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71 Commits

Author SHA1 Message Date
github-actions[bot] 7f424c0f97 feat: Update package.json to 1.2.2 2024-02-16 12:59:32 +00:00
Makihiro 2934eea84e Merge pull request #52 from mackysoft/fix/nullreference-when-fromjson
Fixed a bug when trying to deserialize a null type with FromJson.
2024-02-16 21:58:54 +09:00
Makihiro f781ad7373 Fixed a bug when trying to deserialize a null type with FromJson. 2024-02-16 21:58:38 +09:00
Makihiro e5a5157b3c Merge pull request #48 from JohannesDeml/bugfix/propertydrawer-allow-inheritance
Add logic to check for inherited PropertyDrawers from base classes and interfaces
2024-02-16 20:53:46 +09:00
Makihiro 69830f3583 Merge pull request #49 from JohannesDeml/bugfix/avoid-label-overlap
Fix label overlapping button
2024-02-16 20:50:55 +09:00
Johannes Deml c9b5193e51 Fix use prefixLabel position right away 2024-02-07 19:31:33 +01:00
Johannes Deml a8bcece352 Fix label overlapping button
By drawing the label first we avoid the overlap. By drawing just the label without the foldout we need to work around a unity problem with indentation and apply that ourselves. The foldout property will then be rendered without gui content
2024-01-17 14:40:52 +01:00
Johannes Deml 70f2cdaf16 Add logic to check for inherited PropertyDrawers from base classes and interfaces
This way an inherited drawer will be used if it exists, which might not be too uncommon in the case of SerializeReference fields
2024-01-17 13:27:49 +01:00
Makihiro 97c4e632bc Update README.md 2024-01-10 16:09:00 +09:00
github-actions[bot] 93d7e13f62 feat: Update package.json to 1.2.1 2024-01-10 07:02:25 +00:00
Makihiro f522e0f285 Merge pull request #47 from mackysoft/fix/compatibility-less-than-2021-3
Fix compatibility for less than Unity 2021.3
2024-01-10 16:01:46 +09:00
Makihiro d061f748b8 Fix compatibility for less than Unity 2021.3 2024-01-10 15:58:31 +09:00
Makihiro afb3089943 Update README.md 2023-12-31 18:56:57 +09:00
github-actions[bot] d2d5c8ed52 feat: Update package.json to 1.2.0 2023-12-31 09:27:46 +00:00
Makihiro 2455229944 Update release.yaml 2023-12-31 18:27:09 +09:00
Makihiro 6ae47efa1d Update package.json 2023-12-31 18:24:42 +09:00
Makihiro 343d930155 Merge pull request #42 from mackysoft/feature/copy-paste-property
Implement copy and paste property
2023-12-31 17:44:18 +09:00
Makihiro 1e52b89dd2 Merge pull request #43 from mackysoft/update-release-workflow
Update release.yaml
2023-12-31 17:44:04 +09:00
Makihiro ba83546f0a Update release.yaml 2023-12-31 17:43:53 +09:00
Makihiro 15a627bd48 Add CopyAndPasteProperty 2023-12-31 17:39:48 +09:00
Makihiro e6f57ed763 Merge pull request #41 from mackysoft/feature/new-object-from-json
Restore values from json on create new managed reference
2023-12-31 16:59:03 +09:00
Makihiro 59da3868b1 Update package.yaml 2023-12-31 16:55:44 +09:00
Makihiro 65b0076c95 Update package.yaml 2023-12-31 16:46:11 +09:00
Makihiro 360c800b25 Revert "Update Unity to 2021.3.32f1"
This reverts commit 5d43ced8cc.
2023-12-31 16:03:32 +09:00
Makihiro cdbc2daf21 Restore values from json on create new managed reference 2023-12-31 16:00:13 +09:00
Makihiro 5d43ced8cc Update Unity to 2021.3.32f1 2023-12-31 15:47:43 +09:00
github-actions[bot] cdcbbedf21 feat: Update package.json to 1.1.9 2023-08-19 13:00:01 +00:00
Makihiro 23cb26b99b Merge pull request #33 from mackysoft/fix/custom-property-drawer-not-applied
WIP:Fix `CustomPropertyDrawer` not applied
2023-08-19 21:59:26 +09:00
mackysoft 9a319eab39 Update Example.cs 2023-08-19 21:44:16 +09:00
mackysoft f2f150da79 Fix Example 2023-08-19 21:42:57 +09:00
mackysoft 6e1d1487da Add Example 2023-08-19 21:36:51 +09:00
mackysoft 7a458add5d Fix layout 2023-08-19 21:28:14 +09:00
mackysoft 80b67bce51 GetType null check 2023-08-19 21:27:58 +09:00
mackysoft 396e4a2c30 Merge branch 'main' into fix/custom-property-drawer-not-applied 2023-08-19 19:31:24 +09:00
mackysoft b3b65ee8e5 SubclassSelectorDrawer support now custom property drawer 2023-08-19 19:31:12 +09:00
mackysoft 92c16eda3b Add PropertyDrawerCache 2023-08-19 19:30:43 +09:00
mackysoft 5a3dd69e59 Delete csproj 2023-08-17 23:54:35 +09:00
github-actions[bot] d25349977a feat: Update package.json to 1.1.8 2023-08-17 14:21:24 +00:00
Makihiro 4ac262c995 Merge pull request #32 from mackysoft/fix/multi-editing-error
Fix multi editing error
2023-08-17 22:15:56 +09:00
mackysoft 435001a8d0 Fix multi editing error 2023-08-17 22:15:28 +09:00
Makihiro 0d4f46d45e Merge pull request #31 from mackysoft/update-unity
Update unity
2023-08-17 22:13:54 +09:00
mackysoft fe88d3a81d Update csproj 2023-08-17 22:13:38 +09:00
mackysoft 82cbdc86ce Merge branch 'main' into update-unity 2023-08-17 22:13:09 +09:00
mackysoft e870b650cc Update Unity from 2021.3.13f1 to 2021.3.29f1 2023-08-17 22:09:39 +09:00
mackysoft 38807c78da Update packages 2023-08-17 22:09:19 +09:00
Makihiro 763f5882d6 Merge pull request #25 from Repiteo/UpdateGitignore
Implement updated gitignore format
2023-01-25 17:17:08 +09:00
Thaddeus Crews 0896ea2938 Implement updated gitignore format
• Remove redundant AssetStoreTools rule, as there's a section that can be uncommented that achieves the same result
• Readd .csproj and .sln to ignore index, remove corresponding files from repo as they should be autogenerated
• Ensure that autogenerated vscode folder is ignored
2023-01-21 11:52:19 -06:00
mackysoft c047245e0a Update packages 2022-11-12 00:37:56 +09:00
mackysoft 1bbd9a1f4c Update Unity from 2020.3.24f1 to 2021.3.13f1 2022-11-12 00:36:14 +09:00
github-actions[bot] aedc9ba824 feat: Update package.json to 1.1.7 2022-08-30 14:10:03 +00:00
Makihiro ac191b642d Merge pull request #22 from yellowisher/improve/force_nesting
Force nesting when there is any sub menu in AddTypeMenu attribute.
2022-08-30 23:01:10 +09:00
Makihiro a89eb6bb87 Merge pull request #23 from yellowisher/improve/name_as_tie_breaker
Use menu name or type name as tie breaker.
2022-08-26 18:49:29 +09:00
yellowisher 04920fadb7 Use menu name or type name as tie breaker. 2022-08-25 00:00:59 +09:00
yellowisher 1f76157be0 Force nesting when there is any sub menu in AddTypeMenu attribute. 2022-08-25 00:00:26 +09:00
Makihiro 367bf2065c Update README.md 2022-05-05 00:08:44 +09:00
Makihiro d221744fff Update README.md 2022-04-13 22:24:15 +09:00
github-actions[bot] ed7e30f8ae feat: Update package.json to 1.1.6 2022-04-11 11:46:10 +00:00
mackysoft 9b8a61429b Delete Samples~.meta 2022-04-11 20:39:17 +09:00
github-actions[bot] 7a8f7b1e6a feat: Update package.json to 1.1.5 2022-04-10 04:47:20 +00:00
Makihiro 81ed9e73e7 Merge pull request #18 from mackysoft/support-concrete-base-class
`SubclassSelector` is now support a concrete base class.
2022-04-10 13:45:46 +09:00
Makihiro 3c0cf411e0 Merge pull request #17 from mackysoft/support-package-samples
Fixed some problems with package samples.
2022-04-10 13:40:47 +09:00
Makihiro 31f4901e7f Merge pull request #16 from mackysoft/fix/repaint-immediately
`serializedObject.Update()` is now called when an item is selected
2022-04-10 13:40:32 +09:00
mackysoft 9061c68ab7 SubclassSelector is now support a concrete base class. 2022-04-10 13:37:51 +09:00
mackysoft e2a6600118 Fixed missing assembly references in GetStarted example. 2022-04-10 13:21:50 +09:00
mackysoft 060d3bd797 Add UNITY_2019_3_OR_NEWER define constraits to MackySoft.SerializeReferenceExtensions.Example.GetStarted.asmdef 2022-04-10 13:20:21 +09:00
Makihiro 782fe29719 Update README.md 2022-04-10 12:47:25 +09:00
Makihiro d90db508fc Update README.md 2022-04-10 12:45:16 +09:00
Makihiro e7ac78de18 Merge pull request #15 from mackysoft/support-packckage-samples
Support package samples
2022-04-10 11:37:25 +09:00
mackysoft 605ffca3ab Renamed folder from Samples to Samples~ 2022-04-10 11:20:23 +09:00
mackysoft a92b8ee7d8 Update Example 2022-04-10 11:17:47 +09:00
mackysoft 368bae3cdc serializedObject.Update() is now called when an item is selected 2022-03-29 20:58:30 +09:00
43 changed files with 1047 additions and 3670 deletions
+6 -2
View File
@@ -28,9 +28,13 @@ jobs:
# Build # Build
- name: Build .unitypackage - name: Build .unitypackage
uses: game-ci/unity-builder@v2 uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with: with:
unityVersion: 2020.3.8f1 unityVersion: 2021.3.29f1
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
# Upload # Upload
+7 -5
View File
@@ -61,10 +61,10 @@ jobs:
needs: [update-packagejson] needs: [update-packagejson]
strategy: strategy:
matrix: matrix:
unity: ["2020.3.8f1"] unity: ["2021.3.29f1"]
include: include:
- unityVersion: 2020.3.8f1 - unityVersion: 2021.3.29f1
license: UNITY_LICENSE_2020 license: UNITY_LICENSE
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: 15 timeout-minutes: 15
steps: steps:
@@ -74,9 +74,11 @@ jobs:
ref: ${{ needs.update-packagejson.outputs.sha }} ref: ${{ needs.update-packagejson.outputs.sha }}
- name: Export unitypackage - name: Export unitypackage
uses: game-ci/unity-builder@v2 uses: game-ci/unity-builder@v4
env: env:
UNITY_LICENSE: ${{ secrets[matrix.license] }} UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with: with:
projectPath: . projectPath: .
unityVersion: ${{ matrix.unityVersion }} unityVersion: ${{ matrix.unityVersion }}
+11 -8
View File
@@ -1,6 +1,6 @@
# This .gitignore file should be placed at the root of your Unity project directory # This .gitignore file should be placed at the root of your Unity project directory
# #
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
# #
/[Ll]ibrary/ /[Ll]ibrary/
/[Tt]emp/ /[Tt]emp/
@@ -14,11 +14,11 @@
# They also could contain extremely sensitive data # They also could contain extremely sensitive data
/[Mm]emoryCaptures/ /[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored # Recordings can get excessive in size
!/[Aa]ssets/**/*.meta /[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin # Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools* /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin # Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains* /[Aa]ssets/Plugins/Editor/JetBrains*
@@ -32,7 +32,9 @@
# Autogenerated VS/MD/Consulo solution and project files # Autogenerated VS/MD/Consulo solution and project files
ExportedObj/ ExportedObj/
.consulo/ .consulo/
*.csproj
*.unityproj *.unityproj
*.sln
*.suo *.suo
*.tmp *.tmp
*.user *.user
@@ -55,7 +57,9 @@ sysinfo.txt
# Builds # Builds
*.apk *.apk
*.aab
*.unitypackage *.unitypackage
*.app
# Crashlytics generated file # Crashlytics generated file
crashlytics-build.properties crashlytics-build.properties
@@ -67,9 +71,8 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta /[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/* /[Aa]ssets/[Ss]treamingAssets/aa/*
# Asset Store Tools # Visual Studio Code directory
/[Aa]ssets/[Aa]ssetStoreTools.meta .vscode/
/[Aa]ssets/[Aa]ssetStoreTools/
# Plugins # Plugins
/[Aa]ssets/[Pp]lugins.meta /[Aa]ssets/[Pp]lugins.meta
@@ -79,4 +82,4 @@ crashlytics-build.properties
Documentation/api/ Documentation/api/
Documentation/index.* Documentation/index.*
_site/ _site/
Assets/**/obj* Assets/**/obj*
-729
View File
@@ -1,729 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>UNITY_2020_3_24;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.12</UnityProjectGeneratorVersion>
<UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>2020.3.24f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\PackageTools\Editor\UnityPackageExporter.cs" />
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Example\ExampleAssets\Scripts\Editor\ExampleEditor.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AccessibilityModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AndroidJNIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClothModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterInputModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ClusterRendererModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DSPGraphModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.DirectorModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.GridModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.HotReloadModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.LocalizationModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ParticleSystemModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PerformanceReportingModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
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Other similar extension points exist, see Microsoft.Common.targets.
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View File
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#if UNITY_2019_3_OR_NEWER
using System.Collections.Generic;
using System;
using UnityEditor;
using UnityEngine;
[Serializable]
public abstract class Food
{
public string name;
public float kcal;
}
[Serializable]
public class Apple : Food
{
public Apple ()
{
name = "Apple";
kcal = 100f;
}
}
[Serializable]
public class Peach : Food
{
public Peach ()
{
name = "Peach";
kcal = 100f;
}
}
[Serializable]
public class Grape : Food
{
public Grape ()
{
name = "Grape";
kcal = 100f;
}
}
public class Example : MonoBehaviour
{
[SerializeReference]
public Food food1 = new Apple();
[SerializeReference]
public Food food2 = new Peach();
[SerializeReference]
public Food food3 = new Grape();
[SerializeReference, SubclassSelector]
public Food foodOne = new Apple();
[SerializeReference, SubclassSelector]
public Food foodTwo = new Peach();
[SerializeReference, SubclassSelector]
public Food foodThree = new Grape();
[SerializeReference]
public List<Food> foodsOne = new List<Food>
{
new Apple(),
new Peach(),
new Grape()
};
[SerializeReference, SubclassSelector]
public List<Food> foodsTwo = new List<Food>
{
new Apple(),
new Peach(),
new Grape()
};
}
#if UNITY_EDITOR
/// These classes are in a folder named "Editor" in the project
[CustomPropertyDrawer(typeof(Peach), true)]
public class PeachDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(position, property.FindPropertyRelative("name"));
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, property.FindPropertyRelative("kcal"));
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 1;
}
}
[CustomPropertyDrawer(typeof(Apple), true)]
public class AppleDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.LabelField(position, "I'm an apple!");
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
return EditorGUIUtility.singleLineHeight;
}
}
#endif
#endif
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@@ -1,6 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 3daa472c06f02b04fb7ab45405320dfd guid: edbf6cf086198fc4dbd84a5a8d648144
folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:
@@ -44,6 +44,11 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
if (splittedTypePath.Length <= 1) { if (splittedTypePath.Length <= 1) {
continue; continue;
} }
// If they explicitly want sub category, let them do.
if (TypeMenuUtility.GetAttribute(type) != null) {
isSingleNamespace = false;
break;
}
for (int k = 0;(splittedTypePath.Length - 1) > k;k++) { for (int k = 0;(splittedTypePath.Length - 1) > k;k++) {
string ns = namespaces[k]; string ns = namespaces[k];
if (ns == null) { if (ns == null) {
@@ -54,6 +59,10 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
break; break;
} }
} }
if (!isSingleNamespace) {
break;
}
} }
// Add type items. // Add type items.
@@ -0,0 +1,67 @@
// NOTE: managedReferenceValue getter is available only in Unity 2021.3 or later.
#if UNITY_2021_3_OR_NEWER
using UnityEditor;
using UnityEngine;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class CopyAndPasteProperty
{
const string kCopiedPropertyPathKey = "SerializeReferenceExtensions.CopiedPropertyPath";
const string kClipboardKey = "SerializeReferenceExtensions.CopyAndPasteProperty";
static readonly GUIContent kPasteContent = new GUIContent("Paste Property");
[InitializeOnLoadMethod]
static void Initialize ()
{
EditorApplication.contextualPropertyMenu += OnContextualPropertyMenu;
}
static void OnContextualPropertyMenu (GenericMenu menu, SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.ManagedReference)
{
// NOTE: When the callback function is called, the SerializedProperty is rewritten to the property that was being moused over at the time,
// so a new SerializedProperty instance must be created.
SerializedProperty clonedProperty = property.Copy();
menu.AddItem(new GUIContent($"Copy \"{property.propertyPath}\" property"), false, Copy, clonedProperty);
string copiedPropertyPath = SessionState.GetString(kCopiedPropertyPathKey, string.Empty);
if (!string.IsNullOrEmpty(copiedPropertyPath))
{
menu.AddItem(new GUIContent($"Paste \"{copiedPropertyPath}\" property"), false, Paste, clonedProperty);
}
else
{
menu.AddDisabledItem(kPasteContent);
}
}
}
static void Copy (object customData)
{
SerializedProperty property = (SerializedProperty)customData;
string json = JsonUtility.ToJson(property.managedReferenceValue);
SessionState.SetString(kCopiedPropertyPathKey, property.propertyPath);
SessionState.SetString(kClipboardKey, json);
}
static void Paste (object customData)
{
SerializedProperty property = (SerializedProperty)customData;
string json = SessionState.GetString(kClipboardKey, string.Empty);
if (string.IsNullOrEmpty(json))
{
return;
}
Undo.RecordObject(property.serializedObject.targetObject, "Paste Property");
JsonUtility.FromJsonOverwrite(json, property.managedReferenceValue);
property.serializedObject.ApplyModifiedProperties();
}
}
}
#endif
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 734d3eb8da4785b49919aea6db62d877
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -2,17 +2,40 @@
using System; using System;
using System.Reflection; using System.Reflection;
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace MackySoft.SerializeReferenceExtensions.Editor { namespace MackySoft.SerializeReferenceExtensions.Editor {
public static class ManagedReferenceUtility { public static class ManagedReferenceUtility {
public static object SetManagedReference (this SerializedProperty property,Type type) { public static object SetManagedReference (this SerializedProperty property,Type type) {
object obj = (type != null) ? Activator.CreateInstance(type) : null; object result = null;
property.managedReferenceValue = obj;
return obj; #if UNITY_2021_3_OR_NEWER
// NOTE: managedReferenceValue getter is available only in Unity 2021.3 or later.
if (property.managedReferenceValue != null && type != null)
{
// Restore an previous values from json.
string json = JsonUtility.ToJson(property.managedReferenceValue);
result = JsonUtility.FromJson(json, type);
}
#endif
if (result == null)
{
result = (type != null) ? Activator.CreateInstance(type) : null;
}
property.managedReferenceValue = result;
return result;
} }
public static Type GetType (string typeName) { public static Type GetType (string typeName) {
if (string.IsNullOrEmpty(typeName))
{
return null;
}
int splitIndex = typeName.IndexOf(' '); int splitIndex = typeName.IndexOf(' ');
var assembly = Assembly.Load(typeName.Substring(0,splitIndex)); var assembly = Assembly.Load(typeName.Substring(0,splitIndex));
return assembly.GetType(typeName.Substring(splitIndex + 1)); return assembly.GetType(typeName.Substring(splitIndex + 1));
@@ -0,0 +1,84 @@
#if UNITY_2019_3_OR_NEWER
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class PropertyDrawerCache
{
static readonly Dictionary<Type, PropertyDrawer> s_Caches = new Dictionary<Type, PropertyDrawer>();
public static bool TryGetPropertyDrawer (Type type,out PropertyDrawer drawer)
{
if (!s_Caches.TryGetValue(type,out drawer))
{
Type drawerType = GetCustomPropertyDrawerType(type);
drawer = (drawerType != null) ? (PropertyDrawer)Activator.CreateInstance(drawerType) : null;
s_Caches.Add(type, drawer);
}
return (drawer != null);
}
static Type GetCustomPropertyDrawerType (Type type)
{
Type[] interfaceTypes = type.GetInterfaces();
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (Type drawerType in assembly.GetTypes())
{
var customPropertyDrawerAttributes = drawerType.GetCustomAttributes(typeof(CustomPropertyDrawer), true);
foreach (CustomPropertyDrawer customPropertyDrawer in customPropertyDrawerAttributes)
{
var field = customPropertyDrawer.GetType().GetField("m_Type", BindingFlags.NonPublic | BindingFlags.Instance);
if (field != null)
{
var fieldType = field.GetValue(customPropertyDrawer) as Type;
if (fieldType != null)
{
if (fieldType == type)
{
return drawerType;
}
// If the property drawer also allows for being applied to child classes, check if they match
var useForChildrenField = customPropertyDrawer.GetType().GetField("m_UseForChildren", BindingFlags.NonPublic | BindingFlags.Instance);
if (useForChildrenField != null)
{
object useForChildrenValue = useForChildrenField.GetValue(customPropertyDrawer);
if (useForChildrenValue is bool && (bool)useForChildrenValue)
{
// Check interfaces
if (Array.Exists(interfaceTypes, interfaceType => interfaceType == fieldType))
{
return drawerType;
}
// Check derived types
Type baseType = type.BaseType;
while (baseType != null)
{
if (baseType == fieldType)
{
return drawerType;
}
baseType = baseType.BaseType;
}
}
}
}
}
}
}
}
return null;
}
}
}
#endif
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 075fe3cc9403a8947bc325d8515e9a69
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -6,7 +6,8 @@ using UnityEngine;
using UnityEditor; using UnityEditor;
using UnityEditor.IMGUI.Controls; using UnityEditor.IMGUI.Controls;
namespace MackySoft.SerializeReferenceExtensions.Editor { namespace MackySoft.SerializeReferenceExtensions.Editor
{
[CustomPropertyDrawer(typeof(SubclassSelectorAttribute))] [CustomPropertyDrawer(typeof(SubclassSelectorAttribute))]
public class SubclassSelectorDrawer : PropertyDrawer { public class SubclassSelectorDrawer : PropertyDrawer {
@@ -34,20 +35,45 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
EditorGUI.BeginProperty(position,label,property); EditorGUI.BeginProperty(position,label,property);
if (property.propertyType == SerializedPropertyType.ManagedReference) { if (property.propertyType == SerializedPropertyType.ManagedReference) {
// Draw the subclass selector popup.
Rect popupPosition = new Rect(position);
popupPosition.width -= EditorGUIUtility.labelWidth;
popupPosition.x += EditorGUIUtility.labelWidth;
popupPosition.height = EditorGUIUtility.singleLineHeight;
// render label first to avoid label overlap for lists
Rect foldoutLabelRect = new Rect(position);
foldoutLabelRect.height = EditorGUIUtility.singleLineHeight;
foldoutLabelRect.x += EditorGUI.indentLevel * 12;
Rect popupPosition = EditorGUI.PrefixLabel(foldoutLabelRect, label);
// Draw the subclass selector popup.
if (EditorGUI.DropdownButton(popupPosition,GetTypeName(property),FocusType.Keyboard)) { if (EditorGUI.DropdownButton(popupPosition,GetTypeName(property),FocusType.Keyboard)) {
TypePopupCache popup = GetTypePopup(property); TypePopupCache popup = GetTypePopup(property);
m_TargetProperty = property; m_TargetProperty = property;
popup.TypePopup.Show(popupPosition); popup.TypePopup.Show(popupPosition);
} }
// Draw the managed reference property. // Check if a custom property drawer exists for this type.
EditorGUI.PropertyField(position,property,label,true); PropertyDrawer customDrawer = GetCustomPropertyDrawer(property);
if (customDrawer != null)
{
// Draw the property with custom property drawer.
Rect foldoutRect = new Rect(position);
foldoutRect.height = EditorGUIUtility.singleLineHeight;
property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, GUIContent.none, true);
if (property.isExpanded)
{
using (new EditorGUI.IndentLevelScope())
{
Rect indentedRect = position;
float foldoutDifference = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
indentedRect.height = customDrawer.GetPropertyHeight(property, label);
indentedRect.y += foldoutDifference;
customDrawer.OnGUI(indentedRect, property, label);
}
}
}
else
{
EditorGUI.PropertyField(position, property, GUIContent.none, true);
}
} else { } else {
EditorGUI.LabelField(position,label,k_IsNotManagedReferenceLabel); EditorGUI.LabelField(position,label,k_IsNotManagedReferenceLabel);
} }
@@ -55,16 +81,26 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
EditorGUI.EndProperty(); EditorGUI.EndProperty();
} }
PropertyDrawer GetCustomPropertyDrawer (SerializedProperty property)
{
Type propertyType = ManagedReferenceUtility.GetType(property.managedReferenceFullTypename);
if (propertyType != null && PropertyDrawerCache.TryGetPropertyDrawer(propertyType, out PropertyDrawer drawer))
{
return drawer;
}
return null;
}
TypePopupCache GetTypePopup (SerializedProperty property) { TypePopupCache GetTypePopup (SerializedProperty property) {
// Cache this string. This property internally call Assembly.GetName, which result in a large allocation. // Cache this string. This property internally call Assembly.GetName, which result in a large allocation.
string managedReferenceFieldTypename = property.managedReferenceFieldTypename; string managedReferenceFieldTypename = property.managedReferenceFieldTypename;
if (!m_TypePopups.TryGetValue(managedReferenceFieldTypename,out TypePopupCache result)) { if (!m_TypePopups.TryGetValue(managedReferenceFieldTypename,out TypePopupCache result)) {
var state = new AdvancedDropdownState(); var state = new AdvancedDropdownState();
Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename); Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
var popup = new AdvancedTypePopup( var popup = new AdvancedTypePopup(
TypeCache.GetTypesDerivedFrom(baseType).Where(p => TypeCache.GetTypesDerivedFrom(baseType).Append(baseType).Where(p =>
(p.IsPublic || p.IsNestedPublic) && (p.IsPublic || p.IsNestedPublic) &&
!p.IsAbstract && !p.IsAbstract &&
!p.IsGenericType && !p.IsGenericType &&
@@ -76,9 +112,18 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
); );
popup.OnItemSelected += item => { popup.OnItemSelected += item => {
Type type = item.Type; Type type = item.Type;
object obj = m_TargetProperty.SetManagedReference(type);
m_TargetProperty.isExpanded = (obj != null); // Apply changes to individual serialized objects.
m_TargetProperty.serializedObject.ApplyModifiedProperties(); foreach (var targetObject in m_TargetProperty.serializedObject.targetObjects) {
SerializedObject individualObject = new SerializedObject(targetObject);
SerializedProperty individualProperty = individualObject.FindProperty(m_TargetProperty.propertyPath);
object obj = individualProperty.SetManagedReference(type);
individualProperty.isExpanded = (obj != null);
individualObject.ApplyModifiedProperties();
individualObject.Update();
}
}; };
result = new TypePopupCache(popup, state); result = new TypePopupCache(popup, state);
@@ -119,7 +164,15 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
} }
public override float GetPropertyHeight (SerializedProperty property,GUIContent label) { public override float GetPropertyHeight (SerializedProperty property,GUIContent label) {
return EditorGUI.GetPropertyHeight(property,true); PropertyDrawer customDrawer = GetCustomPropertyDrawer(property);
if (customDrawer != null)
{
return property.isExpanded ? EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing + customDrawer.GetPropertyHeight(property,label):EditorGUIUtility.singleLineHeight;
}
else
{
return property.isExpanded ? EditorGUI.GetPropertyHeight(property,true) : EditorGUIUtility.singleLineHeight;
}
} }
} }
@@ -32,6 +32,11 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
return -999; return -999;
} }
return GetAttribute(type)?.Order ?? 0; return GetAttribute(type)?.Order ?? 0;
}).ThenBy(type => {
if (type == null) {
return null;
}
return GetAttribute(type)?.MenuName ?? type.Name;
}); });
} }
@@ -1,13 +0,0 @@
using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Example.Editor {
// Enabling the custom editor slowdown rendering performance.
//[CustomEditor(typeof(Example))]
public class ExampleEditor : UnityEditor.Editor {
public override void OnInspectorGUI () {
base.OnInspectorGUI();
}
}
}
@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 9a6c0659b60e6c44f998f2d392bb5af6 guid: 9db229195025447418ba34a8323eda5a
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
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@@ -18,16 +8,16 @@
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@@ -36,30 +26,14 @@
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@@ -69,36 +43,6 @@
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+43 -4
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@@ -1,8 +1,6 @@
# Unity SerializeReferenceExtensions # Unity SerializeReferenceExtensions
[![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml) [![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml) [![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases) [![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
[![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases)
[![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
**Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).** **Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).**
@@ -17,9 +15,18 @@ The `SubclassSelector` attribute allows you to easily set subclasses of those ab
- Easily set subclass by popup. - Easily set subclass by popup.
- **[New]** Type finding by fuzzy finder. - **[New]** Type finding by fuzzy finder.
- **[New]** Override the type name and path by the `AddTypeMenu` attribute. - **[New]** Override the type name and path by the `AddTypeMenu` attribute.
- **[New]** Available `CustomPropertyDrawer` for subclasses.
- **[New]** Restore values of previous object from JSON when subclass is changed. (required Unity 2021.3 or later)
- **[New]** Copy & Paste the subclass properties. (required Unity 2021.3 or later)
> See below for the reason for the limitation of versions less than Unity 2021.3.
>
> https://blog.unity.com/engine-platform/serializereference-improvements-in-unity-2021-lts
## 📥 Installation ## 📥 Installation
#### Install via `.unitypackage`
Download any version from releases. Download any version from releases.
Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases
@@ -28,10 +35,17 @@ Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releas
Or, you can add this package by opening PackageManager and entering Or, you can add this package by opening PackageManager and entering
`https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions` ```
https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions
```
from the `Add package from git URL` option. from the `Add package from git URL` option.
If you are specifying a version, enter `#{VERSION}` at the end, as shown below.
```
https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions#1.1.9
```
#### Install via Open UPM #### Install via Open UPM
@@ -129,3 +143,28 @@ The `SubclassSelector` attribute supports types that meet the following conditio
- Not generic - Not generic
- Not unity object - Not unity object
- Serializable attribute is applied. - Serializable attribute is applied.
## ❓ FAQ
### If the type is renamed, the reference is lost.
It is a limitation of `SerializeReference` of Unity.
When serializing a `SerializeReference` reference, the type name, namespace, and assembly name are used, so if any of these are changed, the reference cannot be resolved during deserialization.
To solve this problem, `UnityEngine.Scripting.APIUpdating.MovedFromAttribute` can be used.
Also, [this thread](https://forum.unity.com/threads/serializereference-data-loss-when-class-name-is-changed.736874/) will be helpful.
#### References
- https://forum.unity.com/threads/serializereference-data-loss-when-class-name-is-changed.736874/
- https://issuetracker.unity3d.com/issues/serializereference-serialized-reference-data-lost-when-the-class-name-is-refactored
# <a id="help-and-contribute" href="#help-and-contribute"> ✉ Help & Contribute </a>
I welcome feature requests and bug reports in [issues](https://github.com/mackysoft/XPool/issues) and [pull requests](https://github.com/mackysoft/XPool/pulls).
If you feel that my works are worthwhile, I would greatly appreciate it if you could sponsor me.
GitHub Sponsors: https://github.com/sponsors/mackysoft
-38
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