.AllDirectories)
.Where(x => !x.Contains(k_PackageToolsFolderName) && !x.Contains(k_ResourcesFolderName))
.Select(x => "Assets" + x.Replace(Application.dataPath,"").Replace(@"\","/"))
.ToArray();
return assets;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 18e0101a13bd4d541a4622e86ec18b4e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+21
View File
@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2021 Hiroya Aramaki
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
@@ -22,7 +22,7 @@
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View File
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@@ -1,12 +1,16 @@
# Unity SerializeReferenceExtensions # Unity SerializeReferenceExtensions
[![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml)
[![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases)
[![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
**Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).** **Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).**
The `SerializeReference` attribute, added in Unity 2019.3, makes it possible to serialize references to interfaces and abstract classes. The `SerializeReference` attribute, added in Unity 2019.3, makes it possible to serialize references to interfaces and abstract classes.
The `SubclassSelector` attribute allows you to easily set subclasses of those abstract classes in the Editor that are serialized by `SerializeReference` attribute. The `SubclassSelector` attribute allows you to easily set subclasses of those abstract classes in the Editor that are serialized by `SerializeReference` attribute.
![SubclassSelector](https://user-images.githubusercontent.com/13536348/113597922-5d912500-9677-11eb-8faa-a33dabc60aa3.gif) ![SubclassSelector](https://user-images.githubusercontent.com/13536348/118233552-03cd1780-b4cd-11eb-9e5b-4824e8f01f1d.gif)
#### Features #### Features
@@ -14,6 +18,31 @@ The `SubclassSelector` attribute allows you to easily set subclasses of those ab
- **[New]** Type finding by fuzzy finder. - **[New]** Type finding by fuzzy finder.
- **[New]** Override the type name and path by the `AddTypeMenu` attribute. - **[New]** Override the type name and path by the `AddTypeMenu` attribute.
## 📥 Installation
Download any version from releases.
Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases
#### Install via git URL
Or, you can add this package by opening PackageManager and entering
`https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions`
from the `Add package from git URL` option.
#### Install via Open UPM
Or, you can install this package from the [Open UPM](https://openupm.com/packages/com.mackysoft.serializereference-extensions/) registry.
More details [here](https://openupm.com/).
```
openupm add com.mackysoft.serializereference-extensions
```
## 🔰 Usage ## 🔰 Usage
```cs ```cs
@@ -82,15 +111,21 @@ public class AddTypeMenuCommand : ICommand {
Debug.Log("Execute AddTypeMenuCommand"); Debug.Log("Execute AddTypeMenuCommand");
} }
} }
[Serializable]
public struct StructCommand : ICommand {
public void Execute () {
Debug.Log("Execute StructCommand");
}
}
``` ```
#### Supported Types #### Supported Types
The `SubclassSelector` attribute supports types that meet the following conditions. The `SubclassSelector` attribute supports types that meet the following conditions.
- Class
- Public - Public
- Not abstract - Not abstract
- Not generic - Not generic
- Not unity object - Not unity object
- Serializable attribute is applied. - Serializable attribute is applied.
+11 -5
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@@ -3,10 +3,12 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15 # Visual Studio 15
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EndProject EndProject
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EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Editor", "MackySoft.SerializeReferenceExtensions.Editor.csproj", "{D1920D53-66A8-7BB7-4FB5-7CA468A92179}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MackySoft.SerializeReferenceExtensions.Editor", "MackySoft.SerializeReferenceExtensions.Editor.csproj", "{D1920D53-66A8-7BB7-4FB5-7CA468A92179}"
EndProject EndProject
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