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111 Commits

Author SHA1 Message Date
github-actions[bot] f938fc5d9a feat: Update package.json to 1.6.1 2024-10-27 10:19:04 +00:00
Makihiro 4ab01edaff Merge pull request #78 from mackysoft/fix/indent
Fix indent
2024-10-27 19:18:31 +09:00
Makihiro 5bbd5c1bd4 Fix indent 2024-10-27 19:04:22 +09:00
Makihiro d47e8e5601 Update README.md 2024-10-27 16:37:48 +09:00
github-actions[bot] 362b9add50 feat: Update package.json to 1.6.0 2024-10-27 07:29:43 +00:00
Makihiro 533b4e3f7f Merge pull request #75 from mackysoft/feature/support-contravariance
Support contravariance/covariance
2024-10-27 16:28:44 +09:00
Makihiro 56d0834413 Merge pull request #76 from mackysoft/fix/foldout-layout
Fix foldout layout between Unity versions.
2024-10-27 16:27:27 +09:00
Makihiro c850467b6b Fix foldout layout between Unity versions. 2024-10-27 16:23:50 +09:00
Makihiro a3597f28e0 Merge branch 'main' into feature/support-contravariance 2024-10-27 16:02:43 +09:00
Makihiro 0bbb716864 Fix error 2024-10-27 15:57:50 +09:00
Makihiro edbbe60a6b Update TypeSearch.cs 2024-10-27 15:55:21 +09:00
Makihiro 5ee76f7a92 Update Example.unity 2024-10-27 14:57:26 +09:00
Makihiro 25350f7036 Implement TypeSearch with generics 2024-10-27 14:57:23 +09:00
Makihiro 105f461ba8 Update generics example 2024-10-27 14:56:48 +09:00
Makihiro 44a84ce266 Update feature-request.yaml 2024-10-27 00:28:37 +09:00
Makihiro 343e2d1d54 Update improvement-request.yaml 2024-10-27 00:28:23 +09:00
github-actions[bot] 3386bbbb93 feat: Update package.json to 1.5.0 2024-10-26 15:03:50 +00:00
Makihiro 7ae59bfab7 Add Example_Contravariance 2024-10-27 00:01:16 +09:00
Makihiro 522393cd91 Update Example.cs 2024-10-26 23:44:24 +09:00
Makihiro e61a077f9c Merge branch 'main' of https://github.com/mackysoft/Unity-SerializeReferenceExtensions 2024-10-26 23:41:15 +09:00
Makihiro 2dfbdc0405 Update release.yaml 2024-10-26 23:40:18 +09:00
Makihiro 60adb3e3d3 Merge pull request #74 from mackysoft/feature/use-tostring-as-label
Implement SubclassSelectorAttribute.UseToStringAsLabel
2024-10-26 23:35:48 +09:00
Makihiro 0b79cd7e40 Implement SubclassSelectorAttribute.UseToStringAsLabel 2024-10-26 23:31:00 +09:00
Makihiro d9bc19329f Merge pull request #73 from mackysoft/fix/remove-directive-2019-3
Remove UNITY_2019_3_OR_NEWER directive
2024-10-26 21:33:19 +09:00
Makihiro 6d39db142a Merge branch 'main' into fix/remove-directive-2019-3 2024-10-26 21:28:35 +09:00
Makihiro 97d028ef2a Remove UNITY_2019_3_OR_NEWER directive 2024-10-26 21:27:40 +09:00
Makihiro 9df6eae13c Merge pull request #67 from bulleador/patch-1
fix: foldout arrow rendered out of the inspector in 2022.3 and newer
2024-10-26 21:10:03 +09:00
Makihiro 8f4e361790 Merge pull request #72 from mackysoft/feature/hide-in-type-menu
Feature/hide in type menu
2024-10-26 20:13:10 +09:00
Makihiro 83b67afcc2 Update package.yaml 2024-10-26 20:06:33 +09:00
Makihiro 4cac61d3ed Add HideInTypeMenu example 2024-10-26 20:02:48 +09:00
Makihiro 6269f7f67a Add TypeMenuUtility.GetTypes method 2024-10-26 20:02:37 +09:00
Makihiro 63d2d94953 Add HideInTypeMenuAttribute 2024-10-26 20:01:51 +09:00
Bullet 71fa059b0c fix: foldout arrow rendered out of the inspector in 2022.3 and newer 2024-09-07 15:29:21 +02:00
Makihiro b7d76fb0c5 Update README.md 2024-08-05 18:49:05 +09:00
github-actions[bot] 69943b46c8 feat: Update package.json to 1.4.0 2024-08-03 16:56:21 +00:00
Makihiro 66fc5ae911 Merge pull request #61 from mackysoft/feature/support-nested-private
SubclassSelector now support nested private type
2024-08-04 01:37:48 +09:00
Makihiro 1757747985 SubclassSelector now support nested private type 2024-08-04 01:37:09 +09:00
github-actions[bot] 69f6e31cf1 feat: Update package.json to 1.3.1 2024-04-01 07:34:45 +00:00
Makihiro 3ffef8d1b2 Update packages 2024-04-01 16:33:44 +09:00
Makihiro a9763b033d Fix foldout layout on Unity 2022.2 or newer 2024-04-01 16:32:53 +09:00
Makihiro 2b40c3d26e Merge pull request #56 from theo-rapidfire/fix/use-type-cache
Performance improvement: Use TypeCache instead of manual type iteration
2024-04-01 16:02:36 +09:00
theo-rapidfire f7c1017567 Use TypeCache instead of manual type iteration
fix/use-type-cache
2024-03-28 13:39:48 +01:00
Makihiro 301cb4b12c Update README.md 2024-02-18 04:00:28 +09:00
Makihiro fe02e0fd1e Update text editor packages 2024-02-18 03:35:49 +09:00
github-actions[bot] 05efde5001 feat: Update package.json to 1.3.0 2024-02-17 18:07:18 +00:00
Makihiro f275c468ec Merge pull request #55 from mackysoft/feature/reset-reference
Implement new instance context menu
2024-02-18 03:06:43 +09:00
Makihiro c141acf129 Rename to ManagedReferenceContextualPropertyMenu 2024-02-18 03:03:53 +09:00
Makihiro fdc0a286c8 Implement new instance menu 2024-02-18 03:02:41 +09:00
Makihiro e5627b1caf Merge pull request #54 from mackysoft/fix/dropdown-overlap
Fix dropdown overlap in Unity 2023.2
2024-02-18 02:51:05 +09:00
Makihiro 5f54c254f3 Fix foldout layout 2024-02-18 02:43:01 +09:00
Makihiro b8c11e7836 Create SerializedPropertyExtensions and move method 2024-02-18 02:39:33 +09:00
Makihiro f656cd0f12 Add GetChildProperties 2024-02-18 02:38:00 +09:00
Makihiro f69bfc6773 optimize null check 2024-02-18 02:35:23 +09:00
github-actions[bot] 7f424c0f97 feat: Update package.json to 1.2.2 2024-02-16 12:59:32 +00:00
Makihiro 2934eea84e Merge pull request #52 from mackysoft/fix/nullreference-when-fromjson
Fixed a bug when trying to deserialize a null type with FromJson.
2024-02-16 21:58:54 +09:00
Makihiro f781ad7373 Fixed a bug when trying to deserialize a null type with FromJson. 2024-02-16 21:58:38 +09:00
Makihiro e5a5157b3c Merge pull request #48 from JohannesDeml/bugfix/propertydrawer-allow-inheritance
Add logic to check for inherited PropertyDrawers from base classes and interfaces
2024-02-16 20:53:46 +09:00
Makihiro 69830f3583 Merge pull request #49 from JohannesDeml/bugfix/avoid-label-overlap
Fix label overlapping button
2024-02-16 20:50:55 +09:00
Johannes Deml c9b5193e51 Fix use prefixLabel position right away 2024-02-07 19:31:33 +01:00
Johannes Deml a8bcece352 Fix label overlapping button
By drawing the label first we avoid the overlap. By drawing just the label without the foldout we need to work around a unity problem with indentation and apply that ourselves. The foldout property will then be rendered without gui content
2024-01-17 14:40:52 +01:00
Johannes Deml 70f2cdaf16 Add logic to check for inherited PropertyDrawers from base classes and interfaces
This way an inherited drawer will be used if it exists, which might not be too uncommon in the case of SerializeReference fields
2024-01-17 13:27:49 +01:00
Makihiro 97c4e632bc Update README.md 2024-01-10 16:09:00 +09:00
github-actions[bot] 93d7e13f62 feat: Update package.json to 1.2.1 2024-01-10 07:02:25 +00:00
Makihiro f522e0f285 Merge pull request #47 from mackysoft/fix/compatibility-less-than-2021-3
Fix compatibility for less than Unity 2021.3
2024-01-10 16:01:46 +09:00
Makihiro d061f748b8 Fix compatibility for less than Unity 2021.3 2024-01-10 15:58:31 +09:00
Makihiro afb3089943 Update README.md 2023-12-31 18:56:57 +09:00
github-actions[bot] d2d5c8ed52 feat: Update package.json to 1.2.0 2023-12-31 09:27:46 +00:00
Makihiro 2455229944 Update release.yaml 2023-12-31 18:27:09 +09:00
Makihiro 6ae47efa1d Update package.json 2023-12-31 18:24:42 +09:00
Makihiro 343d930155 Merge pull request #42 from mackysoft/feature/copy-paste-property
Implement copy and paste property
2023-12-31 17:44:18 +09:00
Makihiro 1e52b89dd2 Merge pull request #43 from mackysoft/update-release-workflow
Update release.yaml
2023-12-31 17:44:04 +09:00
Makihiro ba83546f0a Update release.yaml 2023-12-31 17:43:53 +09:00
Makihiro 15a627bd48 Add CopyAndPasteProperty 2023-12-31 17:39:48 +09:00
Makihiro e6f57ed763 Merge pull request #41 from mackysoft/feature/new-object-from-json
Restore values from json on create new managed reference
2023-12-31 16:59:03 +09:00
Makihiro 59da3868b1 Update package.yaml 2023-12-31 16:55:44 +09:00
Makihiro 65b0076c95 Update package.yaml 2023-12-31 16:46:11 +09:00
Makihiro 360c800b25 Revert "Update Unity to 2021.3.32f1"
This reverts commit 5d43ced8cc.
2023-12-31 16:03:32 +09:00
Makihiro cdbc2daf21 Restore values from json on create new managed reference 2023-12-31 16:00:13 +09:00
Makihiro 5d43ced8cc Update Unity to 2021.3.32f1 2023-12-31 15:47:43 +09:00
github-actions[bot] cdcbbedf21 feat: Update package.json to 1.1.9 2023-08-19 13:00:01 +00:00
Makihiro 23cb26b99b Merge pull request #33 from mackysoft/fix/custom-property-drawer-not-applied
WIP:Fix `CustomPropertyDrawer` not applied
2023-08-19 21:59:26 +09:00
mackysoft 9a319eab39 Update Example.cs 2023-08-19 21:44:16 +09:00
mackysoft f2f150da79 Fix Example 2023-08-19 21:42:57 +09:00
mackysoft 6e1d1487da Add Example 2023-08-19 21:36:51 +09:00
mackysoft 7a458add5d Fix layout 2023-08-19 21:28:14 +09:00
mackysoft 80b67bce51 GetType null check 2023-08-19 21:27:58 +09:00
mackysoft 396e4a2c30 Merge branch 'main' into fix/custom-property-drawer-not-applied 2023-08-19 19:31:24 +09:00
mackysoft b3b65ee8e5 SubclassSelectorDrawer support now custom property drawer 2023-08-19 19:31:12 +09:00
mackysoft 92c16eda3b Add PropertyDrawerCache 2023-08-19 19:30:43 +09:00
mackysoft 5a3dd69e59 Delete csproj 2023-08-17 23:54:35 +09:00
github-actions[bot] d25349977a feat: Update package.json to 1.1.8 2023-08-17 14:21:24 +00:00
Makihiro 4ac262c995 Merge pull request #32 from mackysoft/fix/multi-editing-error
Fix multi editing error
2023-08-17 22:15:56 +09:00
mackysoft 435001a8d0 Fix multi editing error 2023-08-17 22:15:28 +09:00
Makihiro 0d4f46d45e Merge pull request #31 from mackysoft/update-unity
Update unity
2023-08-17 22:13:54 +09:00
mackysoft fe88d3a81d Update csproj 2023-08-17 22:13:38 +09:00
mackysoft 82cbdc86ce Merge branch 'main' into update-unity 2023-08-17 22:13:09 +09:00
mackysoft e870b650cc Update Unity from 2021.3.13f1 to 2021.3.29f1 2023-08-17 22:09:39 +09:00
mackysoft 38807c78da Update packages 2023-08-17 22:09:19 +09:00
Makihiro 763f5882d6 Merge pull request #25 from Repiteo/UpdateGitignore
Implement updated gitignore format
2023-01-25 17:17:08 +09:00
Thaddeus Crews 0896ea2938 Implement updated gitignore format
• Remove redundant AssetStoreTools rule, as there's a section that can be uncommented that achieves the same result
• Readd .csproj and .sln to ignore index, remove corresponding files from repo as they should be autogenerated
• Ensure that autogenerated vscode folder is ignored
2023-01-21 11:52:19 -06:00
mackysoft c047245e0a Update packages 2022-11-12 00:37:56 +09:00
mackysoft 1bbd9a1f4c Update Unity from 2020.3.24f1 to 2021.3.13f1 2022-11-12 00:36:14 +09:00
github-actions[bot] aedc9ba824 feat: Update package.json to 1.1.7 2022-08-30 14:10:03 +00:00
Makihiro ac191b642d Merge pull request #22 from yellowisher/improve/force_nesting
Force nesting when there is any sub menu in AddTypeMenu attribute.
2022-08-30 23:01:10 +09:00
Makihiro a89eb6bb87 Merge pull request #23 from yellowisher/improve/name_as_tie_breaker
Use menu name or type name as tie breaker.
2022-08-26 18:49:29 +09:00
yellowisher 04920fadb7 Use menu name or type name as tie breaker. 2022-08-25 00:00:59 +09:00
yellowisher 1f76157be0 Force nesting when there is any sub menu in AddTypeMenu attribute. 2022-08-25 00:00:26 +09:00
Makihiro 367bf2065c Update README.md 2022-05-05 00:08:44 +09:00
Makihiro d221744fff Update README.md 2022-04-13 22:24:15 +09:00
github-actions[bot] ed7e30f8ae feat: Update package.json to 1.1.6 2022-04-11 11:46:10 +00:00
mackysoft 9b8a61429b Delete Samples~.meta 2022-04-11 20:39:17 +09:00
45 changed files with 1472 additions and 4304 deletions
+1 -1
View File
@@ -12,6 +12,6 @@ body:
- type: textarea
id: feature-description
attributes:
label: Feature destription
label: Feature description
validations:
required: true
@@ -12,6 +12,6 @@ body:
- type: textarea
id: improvement-description
attributes:
label: Improvement destription
label: Improvement description
validations:
required: true
+8 -4
View File
@@ -14,7 +14,7 @@ jobs:
steps:
# Checkout
- name: Checkout repository
uses: actions/checkout@v2
uses: actions/checkout@v4
with:
lfs: true
@@ -28,14 +28,18 @@ jobs:
# Build
- name: Build .unitypackage
uses: game-ci/unity-builder@v2
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
unityVersion: 2020.3.8f1
unityVersion: 2021.3.29f1
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
# Upload
- name: Upload .unitypackage
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v4
with:
name: Unity Package
path: Build
+11 -9
View File
@@ -18,7 +18,7 @@ jobs:
outputs:
sha: ${{ steps.commit.outputs.sha }}
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v4
- name: Output package.json (Before)
run: cat ${{ env.TARGET_FILE}}
@@ -61,22 +61,24 @@ jobs:
needs: [update-packagejson]
strategy:
matrix:
unity: ["2020.3.8f1"]
unity: ["2021.3.29f1"]
include:
- unityVersion: 2020.3.8f1
license: UNITY_LICENSE_2020
- unityVersion: 2021.3.29f1
license: UNITY_LICENSE
runs-on: ubuntu-latest
timeout-minutes: 15
steps:
- run: echo ${{ needs.update-packagejson.outputs.sha }}
- uses: actions/checkout@v2
- uses: actions/checkout@v4
with:
ref: ${{ needs.update-packagejson.outputs.sha }}
- name: Export unitypackage
uses: game-ci/unity-builder@v2
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets[matrix.license] }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: .
unityVersion: ${{ matrix.unityVersion }}
@@ -95,7 +97,7 @@ jobs:
working-directory: .
# Store artifacts.
- uses: actions/upload-artifact@v2
- uses: actions/upload-artifact@v4
with:
name: SerializeReference-Extensions.unitypackage
path: ./Build/SerializeReference-Extensions.unitypackage
@@ -117,7 +119,7 @@ jobs:
prerelease: false
# Download(All) Artifacts to current directory
- uses: actions/download-artifact@v2
- uses: actions/download-artifact@v4
# Upload to Releases(unitypackage)
- uses: actions/upload-release-asset@v1
+10 -7
View File
@@ -1,6 +1,6 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
@@ -14,11 +14,11 @@
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
@@ -32,7 +32,9 @@
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
@@ -55,7 +57,9 @@ sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.app
# Crashlytics generated file
crashlytics-build.properties
@@ -67,9 +71,8 @@ crashlytics-build.properties
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Asset Store Tools
/[Aa]ssets/[Aa]ssetStoreTools.meta
/[Aa]ssets/[Aa]ssetStoreTools/
# Visual Studio Code directory
.vscode/
# Plugins
/[Aa]ssets/[Pp]lugins.meta
-728
View File
@@ -1,728 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>UNITY_2020_3_24;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
<PropertyGroup>
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<UnityProjectGenerator>Package</UnityProjectGenerator>
<UnityProjectGeneratorVersion>2.0.12</UnityProjectGeneratorVersion>
<UnityProjectType>Editor:5</UnityProjectType>
<UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
<UnityVersion>2020.3.24f1</UnityVersion>
</PropertyGroup>
<ItemGroup>
<Compile Include="Assets\PackageTools\Editor\UnityPackageExporter.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AIModule">
<HintPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: ca9acc9f5f84c144280dddaeb432eb82
guid: 1fa875a00fbff0347b96e37e1dc81575
folderAsset: yes
DefaultImporter:
externalObjects: {}
+129
View File
@@ -0,0 +1,129 @@
using System.Collections.Generic;
using System;
using UnityEditor;
using UnityEngine;
[Serializable]
public abstract class Food
{
public string name;
public float kcal;
}
[Serializable]
public class Apple : Food
{
public Apple ()
{
name = "Apple";
kcal = 100f;
}
}
[Serializable]
public class Peach : Food
{
public Peach ()
{
name = "Peach";
kcal = 100f;
}
}
[Serializable]
public class Grape : Food
{
public Grape ()
{
name = "Grape";
kcal = 100f;
}
}
[Serializable]
[HideInTypeMenu]
public class Banana : Food
{
public Banana ()
{
name = "Banana";
kcal = 100f;
}
}
public class Example : MonoBehaviour
{
[SerializeReference]
public Food food1 = new Apple();
[SerializeReference]
public Food food2 = new Peach();
[SerializeReference]
public Food food3 = new Grape();
[SerializeReference, SubclassSelector]
public Food foodOne = new Apple();
[SerializeReference, SubclassSelector]
public Food foodTwo = new Peach();
// UseToStringAsLabel support on UNITY_2021_3_OR_NEWER
[SerializeReference, SubclassSelector(UseToStringAsLabel = true)]
public Food foodThree = new Grape();
[SerializeReference]
public List<Food> foodsOne = new List<Food>
{
new Apple(),
new Peach(),
new Grape()
};
[SerializeReference, SubclassSelector]
public List<Food> foodsTwo = new List<Food>
{
new Apple(),
new Peach(),
new Grape()
};
}
#if UNITY_EDITOR
/// These classes are in a folder named "Editor" in the project
[CustomPropertyDrawer(typeof(Peach), true)]
public class PeachDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.PropertyField(position, property.FindPropertyRelative("name"));
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(position, property.FindPropertyRelative("kcal"));
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 1;
}
}
[CustomPropertyDrawer(typeof(Apple), true)]
public class AppleDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.LabelField(position, "I'm an apple!");
}
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
{
return EditorGUIUtility.singleLineHeight;
}
}
#endif
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using System;
using System.Collections.Generic;
using UnityEngine;
public interface IActor { }
public interface IStandardActor : IActor { }
public interface INetworkActor : IActor { }
public interface IContravarianceAction<in T> where T : IActor {
void DoAction (T actor);
}
public interface ICovarianceAction<out T> where T : IActor
{
T Actor { get; }
}
public interface IActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor> { }
public interface IStandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor> { }
public interface INetworkActorAction : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor> { }
[Serializable]
public sealed class StandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor>
{
public void DoAction (IStandardActor actor)
{
}
public IStandardActor Actor => null;
}
[Serializable]
public sealed class ActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor>
{
public void DoAction (IActor actor)
{
}
public IActor Actor => null;
}
[Serializable]
public abstract class BaseAction<T> : IContravarianceAction<T>, ICovarianceAction<T> where T : IActor
{
public void DoAction (T actor) {
}
public T Actor => default;
}
[Serializable]
public sealed class DerivedAction1 : BaseAction<IActor> { }
[Serializable]
public sealed class DerivedAction2 : BaseAction<INetworkActor> { }
[Serializable]
public sealed class DerivedAction3 : BaseAction<IStandardActor> { }
[Serializable]
public sealed class NetworkActorAction1 : INetworkActorAction
{
public void DoAction (INetworkActor actor)
{
}
public INetworkActor Actor => null;
}
[Serializable]
public sealed class NetworkActorAction2 : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor>
{
public void DoAction (INetworkActor actor)
{
}
public INetworkActor Actor => null;
}
[Serializable]
public sealed class NetworkActorAction3 : IContravarianceAction<IActor>, ICovarianceAction<IActor>
{
public void DoAction (IActor actor)
{
}
public IActor Actor => null;
}
public class Example_Generics : MonoBehaviour
{
[SerializeReference, SubclassSelector]
public List<IContravarianceAction<INetworkActor>> contravarianceActions = new List<IContravarianceAction<INetworkActor>>();
[SerializeReference, SubclassSelector]
public List<ICovarianceAction<INetworkActor>> covarianceActions = new List<ICovarianceAction<INetworkActor>>();
}
+11
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#if UNITY_2019_3_OR_NEWER
using System;
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
@@ -44,6 +43,11 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
if (splittedTypePath.Length <= 1) {
continue;
}
// If they explicitly want sub category, let them do.
if (TypeMenuUtility.GetAttribute(type) != null) {
isSingleNamespace = false;
break;
}
for (int k = 0;(splittedTypePath.Length - 1) > k;k++) {
string ns = namespaces[k];
if (ns == null) {
@@ -54,6 +58,10 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
break;
}
}
if (!isSingleNamespace) {
break;
}
}
// Add type items.
@@ -129,4 +137,3 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
}
}
#endif
@@ -12,9 +12,7 @@
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"UNITY_2019_3_OR_NEWER"
],
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
@@ -0,0 +1,107 @@
// NOTE: managedReferenceValue getter is available only in Unity 2021.3 or later.
#if UNITY_2021_3_OR_NEWER
using System;
using UnityEditor;
using UnityEngine;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class ManagedReferenceContextualPropertyMenu
{
const string kCopiedPropertyPathKey = "SerializeReferenceExtensions.CopiedPropertyPath";
const string kClipboardKey = "SerializeReferenceExtensions.CopyAndPasteProperty";
static readonly GUIContent kPasteContent = new GUIContent("Paste Property");
static readonly GUIContent kNewInstanceContent = new GUIContent("New Instance");
static readonly GUIContent kResetAndNewInstanceContent = new GUIContent("Reset and New Instance");
[InitializeOnLoadMethod]
static void Initialize ()
{
EditorApplication.contextualPropertyMenu += OnContextualPropertyMenu;
}
static void OnContextualPropertyMenu (GenericMenu menu, SerializedProperty property)
{
if (property.propertyType == SerializedPropertyType.ManagedReference)
{
// NOTE: When the callback function is called, the SerializedProperty is rewritten to the property that was being moused over at the time,
// so a new SerializedProperty instance must be created.
SerializedProperty clonedProperty = property.Copy();
menu.AddItem(new GUIContent($"Copy \"{property.propertyPath}\" property"), false, Copy, clonedProperty);
string copiedPropertyPath = SessionState.GetString(kCopiedPropertyPathKey, string.Empty);
if (!string.IsNullOrEmpty(copiedPropertyPath))
{
menu.AddItem(new GUIContent($"Paste \"{copiedPropertyPath}\" property"), false, Paste, clonedProperty);
}
else
{
menu.AddDisabledItem(kPasteContent);
}
menu.AddSeparator("");
bool hasInstance = clonedProperty.managedReferenceValue != null;
if (hasInstance)
{
menu.AddItem(kNewInstanceContent, false, NewInstance, clonedProperty);
menu.AddItem(kResetAndNewInstanceContent, false, ResetAndNewInstance, clonedProperty);
}
else
{
menu.AddDisabledItem(kNewInstanceContent);
menu.AddDisabledItem(kResetAndNewInstanceContent);
}
}
}
static void Copy (object customData)
{
SerializedProperty property = (SerializedProperty)customData;
string json = JsonUtility.ToJson(property.managedReferenceValue);
SessionState.SetString(kCopiedPropertyPathKey, property.propertyPath);
SessionState.SetString(kClipboardKey, json);
}
static void Paste (object customData)
{
SerializedProperty property = (SerializedProperty)customData;
string json = SessionState.GetString(kClipboardKey, string.Empty);
if (string.IsNullOrEmpty(json))
{
return;
}
Undo.RecordObject(property.serializedObject.targetObject, "Paste Property");
JsonUtility.FromJsonOverwrite(json, property.managedReferenceValue);
property.serializedObject.ApplyModifiedProperties();
}
static void NewInstance (object customData)
{
SerializedProperty property = (SerializedProperty)customData;
string json = JsonUtility.ToJson(property.managedReferenceValue);
Undo.RecordObject(property.serializedObject.targetObject, "New Instance");
property.managedReferenceValue = JsonUtility.FromJson(json, property.managedReferenceValue.GetType());
property.serializedObject.ApplyModifiedProperties();
Debug.Log($"Create new instance of \"{property.propertyPath}\".");
}
static void ResetAndNewInstance (object customData)
{
SerializedProperty property = (SerializedProperty)customData;
Undo.RecordObject(property.serializedObject.targetObject, "Reset and New Instance");
property.managedReferenceValue = Activator.CreateInstance(property.managedReferenceValue.GetType());
property.serializedObject.ApplyModifiedProperties();
Debug.Log($"Reset property and created new instance of \"{property.propertyPath}\".");
}
}
}
#endif
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 734d3eb8da4785b49919aea6db62d877
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,18 +1,42 @@
#if UNITY_2019_3_OR_NEWER
using System;
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
namespace MackySoft.SerializeReferenceExtensions.Editor {
public static class ManagedReferenceUtility {
public static object SetManagedReference (this SerializedProperty property,Type type) {
object obj = (type != null) ? Activator.CreateInstance(type) : null;
property.managedReferenceValue = obj;
return obj;
object result = null;
#if UNITY_2021_3_OR_NEWER
// NOTE: managedReferenceValue getter is available only in Unity 2021.3 or later.
if ((type != null) && (property.managedReferenceValue != null))
{
// Restore an previous values from json.
string json = JsonUtility.ToJson(property.managedReferenceValue);
result = JsonUtility.FromJson(json, type);
}
#endif
if (result == null)
{
result = (type != null) ? Activator.CreateInstance(type) : null;
}
property.managedReferenceValue = result;
return result;
}
public static Type GetType (string typeName) {
if (string.IsNullOrEmpty(typeName))
{
return null;
}
int splitIndex = typeName.IndexOf(' ');
var assembly = Assembly.Load(typeName.Substring(0,splitIndex));
return assembly.GetType(typeName.Substring(splitIndex + 1));
@@ -20,4 +44,3 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
}
}
#endif
@@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class PropertyDrawerCache
{
static readonly Dictionary<Type, PropertyDrawer> s_Caches = new Dictionary<Type, PropertyDrawer>();
public static bool TryGetPropertyDrawer (Type type,out PropertyDrawer drawer)
{
if (!s_Caches.TryGetValue(type,out drawer))
{
Type drawerType = GetCustomPropertyDrawerType(type);
drawer = (drawerType != null) ? (PropertyDrawer)Activator.CreateInstance(drawerType) : null;
s_Caches.Add(type, drawer);
}
return (drawer != null);
}
static Type GetCustomPropertyDrawerType (Type type)
{
Type[] interfaceTypes = type.GetInterfaces();
var types = TypeCache.GetTypesWithAttribute<CustomPropertyDrawer>();
foreach (Type drawerType in types)
{
var customPropertyDrawerAttributes = drawerType.GetCustomAttributes(typeof(CustomPropertyDrawer), true);
foreach (CustomPropertyDrawer customPropertyDrawer in customPropertyDrawerAttributes)
{
var field = customPropertyDrawer.GetType().GetField("m_Type", BindingFlags.NonPublic | BindingFlags.Instance);
if (field != null)
{
var fieldType = field.GetValue(customPropertyDrawer) as Type;
if (fieldType != null)
{
if (fieldType == type)
{
return drawerType;
}
// If the property drawer also allows for being applied to child classes, check if they match
var useForChildrenField = customPropertyDrawer.GetType().GetField("m_UseForChildren", BindingFlags.NonPublic | BindingFlags.Instance);
if (useForChildrenField != null)
{
object useForChildrenValue = useForChildrenField.GetValue(customPropertyDrawer);
if (useForChildrenValue is bool && (bool)useForChildrenValue)
{
// Check interfaces
if (Array.Exists(interfaceTypes, interfaceType => interfaceType == fieldType))
{
return drawerType;
}
// Check derived types
Type baseType = type.BaseType;
while (baseType != null)
{
if (baseType == fieldType)
{
return drawerType;
}
baseType = baseType.BaseType;
}
}
}
}
}
}
}
return null;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 075fe3cc9403a8947bc325d8515e9a69
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,29 @@
using System.Collections.Generic;
using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class SerializedPropertyExtensions
{
public static IEnumerable<SerializedProperty> GetChildProperties (this SerializedProperty parent, int depth = 1)
{
parent = parent.Copy();
int depthOfParent = parent.depth;
var enumerator = parent.GetEnumerator();
while (enumerator.MoveNext())
{
if (enumerator.Current is not SerializedProperty childProperty)
{
continue;
}
if (childProperty.depth > (depthOfParent + depth))
{
continue;
}
yield return childProperty.Copy();
}
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b934aeca38cb7a24cabd6047fe0e298a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,12 +1,12 @@
#if UNITY_2019_3_OR_NEWER
using System;
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
namespace MackySoft.SerializeReferenceExtensions.Editor {
namespace MackySoft.SerializeReferenceExtensions.Editor
{
[CustomPropertyDrawer(typeof(SubclassSelectorAttribute))]
public class SubclassSelectorDrawer : PropertyDrawer {
@@ -21,7 +21,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
}
const int k_MaxTypePopupLineCount = 13;
static readonly Type k_UnityObjectType = typeof(UnityEngine.Object);
static readonly GUIContent k_NullDisplayName = new GUIContent(TypeMenuUtility.k_NullDisplayName);
static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference.");
@@ -30,31 +30,118 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
SerializedProperty m_TargetProperty;
public override void OnGUI (Rect position,SerializedProperty property,GUIContent label) {
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
if (property.propertyType == SerializedPropertyType.ManagedReference) {
// Draw the subclass selector popup.
Rect popupPosition = new Rect(position);
popupPosition.width -= EditorGUIUtility.labelWidth;
popupPosition.x += EditorGUIUtility.labelWidth;
popupPosition.height = EditorGUIUtility.singleLineHeight;
if (property.propertyType == SerializedPropertyType.ManagedReference)
{
// Render label first to avoid label overlap for lists
Rect foldoutLabelRect = new Rect(position);
foldoutLabelRect.height = EditorGUIUtility.singleLineHeight;
if (EditorGUI.DropdownButton(popupPosition,GetTypeName(property),FocusType.Keyboard)) {
// NOTE: IndentedRect should be disabled as it causes extra indentation.
//foldoutLabelRect = EditorGUI.IndentedRect(foldoutLabelRect);
Rect popupPosition = EditorGUI.PrefixLabel(foldoutLabelRect, label);
#if UNITY_2021_3_OR_NEWER
// Override the label text with the ToString() of the managed reference.
var subclassSelectorAttribute = (SubclassSelectorAttribute)attribute;
if (subclassSelectorAttribute.UseToStringAsLabel && !property.hasMultipleDifferentValues)
{
object managedReferenceValue = property.managedReferenceValue;
if (managedReferenceValue != null)
{
label.text = managedReferenceValue.ToString();
}
}
#endif
// Draw the subclass selector popup.
if (EditorGUI.DropdownButton(popupPosition, GetTypeName(property), FocusType.Keyboard))
{
TypePopupCache popup = GetTypePopup(property);
m_TargetProperty = property;
popup.TypePopup.Show(popupPosition);
}
// Draw the managed reference property.
EditorGUI.PropertyField(position,property,label,true);
} else {
// Draw the foldout.
if (!string.IsNullOrEmpty(property.managedReferenceFullTypename))
{
Rect foldoutRect = new Rect(position);
foldoutRect.height = EditorGUIUtility.singleLineHeight;
#if UNITY_2022_2_OR_NEWER && !UNITY_6000_0_OR_NEWER
// NOTE: Position x must be adjusted.
// FIXME: Is there a more essential solution...?
// The most promising is UI Toolkit, but it is currently unable to reproduce all of SubclassSelector features. (Complete provision of contextual menu, e.g.)
// 2021.3: No adjustment
// 2022.1: No adjustment
// 2022.2: Adjustment required
// 2022.3: Adjustment required
// 2023.1: Adjustment required
// 2023.2: Adjustment required
// 6000.0: No adjustment
foldoutRect.x -= 12;
#endif
property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, GUIContent.none, true);
}
// Draw property if expanded.
if (property.isExpanded)
{
using (new EditorGUI.IndentLevelScope())
{
// Check if a custom property drawer exists for this type.
PropertyDrawer customDrawer = GetCustomPropertyDrawer(property);
if (customDrawer != null)
{
// Draw the property with custom property drawer.
Rect indentedRect = position;
float foldoutDifference = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
indentedRect.height = customDrawer.GetPropertyHeight(property, label);
indentedRect.y += foldoutDifference;
customDrawer.OnGUI(indentedRect, property, label);
}
else
{
// Draw the properties of the child elements.
// NOTE: In the following code, since the foldout layout isn't working properly, I'll iterate through the properties of the child elements myself.
// EditorGUI.PropertyField(position, property, GUIContent.none, true);
Rect childPosition = position;
childPosition.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
foreach (SerializedProperty childProperty in property.GetChildProperties())
{
float height = EditorGUI.GetPropertyHeight(childProperty, new GUIContent(childProperty.displayName, childProperty.tooltip), true);
childPosition.height = height;
EditorGUI.PropertyField(childPosition, childProperty, true);
childPosition.y += height + EditorGUIUtility.standardVerticalSpacing;
}
}
}
}
}
else
{
EditorGUI.LabelField(position, label, k_IsNotManagedReferenceLabel);
}
EditorGUI.EndProperty();
}
PropertyDrawer GetCustomPropertyDrawer (SerializedProperty property)
{
Type propertyType = ManagedReferenceUtility.GetType(property.managedReferenceFullTypename);
if (propertyType != null && PropertyDrawerCache.TryGetPropertyDrawer(propertyType, out PropertyDrawer drawer))
{
return drawer;
}
return null;
}
TypePopupCache GetTypePopup (SerializedProperty property) {
// Cache this string. This property internally call Assembly.GetName, which result in a large allocation.
string managedReferenceFieldTypename = property.managedReferenceFieldTypename;
@@ -64,22 +151,23 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
var popup = new AdvancedTypePopup(
TypeCache.GetTypesDerivedFrom(baseType).Append(baseType).Where(p =>
(p.IsPublic || p.IsNestedPublic) &&
!p.IsAbstract &&
!p.IsGenericType &&
!k_UnityObjectType.IsAssignableFrom(p) &&
Attribute.IsDefined(p,typeof(SerializableAttribute))
),
TypeSearch.GetTypes(baseType),
k_MaxTypePopupLineCount,
state
);
popup.OnItemSelected += item => {
Type type = item.Type;
object obj = m_TargetProperty.SetManagedReference(type);
m_TargetProperty.isExpanded = (obj != null);
m_TargetProperty.serializedObject.ApplyModifiedProperties();
m_TargetProperty.serializedObject.Update();
// Apply changes to individual serialized objects.
foreach (var targetObject in m_TargetProperty.serializedObject.targetObjects) {
SerializedObject individualObject = new SerializedObject(targetObject);
SerializedProperty individualProperty = individualObject.FindProperty(m_TargetProperty.propertyPath);
object obj = individualProperty.SetManagedReference(type);
individualProperty.isExpanded = (obj != null);
individualObject.ApplyModifiedProperties();
individualObject.Update();
}
};
result = new TypePopupCache(popup, state);
@@ -120,9 +208,16 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
}
public override float GetPropertyHeight (SerializedProperty property,GUIContent label) {
return EditorGUI.GetPropertyHeight(property,true);
PropertyDrawer customDrawer = GetCustomPropertyDrawer(property);
if (customDrawer != null)
{
return property.isExpanded ? EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing + customDrawer.GetPropertyHeight(property,label):EditorGUIUtility.singleLineHeight;
}
else
{
return property.isExpanded ? EditorGUI.GetPropertyHeight(property,true) : EditorGUIUtility.singleLineHeight;
}
}
}
}
#endif
@@ -1,9 +1,10 @@
#if UNITY_2019_3_OR_NEWER
using System;
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
namespace MackySoft.SerializeReferenceExtensions.Editor {
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class TypeMenuUtility {
public const string k_NullDisplayName = "<null>";
@@ -32,9 +33,13 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
return -999;
}
return GetAttribute(type)?.Order ?? 0;
}).ThenBy(type => {
if (type == null) {
return null;
}
return GetAttribute(type)?.MenuName ?? type.Name;
});
}
}
}
#endif
@@ -0,0 +1,142 @@
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using System.Reflection;
namespace MackySoft.SerializeReferenceExtensions.Editor
{
public static class TypeSearch
{
#if UNITY_2023_2_OR_NEWER
static readonly Dictionary<Type, List<Type>> m_TypeCache = new Dictionary<Type, List<Type>>();
#endif
public static IEnumerable<Type> GetTypes (Type baseType)
{
#if UNITY_2023_2_OR_NEWER
// NOTE: This is a generics solution for Unity 2023.2 and later.
// 2023.2 because SerializeReference supports generic type instances and because the behaviour is stable.
if (baseType.IsGenericType)
{
return GetTypesWithGeneric(baseType);
}
else
{
return GetTypesUsingTypeCache(baseType);
}
#else
return GetTypesUsingTypeCache(baseType);
#endif
}
static IEnumerable<Type> GetTypesUsingTypeCache (Type baseType)
{
return TypeCache.GetTypesDerivedFrom(baseType)
.Append(baseType)
.Where(IsValidType);
}
#if UNITY_2023_2_OR_NEWER
static IEnumerable<Type> GetTypesWithGeneric (Type baseType)
{
if (m_TypeCache.TryGetValue(baseType, out List<Type> result))
{
return result;
}
result = new List<Type>();
Type genericTypeDefinition = null;
Type[] targetTypeArguments = null;
Type[] genericTypeParameters = null;
if (baseType.IsGenericType)
{
genericTypeDefinition = baseType.GetGenericTypeDefinition();
targetTypeArguments = baseType.GetGenericArguments();
genericTypeParameters = genericTypeDefinition.GetGenericArguments();
}
else
{
genericTypeDefinition = baseType;
targetTypeArguments = Type.EmptyTypes;
genericTypeParameters = Type.EmptyTypes;
}
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetTypes())
.Where(IsValidType);
foreach (Type type in types)
{
Type[] interfaceTypes = type.GetInterfaces();
foreach (Type interfaceType in interfaceTypes)
{
if (!interfaceType.IsGenericType || interfaceType.GetGenericTypeDefinition() != genericTypeDefinition)
{
continue;
}
Type[] sourceTypeArguments = interfaceType.GetGenericArguments();
bool allParametersMatch = true;
for (int i = 0; i < genericTypeParameters.Length; i++)
{
var variance = genericTypeParameters[i].GenericParameterAttributes & GenericParameterAttributes.VarianceMask;
Type sourceTypeArgument = sourceTypeArguments[i];
Type targetTypeArgument = targetTypeArguments[i];
if (variance == GenericParameterAttributes.Contravariant)
{
if (!sourceTypeArgument.IsAssignableFrom(targetTypeArgument))
{
allParametersMatch = false;
break;
}
}
else if (variance == GenericParameterAttributes.Covariant)
{
if (!targetTypeArgument.IsAssignableFrom(sourceTypeArgument))
{
allParametersMatch = false;
break;
}
}
else
{
if (sourceTypeArgument != targetTypeArgument)
{
allParametersMatch = false;
break;
}
}
}
if (allParametersMatch)
{
result.Add(type);
break;
}
}
}
m_TypeCache.Add(baseType, result);
return result;
}
#endif
static bool IsValidType (Type type)
{
return
(type.IsPublic || type.IsNestedPublic || type.IsNestedPrivate) &&
!type.IsAbstract &&
!type.IsGenericType &&
!typeof(UnityEngine.Object).IsAssignableFrom(type) &&
Attribute.IsDefined(type, typeof(SerializableAttribute)) &&
!Attribute.IsDefined(type, typeof(HideInTypeMenuAttribute));
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5ea24172520aa2646954c1d246e7ba5d
@@ -1,6 +1,4 @@
#if UNITY_2019_3_OR_NEWER
using System;
using System;
/// <summary>
/// An attribute that overrides the name of the type displayed in the SubclassSelector popup.
@@ -35,4 +33,3 @@ public sealed class AddTypeMenuAttribute : Attribute {
}
}
#endif
@@ -0,0 +1,9 @@
using System;
/// <summary>
/// An attribute that hides the type in the SubclassSelector.
/// </summary>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface, AllowMultiple = false, Inherited = false)]
public sealed class HideInTypeMenuAttribute : Attribute {
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9f48f5d86a108b94a9c26381f5ce678c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -8,9 +8,7 @@
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [
"UNITY_2019_3_OR_NEWER"
],
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}
@@ -1,12 +1,16 @@
#if UNITY_2019_3_OR_NEWER
using System;
using System;
using UnityEngine;
/// <summary>
/// Attribute to specify the type of the field serialized by the SerializeReference attribute in the inspector.
/// </summary>
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
public sealed class SubclassSelectorAttribute : PropertyAttribute {
public sealed class SubclassSelectorAttribute : PropertyAttribute
{
#if UNITY_2021_3_OR_NEWER
// NOTE: Use managedReferenceValue getter to invoke instance method in SubclassSelectorDrawer.
public bool UseToStringAsLabel { get; set; }
#endif
}
#endif
@@ -1,8 +1,9 @@
{
"name": "com.mackysoft.serializereference-extensions",
"displayName": "SerializeReference Extensions",
"version": "1.1.5",
"unity": "2019.4",
"author": { "name": "MackySoft", "url": "https://github.com/mackysoft" },
"version": "1.6.1",
"unity": "2021.3",
"description": "Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.",
"keywords": [ "SerializeReference", "Editor" ],
"license": "MIT",
@@ -1,692 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
<CscToolPath>C:\Program Files\Unity\Hub\Editor\2020.3.24f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
<CscToolExe>unity_csc.bat</CscToolExe>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{D1920D53-66A8-7BB7-4FB5-7CA468A92179}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>MackySoft.SerializeReferenceExtensions.Editor</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\Bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2020_3_24;UNITY_2020_3;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER;NET_STANDARD_2_0</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
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"com.unity.test-framework": "1.1.1"
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.12",
"version": "2.0.22",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -36,30 +26,14 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.4",
"version": "1.2.5",
"depth": 0,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "2.0.0",
"depth": 1,
"source": "registry",
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"url": "https://packages.unity.com"
},
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},
"com.unity.test-framework": {
"version": "1.1.29",
"version": "1.1.33",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -69,36 +43,6 @@
},
"url": "https://packages.unity.com"
},
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"version": "3.0.6",
"depth": 0,
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},
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"com.unity.modules.imgui": "1.0.0"
}
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"version": "1.0.0",
"depth": 0,
+4 -1
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@@ -4,5 +4,8 @@
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path: Assets/Example/Example.unity
guid: edbf6cf086198fc4dbd84a5a8d648144
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+35
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View File
+29 -5
View File
@@ -1,8 +1,6 @@
# Unity SerializeReferenceExtensions
[![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml)
[![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases)
[![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
[![Build](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml/badge.svg)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/actions/workflows/build.yaml) [![Release](https://img.shields.io/github/v/release/mackysoft/Unity-SerializeReferenceExtensions)](https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases) [![openupm](https://img.shields.io/npm/v/com.mackysoft.serializereference-extensions?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.mackysoft.serializereference-extensions/)
**Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).**
@@ -17,9 +15,20 @@ The `SubclassSelector` attribute allows you to easily set subclasses of those ab
- Easily set subclass by popup.
- **[New]** Type finding by fuzzy finder.
- **[New]** Override the type name and path by the `AddTypeMenu` attribute.
- **[New]** Available `CustomPropertyDrawer` for subclasses.
- **[New]** Restore values of previous object from JSON when subclass is changed. (required Unity 2021.3 or later)
- **[New]** Copy & Paste the subclass properties. (required Unity 2021.3 or later)
- **[New]** Clear & reset the subclass properties. (required Unity 2021.3 or later)
- **[New]** Covariance / Contravariance support. (required Unity 2023.2 or later)
> See below for the reason for the limitation of versions less than Unity 2021.3.
>
> https://blog.unity.com/engine-platform/serializereference-improvements-in-unity-2021-lts
## 📥 Installation
#### Install via `.unitypackage`
Download any version from releases.
Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases
@@ -28,10 +37,17 @@ Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releas
Or, you can add this package by opening PackageManager and entering
`https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions`
```
https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions
```
from the `Add package from git URL` option.
If you are specifying a version, enter `#{VERSION}` at the end, as shown below.
```
https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions#1.1.9
```
#### Install via Open UPM
@@ -124,7 +140,7 @@ public struct StructCommand : ICommand {
The `SubclassSelector` attribute supports types that meet the following conditions.
- Public
- Public or nested private
- Not abstract
- Not generic
- Not unity object
@@ -146,3 +162,11 @@ Also, [this thread](https://forum.unity.com/threads/serializereference-data-loss
#### References
- https://forum.unity.com/threads/serializereference-data-loss-when-class-name-is-changed.736874/
- https://issuetracker.unity3d.com/issues/serializereference-serialized-reference-data-lost-when-the-class-name-is-refactored
# <a id="help-and-contribute" href="#help-and-contribute"> ✉ Help & Contribute </a>
I welcome feature requests and bug reports in [issues](https://github.com/mackysoft/XPool/issues) and [pull requests](https://github.com/mackysoft/XPool/pulls).
If you feel that my works are worthwhile, I would greatly appreciate it if you could sponsor me.
GitHub Sponsors: https://github.com/sponsors/mackysoft
-32
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