Compare commits
86 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 362b9add50 | |||
| 533b4e3f7f | |||
| 56d0834413 | |||
| c850467b6b | |||
| a3597f28e0 | |||
| 0bbb716864 | |||
| edbbe60a6b | |||
| 5ee76f7a92 | |||
| 25350f7036 | |||
| 105f461ba8 | |||
| 44a84ce266 | |||
| 343e2d1d54 | |||
| 3386bbbb93 | |||
| 7ae59bfab7 | |||
| 522393cd91 | |||
| e61a077f9c | |||
| 2dfbdc0405 | |||
| 60adb3e3d3 | |||
| 0b79cd7e40 | |||
| d9bc19329f | |||
| 6d39db142a | |||
| 97d028ef2a | |||
| 9df6eae13c | |||
| 8f4e361790 | |||
| 83b67afcc2 | |||
| 4cac61d3ed | |||
| 6269f7f67a | |||
| 63d2d94953 | |||
| 71fa059b0c | |||
| b7d76fb0c5 | |||
| 69943b46c8 | |||
| 66fc5ae911 | |||
| 1757747985 | |||
| 69f6e31cf1 | |||
| 3ffef8d1b2 | |||
| a9763b033d | |||
| 2b40c3d26e | |||
| f7c1017567 | |||
| 301cb4b12c | |||
| fe02e0fd1e | |||
| 05efde5001 | |||
| f275c468ec | |||
| c141acf129 | |||
| fdc0a286c8 | |||
| e5627b1caf | |||
| 5f54c254f3 | |||
| b8c11e7836 | |||
| f656cd0f12 | |||
| f69bfc6773 | |||
| 7f424c0f97 | |||
| 2934eea84e | |||
| f781ad7373 | |||
| e5a5157b3c | |||
| 69830f3583 | |||
| c9b5193e51 | |||
| a8bcece352 | |||
| 70f2cdaf16 | |||
| 97c4e632bc | |||
| 93d7e13f62 | |||
| f522e0f285 | |||
| d061f748b8 | |||
| afb3089943 | |||
| d2d5c8ed52 | |||
| 2455229944 | |||
| 6ae47efa1d | |||
| 343d930155 | |||
| 1e52b89dd2 | |||
| ba83546f0a | |||
| 15a627bd48 | |||
| e6f57ed763 | |||
| 59da3868b1 | |||
| 65b0076c95 | |||
| 360c800b25 | |||
| cdbc2daf21 | |||
| 5d43ced8cc | |||
| cdcbbedf21 | |||
| 23cb26b99b | |||
| 9a319eab39 | |||
| f2f150da79 | |||
| 6e1d1487da | |||
| 7a458add5d | |||
| 80b67bce51 | |||
| 396e4a2c30 | |||
| b3b65ee8e5 | |||
| 92c16eda3b | |||
| 5a3dd69e59 |
@@ -12,6 +12,6 @@ body:
|
|||||||
- type: textarea
|
- type: textarea
|
||||||
id: feature-description
|
id: feature-description
|
||||||
attributes:
|
attributes:
|
||||||
label: Feature destription
|
label: Feature description
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
@@ -12,6 +12,6 @@ body:
|
|||||||
- type: textarea
|
- type: textarea
|
||||||
id: improvement-description
|
id: improvement-description
|
||||||
attributes:
|
attributes:
|
||||||
label: Improvement destription
|
label: Improvement description
|
||||||
validations:
|
validations:
|
||||||
required: true
|
required: true
|
||||||
@@ -14,7 +14,7 @@ jobs:
|
|||||||
steps:
|
steps:
|
||||||
# Checkout
|
# Checkout
|
||||||
- name: Checkout repository
|
- name: Checkout repository
|
||||||
uses: actions/checkout@v2
|
uses: actions/checkout@v4
|
||||||
with:
|
with:
|
||||||
lfs: true
|
lfs: true
|
||||||
|
|
||||||
@@ -28,14 +28,18 @@ jobs:
|
|||||||
|
|
||||||
# Build
|
# Build
|
||||||
- name: Build .unitypackage
|
- name: Build .unitypackage
|
||||||
uses: game-ci/unity-builder@v2
|
uses: game-ci/unity-builder@v4
|
||||||
|
env:
|
||||||
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
with:
|
with:
|
||||||
unityVersion: 2020.3.8f1
|
unityVersion: 2021.3.29f1
|
||||||
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
|
buildMethod: MackySoft.PackageTools.Editor.UnityPackageExporter.Export
|
||||||
|
|
||||||
# Upload
|
# Upload
|
||||||
- name: Upload .unitypackage
|
- name: Upload .unitypackage
|
||||||
uses: actions/upload-artifact@v2
|
uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: Unity Package
|
name: Unity Package
|
||||||
path: Build
|
path: Build
|
||||||
@@ -18,7 +18,7 @@ jobs:
|
|||||||
outputs:
|
outputs:
|
||||||
sha: ${{ steps.commit.outputs.sha }}
|
sha: ${{ steps.commit.outputs.sha }}
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v4
|
||||||
- name: Output package.json (Before)
|
- name: Output package.json (Before)
|
||||||
run: cat ${{ env.TARGET_FILE}}
|
run: cat ${{ env.TARGET_FILE}}
|
||||||
|
|
||||||
@@ -61,22 +61,24 @@ jobs:
|
|||||||
needs: [update-packagejson]
|
needs: [update-packagejson]
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
unity: ["2020.3.8f1"]
|
unity: ["2021.3.29f1"]
|
||||||
include:
|
include:
|
||||||
- unityVersion: 2020.3.8f1
|
- unityVersion: 2021.3.29f1
|
||||||
license: UNITY_LICENSE_2020
|
license: UNITY_LICENSE
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
timeout-minutes: 15
|
timeout-minutes: 15
|
||||||
steps:
|
steps:
|
||||||
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
- run: echo ${{ needs.update-packagejson.outputs.sha }}
|
||||||
- uses: actions/checkout@v2
|
- uses: actions/checkout@v4
|
||||||
with:
|
with:
|
||||||
ref: ${{ needs.update-packagejson.outputs.sha }}
|
ref: ${{ needs.update-packagejson.outputs.sha }}
|
||||||
|
|
||||||
- name: Export unitypackage
|
- name: Export unitypackage
|
||||||
uses: game-ci/unity-builder@v2
|
uses: game-ci/unity-builder@v4
|
||||||
env:
|
env:
|
||||||
UNITY_LICENSE: ${{ secrets[matrix.license] }}
|
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
|
||||||
|
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
|
||||||
|
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
|
||||||
with:
|
with:
|
||||||
projectPath: .
|
projectPath: .
|
||||||
unityVersion: ${{ matrix.unityVersion }}
|
unityVersion: ${{ matrix.unityVersion }}
|
||||||
@@ -95,7 +97,7 @@ jobs:
|
|||||||
working-directory: .
|
working-directory: .
|
||||||
|
|
||||||
# Store artifacts.
|
# Store artifacts.
|
||||||
- uses: actions/upload-artifact@v2
|
- uses: actions/upload-artifact@v4
|
||||||
with:
|
with:
|
||||||
name: SerializeReference-Extensions.unitypackage
|
name: SerializeReference-Extensions.unitypackage
|
||||||
path: ./Build/SerializeReference-Extensions.unitypackage
|
path: ./Build/SerializeReference-Extensions.unitypackage
|
||||||
@@ -117,7 +119,7 @@ jobs:
|
|||||||
prerelease: false
|
prerelease: false
|
||||||
|
|
||||||
# Download(All) Artifacts to current directory
|
# Download(All) Artifacts to current directory
|
||||||
- uses: actions/download-artifact@v2
|
- uses: actions/download-artifact@v4
|
||||||
|
|
||||||
# Upload to Releases(unitypackage)
|
# Upload to Releases(unitypackage)
|
||||||
- uses: actions/upload-release-asset@v1
|
- uses: actions/upload-release-asset@v1
|
||||||
|
|||||||
@@ -1,730 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<LangVersion>9.0</LangVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
|
||||||
<RootNamespace></RootNamespace>
|
|
||||||
<ProjectGuid>{04F153C5-20D1-19B7-12B1-BC5B94BDF53A}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<BaseDirectory>.</BaseDirectory>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>UNITY_2021_3_29;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<NoConfig>true</NoConfig>
|
|
||||||
<NoStdLib>true</NoStdLib>
|
|
||||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
||||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
||||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
|
||||||
<UnityProjectGeneratorVersion>2.0.18</UnityProjectGeneratorVersion>
|
|
||||||
<UnityProjectType>Editor:5</UnityProjectType>
|
|
||||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
|
||||||
<UnityVersion>2021.3.29f1</UnityVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Assets\PackageTools\Editor\UnityPackageExporter.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ARModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GridModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.NVIDIAModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VRModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.WindModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.XRModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.Graphs">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="nunit.framework">
|
|
||||||
<HintPath>Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="mscorlib">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Core">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.Linq">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Numerics">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Numerics.Vectors">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Http">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.CSharp">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data.DataSetExtensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Drawing">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Transactions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="netstandard">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.AppContext">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Buffers">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.Concurrent">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.Specialized">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Annotations">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Console">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data.Common">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Process">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Drawing.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization.Calendars">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Pipes">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Expressions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Parallel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Queryable">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Memory">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Http.Rtc">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.NameResolution">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Ping">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Requests">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Security">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Sockets">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebSockets">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ObjectModel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.Reader">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.Writer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Handles">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Numerics">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Claims">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Principal">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.SecureString">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Duplex">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Http">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.NetTcp">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Security">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Overlapped">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Thread">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Timer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ValueTuple">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TestRunner">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.VSCode.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.VisualStudio.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Rider.Editor">
|
|
||||||
<HintPath>Library\ScriptAssemblies\Unity.Rider.Editor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.Editor.csproj">
|
|
||||||
<Project>{D1920D53-66A8-7BB7-4FB5-7CA468A92179}</Project>
|
|
||||||
<Name>MackySoft.SerializeReferenceExtensions.Editor</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.csproj">
|
|
||||||
<Project>{416A0403-CB55-36CC-5B0D-0D345FA05F49}</Project>
|
|
||||||
<Name>MackySoft.SerializeReferenceExtensions</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1fa875a00fbff0347b96e37e1dc81575
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,129 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public abstract class Food
|
||||||
|
{
|
||||||
|
public string name;
|
||||||
|
|
||||||
|
public float kcal;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Apple : Food
|
||||||
|
{
|
||||||
|
public Apple ()
|
||||||
|
{
|
||||||
|
name = "Apple";
|
||||||
|
kcal = 100f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Peach : Food
|
||||||
|
{
|
||||||
|
public Peach ()
|
||||||
|
{
|
||||||
|
name = "Peach";
|
||||||
|
kcal = 100f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class Grape : Food
|
||||||
|
{
|
||||||
|
public Grape ()
|
||||||
|
{
|
||||||
|
name = "Grape";
|
||||||
|
kcal = 100f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
[HideInTypeMenu]
|
||||||
|
public class Banana : Food
|
||||||
|
{
|
||||||
|
public Banana ()
|
||||||
|
{
|
||||||
|
name = "Banana";
|
||||||
|
kcal = 100f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Example : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeReference]
|
||||||
|
public Food food1 = new Apple();
|
||||||
|
|
||||||
|
[SerializeReference]
|
||||||
|
public Food food2 = new Peach();
|
||||||
|
|
||||||
|
[SerializeReference]
|
||||||
|
public Food food3 = new Grape();
|
||||||
|
|
||||||
|
[SerializeReference, SubclassSelector]
|
||||||
|
public Food foodOne = new Apple();
|
||||||
|
|
||||||
|
[SerializeReference, SubclassSelector]
|
||||||
|
public Food foodTwo = new Peach();
|
||||||
|
|
||||||
|
// UseToStringAsLabel support on UNITY_2021_3_OR_NEWER
|
||||||
|
[SerializeReference, SubclassSelector(UseToStringAsLabel = true)]
|
||||||
|
public Food foodThree = new Grape();
|
||||||
|
|
||||||
|
[SerializeReference]
|
||||||
|
public List<Food> foodsOne = new List<Food>
|
||||||
|
{
|
||||||
|
new Apple(),
|
||||||
|
new Peach(),
|
||||||
|
new Grape()
|
||||||
|
};
|
||||||
|
|
||||||
|
[SerializeReference, SubclassSelector]
|
||||||
|
public List<Food> foodsTwo = new List<Food>
|
||||||
|
{
|
||||||
|
new Apple(),
|
||||||
|
new Peach(),
|
||||||
|
new Grape()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
|
||||||
|
/// These classes are in a folder named "Editor" in the project
|
||||||
|
|
||||||
|
[CustomPropertyDrawer(typeof(Peach), true)]
|
||||||
|
public class PeachDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
position.height = EditorGUIUtility.singleLineHeight;
|
||||||
|
EditorGUI.PropertyField(position, property.FindPropertyRelative("name"));
|
||||||
|
|
||||||
|
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||||
|
EditorGUI.PropertyField(position, property.FindPropertyRelative("kcal"));
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[CustomPropertyDrawer(typeof(Apple), true)]
|
||||||
|
public class AppleDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
EditorGUI.LabelField(position, "I'm an apple!");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override float GetPropertyHeight (SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
return EditorGUIUtility.singleLineHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2be69d932204e464fb7da2e0d53eab25
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,498 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!29 &1
|
||||||
|
OcclusionCullingSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_OcclusionBakeSettings:
|
||||||
|
smallestOccluder: 5
|
||||||
|
smallestHole: 0.25
|
||||||
|
backfaceThreshold: 100
|
||||||
|
m_SceneGUID: 00000000000000000000000000000000
|
||||||
|
m_OcclusionCullingData: {fileID: 0}
|
||||||
|
--- !u!104 &2
|
||||||
|
RenderSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 10
|
||||||
|
m_Fog: 0
|
||||||
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
|
m_FogMode: 3
|
||||||
|
m_FogDensity: 0.01
|
||||||
|
m_LinearFogStart: 0
|
||||||
|
m_LinearFogEnd: 300
|
||||||
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||||
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||||
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||||
|
m_AmbientIntensity: 1
|
||||||
|
m_AmbientMode: 0
|
||||||
|
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||||
|
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_HaloStrength: 0.5
|
||||||
|
m_FlareStrength: 1
|
||||||
|
m_FlareFadeSpeed: 3
|
||||||
|
m_HaloTexture: {fileID: 0}
|
||||||
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_DefaultReflectionMode: 0
|
||||||
|
m_DefaultReflectionResolution: 128
|
||||||
|
m_ReflectionBounces: 1
|
||||||
|
m_ReflectionIntensity: 1
|
||||||
|
m_CustomReflection: {fileID: 0}
|
||||||
|
m_Sun: {fileID: 0}
|
||||||
|
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||||
|
m_UseRadianceAmbientProbe: 0
|
||||||
|
--- !u!157 &3
|
||||||
|
LightmapSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_GISettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_BounceScale: 1
|
||||||
|
m_IndirectOutputScale: 1
|
||||||
|
m_AlbedoBoost: 1
|
||||||
|
m_EnvironmentLightingMode: 0
|
||||||
|
m_EnableBakedLightmaps: 1
|
||||||
|
m_EnableRealtimeLightmaps: 0
|
||||||
|
m_LightmapEditorSettings:
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Resolution: 2
|
||||||
|
m_BakeResolution: 40
|
||||||
|
m_AtlasSize: 1024
|
||||||
|
m_AO: 0
|
||||||
|
m_AOMaxDistance: 1
|
||||||
|
m_CompAOExponent: 1
|
||||||
|
m_CompAOExponentDirect: 0
|
||||||
|
m_ExtractAmbientOcclusion: 0
|
||||||
|
m_Padding: 2
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_LightmapsBakeMode: 1
|
||||||
|
m_TextureCompression: 1
|
||||||
|
m_ReflectionCompression: 2
|
||||||
|
m_MixedBakeMode: 2
|
||||||
|
m_BakeBackend: 1
|
||||||
|
m_PVRSampling: 1
|
||||||
|
m_PVRDirectSampleCount: 32
|
||||||
|
m_PVRSampleCount: 512
|
||||||
|
m_PVRBounces: 2
|
||||||
|
m_PVREnvironmentSampleCount: 256
|
||||||
|
m_PVREnvironmentReferencePointCount: 2048
|
||||||
|
m_PVRFilteringMode: 1
|
||||||
|
m_PVRDenoiserTypeDirect: 1
|
||||||
|
m_PVRDenoiserTypeIndirect: 1
|
||||||
|
m_PVRDenoiserTypeAO: 1
|
||||||
|
m_PVRFilterTypeDirect: 0
|
||||||
|
m_PVRFilterTypeIndirect: 0
|
||||||
|
m_PVRFilterTypeAO: 0
|
||||||
|
m_PVREnvironmentMIS: 1
|
||||||
|
m_PVRCulling: 1
|
||||||
|
m_PVRFilteringGaussRadiusDirect: 1
|
||||||
|
m_PVRFilteringGaussRadiusIndirect: 5
|
||||||
|
m_PVRFilteringGaussRadiusAO: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||||
|
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||||
|
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||||
|
m_ExportTrainingData: 0
|
||||||
|
m_TrainingDataDestination: TrainingData
|
||||||
|
m_LightProbeSampleCountMultiplier: 4
|
||||||
|
m_LightingDataAsset: {fileID: 0}
|
||||||
|
m_LightingSettings: {fileID: 0}
|
||||||
|
--- !u!196 &4
|
||||||
|
NavMeshSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_BuildSettings:
|
||||||
|
serializedVersion: 3
|
||||||
|
agentTypeID: 0
|
||||||
|
agentRadius: 0.5
|
||||||
|
agentHeight: 2
|
||||||
|
agentSlope: 45
|
||||||
|
agentClimb: 0.4
|
||||||
|
ledgeDropHeight: 0
|
||||||
|
maxJumpAcrossDistance: 0
|
||||||
|
minRegionArea: 2
|
||||||
|
manualCellSize: 0
|
||||||
|
cellSize: 0.16666667
|
||||||
|
manualTileSize: 0
|
||||||
|
tileSize: 256
|
||||||
|
buildHeightMesh: 0
|
||||||
|
maxJobWorkers: 0
|
||||||
|
preserveTilesOutsideBounds: 0
|
||||||
|
debug:
|
||||||
|
m_Flags: 0
|
||||||
|
m_NavMeshData: {fileID: 0}
|
||||||
|
--- !u!1 &126803971
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 126803974}
|
||||||
|
- component: {fileID: 126803973}
|
||||||
|
- component: {fileID: 126803972}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Main Camera
|
||||||
|
m_TagString: MainCamera
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!81 &126803972
|
||||||
|
AudioListener:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 126803971}
|
||||||
|
m_Enabled: 1
|
||||||
|
--- !u!20 &126803973
|
||||||
|
Camera:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 126803971}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 2
|
||||||
|
m_ClearFlags: 1
|
||||||
|
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||||
|
m_projectionMatrixMode: 1
|
||||||
|
m_GateFitMode: 2
|
||||||
|
m_FOVAxisMode: 0
|
||||||
|
m_Iso: 200
|
||||||
|
m_ShutterSpeed: 0.005
|
||||||
|
m_Aperture: 16
|
||||||
|
m_FocusDistance: 10
|
||||||
|
m_FocalLength: 50
|
||||||
|
m_BladeCount: 5
|
||||||
|
m_Curvature: {x: 2, y: 11}
|
||||||
|
m_BarrelClipping: 0.25
|
||||||
|
m_Anamorphism: 0
|
||||||
|
m_SensorSize: {x: 36, y: 24}
|
||||||
|
m_LensShift: {x: 0, y: 0}
|
||||||
|
m_NormalizedViewPortRect:
|
||||||
|
serializedVersion: 2
|
||||||
|
x: 0
|
||||||
|
y: 0
|
||||||
|
width: 1
|
||||||
|
height: 1
|
||||||
|
near clip plane: 0.3
|
||||||
|
far clip plane: 1000
|
||||||
|
field of view: 60
|
||||||
|
orthographic: 0
|
||||||
|
orthographic size: 5
|
||||||
|
m_Depth: -1
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingPath: -1
|
||||||
|
m_TargetTexture: {fileID: 0}
|
||||||
|
m_TargetDisplay: 0
|
||||||
|
m_TargetEye: 3
|
||||||
|
m_HDR: 1
|
||||||
|
m_AllowMSAA: 1
|
||||||
|
m_AllowDynamicResolution: 0
|
||||||
|
m_ForceIntoRT: 0
|
||||||
|
m_OcclusionCulling: 1
|
||||||
|
m_StereoConvergence: 10
|
||||||
|
m_StereoSeparation: 0.022
|
||||||
|
--- !u!4 &126803974
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 126803971}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &586792171
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 586792173}
|
||||||
|
- component: {fileID: 586792172}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Example
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &586792172
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 586792171}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 2be69d932204e464fb7da2e0d53eab25, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
food1:
|
||||||
|
rid: 9020349853700980763
|
||||||
|
food2:
|
||||||
|
rid: 9020349853700980764
|
||||||
|
food3:
|
||||||
|
rid: 9020349853700980765
|
||||||
|
foodOne:
|
||||||
|
rid: 9020349853700980766
|
||||||
|
foodTwo:
|
||||||
|
rid: 9020349853700980767
|
||||||
|
foodThree:
|
||||||
|
rid: 9020349853700980768
|
||||||
|
foodsOne:
|
||||||
|
- rid: 9020349853700980769
|
||||||
|
- rid: 9020349853700980770
|
||||||
|
- rid: 9020349853700980771
|
||||||
|
foodsTwo:
|
||||||
|
- rid: 9020349853700980772
|
||||||
|
- rid: 9020349853700980773
|
||||||
|
- rid: 9020349853700980774
|
||||||
|
references:
|
||||||
|
version: 2
|
||||||
|
RefIds:
|
||||||
|
- rid: 9020349853700980763
|
||||||
|
type: {class: Apple, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Apple
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980764
|
||||||
|
type: {class: Peach, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Peach
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980765
|
||||||
|
type: {class: Grape, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Grape
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980766
|
||||||
|
type: {class: Apple, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Apple
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980767
|
||||||
|
type: {class: Peach, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Peach
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980768
|
||||||
|
type: {class: Grape, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Grape
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980769
|
||||||
|
type: {class: Apple, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Apple
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980770
|
||||||
|
type: {class: Peach, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Peach
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980771
|
||||||
|
type: {class: Grape, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Grape
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980772
|
||||||
|
type: {class: Apple, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Apple
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980773
|
||||||
|
type: {class: Peach, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Peach
|
||||||
|
kcal: 100
|
||||||
|
- rid: 9020349853700980774
|
||||||
|
type: {class: Grape, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
name: Grape
|
||||||
|
kcal: 100
|
||||||
|
--- !u!4 &586792173
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 586792171}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &994260143
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 994260145}
|
||||||
|
- component: {fileID: 994260144}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Example_Generics
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!114 &994260144
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 994260143}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: dff76005e1dfac84287448b12c4b160e, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
contravarianceActions:
|
||||||
|
- rid: 3354424774140624943
|
||||||
|
covarianceActions:
|
||||||
|
- rid: 3354424774140624944
|
||||||
|
references:
|
||||||
|
version: 2
|
||||||
|
RefIds:
|
||||||
|
- rid: 3354424774140624943
|
||||||
|
type: {class: DerivedAction1, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
- rid: 3354424774140624944
|
||||||
|
type: {class: NetworkActorAction1, ns: , asm: Assembly-CSharp}
|
||||||
|
data:
|
||||||
|
--- !u!4 &994260145
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 994260143}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1 &1127138992
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 1127138994}
|
||||||
|
- component: {fileID: 1127138993}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Directional Light
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!108 &1127138993
|
||||||
|
Light:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1127138992}
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 11
|
||||||
|
m_Type: 1
|
||||||
|
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||||
|
m_Intensity: 1
|
||||||
|
m_Range: 10
|
||||||
|
m_SpotAngle: 30
|
||||||
|
m_InnerSpotAngle: 21.80208
|
||||||
|
m_CookieSize: 10
|
||||||
|
m_Shadows:
|
||||||
|
m_Type: 2
|
||||||
|
m_Resolution: -1
|
||||||
|
m_CustomResolution: -1
|
||||||
|
m_Strength: 1
|
||||||
|
m_Bias: 0.05
|
||||||
|
m_NormalBias: 0.4
|
||||||
|
m_NearPlane: 0.2
|
||||||
|
m_CullingMatrixOverride:
|
||||||
|
e00: 1
|
||||||
|
e01: 0
|
||||||
|
e02: 0
|
||||||
|
e03: 0
|
||||||
|
e10: 0
|
||||||
|
e11: 1
|
||||||
|
e12: 0
|
||||||
|
e13: 0
|
||||||
|
e20: 0
|
||||||
|
e21: 0
|
||||||
|
e22: 1
|
||||||
|
e23: 0
|
||||||
|
e30: 0
|
||||||
|
e31: 0
|
||||||
|
e32: 0
|
||||||
|
e33: 1
|
||||||
|
m_UseCullingMatrixOverride: 0
|
||||||
|
m_Cookie: {fileID: 0}
|
||||||
|
m_DrawHalo: 0
|
||||||
|
m_Flare: {fileID: 0}
|
||||||
|
m_RenderMode: 0
|
||||||
|
m_CullingMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 4294967295
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_Lightmapping: 4
|
||||||
|
m_LightShadowCasterMode: 0
|
||||||
|
m_AreaSize: {x: 1, y: 1}
|
||||||
|
m_BounceIntensity: 1
|
||||||
|
m_ColorTemperature: 6570
|
||||||
|
m_UseColorTemperature: 0
|
||||||
|
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_UseBoundingSphereOverride: 0
|
||||||
|
m_UseViewFrustumForShadowCasterCull: 1
|
||||||
|
m_ShadowRadius: 0
|
||||||
|
m_ShadowAngle: 0
|
||||||
|
--- !u!4 &1127138994
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 1127138992}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||||
|
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||||
|
--- !u!1660057539 &9223372036854775807
|
||||||
|
SceneRoots:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Roots:
|
||||||
|
- {fileID: 126803974}
|
||||||
|
- {fileID: 1127138994}
|
||||||
|
- {fileID: 586792173}
|
||||||
|
- {fileID: 994260145}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edbf6cf086198fc4dbd84a5a8d648144
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,93 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public interface IActor { }
|
||||||
|
public interface IStandardActor : IActor { }
|
||||||
|
public interface INetworkActor : IActor { }
|
||||||
|
|
||||||
|
public interface IContravarianceAction<in T> where T : IActor {
|
||||||
|
void DoAction (T actor);
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface ICovarianceAction<out T> where T : IActor
|
||||||
|
{
|
||||||
|
T Actor { get; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public interface IActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor> { }
|
||||||
|
public interface IStandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor> { }
|
||||||
|
public interface INetworkActorAction : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor> { }
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class StandardActorAction : IContravarianceAction<IStandardActor>, ICovarianceAction<IStandardActor>
|
||||||
|
{
|
||||||
|
public void DoAction (IStandardActor actor)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public IStandardActor Actor => null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class ActorAction : IContravarianceAction<IActor>, ICovarianceAction<IActor>
|
||||||
|
{
|
||||||
|
public void DoAction (IActor actor)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public IActor Actor => null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public abstract class BaseAction<T> : IContravarianceAction<T>, ICovarianceAction<T> where T : IActor
|
||||||
|
{
|
||||||
|
public void DoAction (T actor) {
|
||||||
|
}
|
||||||
|
public T Actor => default;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class DerivedAction1 : BaseAction<IActor> { }
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class DerivedAction2 : BaseAction<INetworkActor> { }
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class DerivedAction3 : BaseAction<IStandardActor> { }
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class NetworkActorAction1 : INetworkActorAction
|
||||||
|
{
|
||||||
|
public void DoAction (INetworkActor actor)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public INetworkActor Actor => null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class NetworkActorAction2 : IContravarianceAction<INetworkActor>, ICovarianceAction<INetworkActor>
|
||||||
|
{
|
||||||
|
public void DoAction (INetworkActor actor)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public INetworkActor Actor => null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public sealed class NetworkActorAction3 : IContravarianceAction<IActor>, ICovarianceAction<IActor>
|
||||||
|
{
|
||||||
|
public void DoAction (IActor actor)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
public IActor Actor => null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Example_Generics : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeReference, SubclassSelector]
|
||||||
|
public List<IContravarianceAction<INetworkActor>> contravarianceActions = new List<IContravarianceAction<INetworkActor>>();
|
||||||
|
|
||||||
|
[SerializeReference, SubclassSelector]
|
||||||
|
public List<ICovarianceAction<INetworkActor>> covarianceActions = new List<ICovarianceAction<INetworkActor>>();
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dff76005e1dfac84287448b12c4b160e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
#if UNITY_2019_3_OR_NEWER
|
using System;
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -138,4 +137,3 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
+1
-3
@@ -12,9 +12,7 @@
|
|||||||
"overrideReferences": false,
|
"overrideReferences": false,
|
||||||
"precompiledReferences": [],
|
"precompiledReferences": [],
|
||||||
"autoReferenced": true,
|
"autoReferenced": true,
|
||||||
"defineConstraints": [
|
"defineConstraints": [],
|
||||||
"UNITY_2019_3_OR_NEWER"
|
|
||||||
],
|
|
||||||
"versionDefines": [],
|
"versionDefines": [],
|
||||||
"noEngineReferences": false
|
"noEngineReferences": false
|
||||||
}
|
}
|
||||||
+107
@@ -0,0 +1,107 @@
|
|||||||
|
// NOTE: managedReferenceValue getter is available only in Unity 2021.3 or later.
|
||||||
|
#if UNITY_2021_3_OR_NEWER
|
||||||
|
using System;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MackySoft.SerializeReferenceExtensions.Editor
|
||||||
|
{
|
||||||
|
public static class ManagedReferenceContextualPropertyMenu
|
||||||
|
{
|
||||||
|
|
||||||
|
const string kCopiedPropertyPathKey = "SerializeReferenceExtensions.CopiedPropertyPath";
|
||||||
|
const string kClipboardKey = "SerializeReferenceExtensions.CopyAndPasteProperty";
|
||||||
|
|
||||||
|
static readonly GUIContent kPasteContent = new GUIContent("Paste Property");
|
||||||
|
static readonly GUIContent kNewInstanceContent = new GUIContent("New Instance");
|
||||||
|
static readonly GUIContent kResetAndNewInstanceContent = new GUIContent("Reset and New Instance");
|
||||||
|
|
||||||
|
[InitializeOnLoadMethod]
|
||||||
|
static void Initialize ()
|
||||||
|
{
|
||||||
|
EditorApplication.contextualPropertyMenu += OnContextualPropertyMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void OnContextualPropertyMenu (GenericMenu menu, SerializedProperty property)
|
||||||
|
{
|
||||||
|
if (property.propertyType == SerializedPropertyType.ManagedReference)
|
||||||
|
{
|
||||||
|
// NOTE: When the callback function is called, the SerializedProperty is rewritten to the property that was being moused over at the time,
|
||||||
|
// so a new SerializedProperty instance must be created.
|
||||||
|
SerializedProperty clonedProperty = property.Copy();
|
||||||
|
|
||||||
|
menu.AddItem(new GUIContent($"Copy \"{property.propertyPath}\" property"), false, Copy, clonedProperty);
|
||||||
|
|
||||||
|
string copiedPropertyPath = SessionState.GetString(kCopiedPropertyPathKey, string.Empty);
|
||||||
|
if (!string.IsNullOrEmpty(copiedPropertyPath))
|
||||||
|
{
|
||||||
|
menu.AddItem(new GUIContent($"Paste \"{copiedPropertyPath}\" property"), false, Paste, clonedProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
menu.AddDisabledItem(kPasteContent);
|
||||||
|
}
|
||||||
|
|
||||||
|
menu.AddSeparator("");
|
||||||
|
|
||||||
|
bool hasInstance = clonedProperty.managedReferenceValue != null;
|
||||||
|
if (hasInstance)
|
||||||
|
{
|
||||||
|
menu.AddItem(kNewInstanceContent, false, NewInstance, clonedProperty);
|
||||||
|
menu.AddItem(kResetAndNewInstanceContent, false, ResetAndNewInstance, clonedProperty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
menu.AddDisabledItem(kNewInstanceContent);
|
||||||
|
menu.AddDisabledItem(kResetAndNewInstanceContent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Copy (object customData)
|
||||||
|
{
|
||||||
|
SerializedProperty property = (SerializedProperty)customData;
|
||||||
|
string json = JsonUtility.ToJson(property.managedReferenceValue);
|
||||||
|
SessionState.SetString(kCopiedPropertyPathKey, property.propertyPath);
|
||||||
|
SessionState.SetString(kClipboardKey, json);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void Paste (object customData)
|
||||||
|
{
|
||||||
|
SerializedProperty property = (SerializedProperty)customData;
|
||||||
|
string json = SessionState.GetString(kClipboardKey, string.Empty);
|
||||||
|
if (string.IsNullOrEmpty(json))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Undo.RecordObject(property.serializedObject.targetObject, "Paste Property");
|
||||||
|
JsonUtility.FromJsonOverwrite(json, property.managedReferenceValue);
|
||||||
|
property.serializedObject.ApplyModifiedProperties();
|
||||||
|
}
|
||||||
|
|
||||||
|
static void NewInstance (object customData)
|
||||||
|
{
|
||||||
|
SerializedProperty property = (SerializedProperty)customData;
|
||||||
|
string json = JsonUtility.ToJson(property.managedReferenceValue);
|
||||||
|
|
||||||
|
Undo.RecordObject(property.serializedObject.targetObject, "New Instance");
|
||||||
|
property.managedReferenceValue = JsonUtility.FromJson(json, property.managedReferenceValue.GetType());
|
||||||
|
property.serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
Debug.Log($"Create new instance of \"{property.propertyPath}\".");
|
||||||
|
}
|
||||||
|
|
||||||
|
static void ResetAndNewInstance (object customData)
|
||||||
|
{
|
||||||
|
SerializedProperty property = (SerializedProperty)customData;
|
||||||
|
|
||||||
|
Undo.RecordObject(property.serializedObject.targetObject, "Reset and New Instance");
|
||||||
|
property.managedReferenceValue = Activator.CreateInstance(property.managedReferenceValue.GetType());
|
||||||
|
property.serializedObject.ApplyModifiedProperties();
|
||||||
|
|
||||||
|
Debug.Log($"Reset property and created new instance of \"{property.propertyPath}\".");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 734d3eb8da4785b49919aea6db62d877
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+30
-7
@@ -1,18 +1,42 @@
|
|||||||
#if UNITY_2019_3_OR_NEWER
|
using System;
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace MackySoft.SerializeReferenceExtensions.Editor
|
||||||
|
{
|
||||||
|
|
||||||
namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|
||||||
public static class ManagedReferenceUtility {
|
public static class ManagedReferenceUtility {
|
||||||
|
|
||||||
public static object SetManagedReference (this SerializedProperty property,Type type) {
|
public static object SetManagedReference (this SerializedProperty property,Type type) {
|
||||||
object obj = (type != null) ? Activator.CreateInstance(type) : null;
|
object result = null;
|
||||||
property.managedReferenceValue = obj;
|
|
||||||
return obj;
|
#if UNITY_2021_3_OR_NEWER
|
||||||
|
// NOTE: managedReferenceValue getter is available only in Unity 2021.3 or later.
|
||||||
|
if ((type != null) && (property.managedReferenceValue != null))
|
||||||
|
{
|
||||||
|
// Restore an previous values from json.
|
||||||
|
string json = JsonUtility.ToJson(property.managedReferenceValue);
|
||||||
|
result = JsonUtility.FromJson(json, type);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (result == null)
|
||||||
|
{
|
||||||
|
result = (type != null) ? Activator.CreateInstance(type) : null;
|
||||||
|
}
|
||||||
|
|
||||||
|
property.managedReferenceValue = result;
|
||||||
|
return result;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Type GetType (string typeName) {
|
public static Type GetType (string typeName) {
|
||||||
|
if (string.IsNullOrEmpty(typeName))
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
int splitIndex = typeName.IndexOf(' ');
|
int splitIndex = typeName.IndexOf(' ');
|
||||||
var assembly = Assembly.Load(typeName.Substring(0,splitIndex));
|
var assembly = Assembly.Load(typeName.Substring(0,splitIndex));
|
||||||
return assembly.GetType(typeName.Substring(splitIndex + 1));
|
return assembly.GetType(typeName.Substring(splitIndex + 1));
|
||||||
@@ -20,4 +44,3 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,80 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace MackySoft.SerializeReferenceExtensions.Editor
|
||||||
|
{
|
||||||
|
public static class PropertyDrawerCache
|
||||||
|
{
|
||||||
|
|
||||||
|
static readonly Dictionary<Type, PropertyDrawer> s_Caches = new Dictionary<Type, PropertyDrawer>();
|
||||||
|
|
||||||
|
public static bool TryGetPropertyDrawer (Type type,out PropertyDrawer drawer)
|
||||||
|
{
|
||||||
|
if (!s_Caches.TryGetValue(type,out drawer))
|
||||||
|
{
|
||||||
|
Type drawerType = GetCustomPropertyDrawerType(type);
|
||||||
|
drawer = (drawerType != null) ? (PropertyDrawer)Activator.CreateInstance(drawerType) : null;
|
||||||
|
|
||||||
|
s_Caches.Add(type, drawer);
|
||||||
|
}
|
||||||
|
return (drawer != null);
|
||||||
|
}
|
||||||
|
|
||||||
|
static Type GetCustomPropertyDrawerType (Type type)
|
||||||
|
{
|
||||||
|
Type[] interfaceTypes = type.GetInterfaces();
|
||||||
|
|
||||||
|
var types = TypeCache.GetTypesWithAttribute<CustomPropertyDrawer>();
|
||||||
|
foreach (Type drawerType in types)
|
||||||
|
{
|
||||||
|
var customPropertyDrawerAttributes = drawerType.GetCustomAttributes(typeof(CustomPropertyDrawer), true);
|
||||||
|
foreach (CustomPropertyDrawer customPropertyDrawer in customPropertyDrawerAttributes)
|
||||||
|
{
|
||||||
|
var field = customPropertyDrawer.GetType().GetField("m_Type", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
|
if (field != null)
|
||||||
|
{
|
||||||
|
var fieldType = field.GetValue(customPropertyDrawer) as Type;
|
||||||
|
if (fieldType != null)
|
||||||
|
{
|
||||||
|
if (fieldType == type)
|
||||||
|
{
|
||||||
|
return drawerType;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the property drawer also allows for being applied to child classes, check if they match
|
||||||
|
var useForChildrenField = customPropertyDrawer.GetType().GetField("m_UseForChildren", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||||
|
if (useForChildrenField != null)
|
||||||
|
{
|
||||||
|
object useForChildrenValue = useForChildrenField.GetValue(customPropertyDrawer);
|
||||||
|
if (useForChildrenValue is bool && (bool)useForChildrenValue)
|
||||||
|
{
|
||||||
|
// Check interfaces
|
||||||
|
if (Array.Exists(interfaceTypes, interfaceType => interfaceType == fieldType))
|
||||||
|
{
|
||||||
|
return drawerType;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check derived types
|
||||||
|
Type baseType = type.BaseType;
|
||||||
|
while (baseType != null)
|
||||||
|
{
|
||||||
|
if (baseType == fieldType)
|
||||||
|
{
|
||||||
|
return drawerType;
|
||||||
|
}
|
||||||
|
|
||||||
|
baseType = baseType.BaseType;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 075fe3cc9403a8947bc325d8515e9a69
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+29
@@ -0,0 +1,29 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace MackySoft.SerializeReferenceExtensions.Editor
|
||||||
|
{
|
||||||
|
public static class SerializedPropertyExtensions
|
||||||
|
{
|
||||||
|
public static IEnumerable<SerializedProperty> GetChildProperties (this SerializedProperty parent, int depth = 1)
|
||||||
|
{
|
||||||
|
parent = parent.Copy();
|
||||||
|
|
||||||
|
int depthOfParent = parent.depth;
|
||||||
|
var enumerator = parent.GetEnumerator();
|
||||||
|
|
||||||
|
while (enumerator.MoveNext())
|
||||||
|
{
|
||||||
|
if (enumerator.Current is not SerializedProperty childProperty)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (childProperty.depth > (depthOfParent + depth))
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
yield return childProperty.Copy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b934aeca38cb7a24cabd6047fe0e298a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+110
-25
@@ -1,12 +1,12 @@
|
|||||||
#if UNITY_2019_3_OR_NEWER
|
using System;
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEditor.IMGUI.Controls;
|
using UnityEditor.IMGUI.Controls;
|
||||||
|
|
||||||
namespace MackySoft.SerializeReferenceExtensions.Editor {
|
namespace MackySoft.SerializeReferenceExtensions.Editor
|
||||||
|
{
|
||||||
|
|
||||||
[CustomPropertyDrawer(typeof(SubclassSelectorAttribute))]
|
[CustomPropertyDrawer(typeof(SubclassSelectorAttribute))]
|
||||||
public class SubclassSelectorDrawer : PropertyDrawer {
|
public class SubclassSelectorDrawer : PropertyDrawer {
|
||||||
@@ -21,7 +21,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const int k_MaxTypePopupLineCount = 13;
|
const int k_MaxTypePopupLineCount = 13;
|
||||||
static readonly Type k_UnityObjectType = typeof(UnityEngine.Object);
|
|
||||||
static readonly GUIContent k_NullDisplayName = new GUIContent(TypeMenuUtility.k_NullDisplayName);
|
static readonly GUIContent k_NullDisplayName = new GUIContent(TypeMenuUtility.k_NullDisplayName);
|
||||||
static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference.");
|
static readonly GUIContent k_IsNotManagedReferenceLabel = new GUIContent("The property type is not manage reference.");
|
||||||
|
|
||||||
@@ -30,31 +30,116 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
|
|
||||||
SerializedProperty m_TargetProperty;
|
SerializedProperty m_TargetProperty;
|
||||||
|
|
||||||
public override void OnGUI (Rect position,SerializedProperty property,GUIContent label) {
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
EditorGUI.BeginProperty(position, label, property);
|
EditorGUI.BeginProperty(position, label, property);
|
||||||
|
|
||||||
if (property.propertyType == SerializedPropertyType.ManagedReference) {
|
if (property.propertyType == SerializedPropertyType.ManagedReference)
|
||||||
// Draw the subclass selector popup.
|
{
|
||||||
Rect popupPosition = new Rect(position);
|
// Render label first to avoid label overlap for lists
|
||||||
popupPosition.width -= EditorGUIUtility.labelWidth;
|
Rect foldoutLabelRect = new Rect(position);
|
||||||
popupPosition.x += EditorGUIUtility.labelWidth;
|
foldoutLabelRect.height = EditorGUIUtility.singleLineHeight;
|
||||||
popupPosition.height = EditorGUIUtility.singleLineHeight;
|
foldoutLabelRect = EditorGUI.IndentedRect(foldoutLabelRect);
|
||||||
|
Rect popupPosition = EditorGUI.PrefixLabel(foldoutLabelRect, label);
|
||||||
|
|
||||||
if (EditorGUI.DropdownButton(popupPosition,GetTypeName(property),FocusType.Keyboard)) {
|
#if UNITY_2021_3_OR_NEWER
|
||||||
|
// Override the label text with the ToString() of the managed reference.
|
||||||
|
var subclassSelectorAttribute = (SubclassSelectorAttribute)attribute;
|
||||||
|
if (subclassSelectorAttribute.UseToStringAsLabel && !property.hasMultipleDifferentValues)
|
||||||
|
{
|
||||||
|
object managedReferenceValue = property.managedReferenceValue;
|
||||||
|
if (managedReferenceValue != null)
|
||||||
|
{
|
||||||
|
label.text = managedReferenceValue.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Draw the subclass selector popup.
|
||||||
|
if (EditorGUI.DropdownButton(popupPosition, GetTypeName(property), FocusType.Keyboard))
|
||||||
|
{
|
||||||
TypePopupCache popup = GetTypePopup(property);
|
TypePopupCache popup = GetTypePopup(property);
|
||||||
m_TargetProperty = property;
|
m_TargetProperty = property;
|
||||||
popup.TypePopup.Show(popupPosition);
|
popup.TypePopup.Show(popupPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Draw the managed reference property.
|
// Draw the foldout.
|
||||||
EditorGUI.PropertyField(position,property,label,true);
|
if (!string.IsNullOrEmpty(property.managedReferenceFullTypename))
|
||||||
} else {
|
{
|
||||||
|
Rect foldoutRect = new Rect(position);
|
||||||
|
foldoutRect.height = EditorGUIUtility.singleLineHeight;
|
||||||
|
|
||||||
|
#if UNITY_2022_2_OR_NEWER && !UNITY_6000_0_OR_NEWER
|
||||||
|
// NOTE: Position x must be adjusted.
|
||||||
|
// FIXME: Is there a more essential solution...?
|
||||||
|
// The most promising is UI Toolkit, but it is currently unable to reproduce all of SubclassSelector features. (Complete provision of contextual menu, e.g.)
|
||||||
|
// 2021.3: No adjustment
|
||||||
|
// 2022.1: No adjustment
|
||||||
|
// 2022.2: Adjustment required
|
||||||
|
// 2022.3: Adjustment required
|
||||||
|
// 2023.1: Adjustment required
|
||||||
|
// 2023.2: Adjustment required
|
||||||
|
// 6000.0: No adjustment
|
||||||
|
foldoutRect.x -= 12;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, GUIContent.none, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw property if expanded.
|
||||||
|
if (property.isExpanded)
|
||||||
|
{
|
||||||
|
using (new EditorGUI.IndentLevelScope())
|
||||||
|
{
|
||||||
|
// Check if a custom property drawer exists for this type.
|
||||||
|
PropertyDrawer customDrawer = GetCustomPropertyDrawer(property);
|
||||||
|
if (customDrawer != null)
|
||||||
|
{
|
||||||
|
// Draw the property with custom property drawer.
|
||||||
|
Rect indentedRect = position;
|
||||||
|
float foldoutDifference = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||||
|
indentedRect.height = customDrawer.GetPropertyHeight(property, label);
|
||||||
|
indentedRect.y += foldoutDifference;
|
||||||
|
customDrawer.OnGUI(indentedRect, property, label);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Draw the properties of the child elements.
|
||||||
|
// NOTE: In the following code, since the foldout layout isn't working properly, I'll iterate through the properties of the child elements myself.
|
||||||
|
// EditorGUI.PropertyField(position, property, GUIContent.none, true);
|
||||||
|
|
||||||
|
Rect childPosition = position;
|
||||||
|
childPosition.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||||
|
foreach (SerializedProperty childProperty in property.GetChildProperties())
|
||||||
|
{
|
||||||
|
float height = EditorGUI.GetPropertyHeight(childProperty, new GUIContent(childProperty.displayName, childProperty.tooltip), true);
|
||||||
|
childPosition.height = height;
|
||||||
|
EditorGUI.PropertyField(childPosition, childProperty, true);
|
||||||
|
|
||||||
|
childPosition.y += height + EditorGUIUtility.standardVerticalSpacing;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
EditorGUI.LabelField(position, label, k_IsNotManagedReferenceLabel);
|
EditorGUI.LabelField(position, label, k_IsNotManagedReferenceLabel);
|
||||||
}
|
}
|
||||||
|
|
||||||
EditorGUI.EndProperty();
|
EditorGUI.EndProperty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
PropertyDrawer GetCustomPropertyDrawer (SerializedProperty property)
|
||||||
|
{
|
||||||
|
Type propertyType = ManagedReferenceUtility.GetType(property.managedReferenceFullTypename);
|
||||||
|
if (propertyType != null && PropertyDrawerCache.TryGetPropertyDrawer(propertyType, out PropertyDrawer drawer))
|
||||||
|
{
|
||||||
|
return drawer;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
TypePopupCache GetTypePopup (SerializedProperty property) {
|
TypePopupCache GetTypePopup (SerializedProperty property) {
|
||||||
// Cache this string. This property internally call Assembly.GetName, which result in a large allocation.
|
// Cache this string. This property internally call Assembly.GetName, which result in a large allocation.
|
||||||
string managedReferenceFieldTypename = property.managedReferenceFieldTypename;
|
string managedReferenceFieldTypename = property.managedReferenceFieldTypename;
|
||||||
@@ -64,13 +149,7 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
|
|
||||||
Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
|
Type baseType = ManagedReferenceUtility.GetType(managedReferenceFieldTypename);
|
||||||
var popup = new AdvancedTypePopup(
|
var popup = new AdvancedTypePopup(
|
||||||
TypeCache.GetTypesDerivedFrom(baseType).Append(baseType).Where(p =>
|
TypeSearch.GetTypes(baseType),
|
||||||
(p.IsPublic || p.IsNestedPublic) &&
|
|
||||||
!p.IsAbstract &&
|
|
||||||
!p.IsGenericType &&
|
|
||||||
!k_UnityObjectType.IsAssignableFrom(p) &&
|
|
||||||
Attribute.IsDefined(p,typeof(SerializableAttribute))
|
|
||||||
),
|
|
||||||
k_MaxTypePopupLineCount,
|
k_MaxTypePopupLineCount,
|
||||||
state
|
state
|
||||||
);
|
);
|
||||||
@@ -81,7 +160,6 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
foreach (var targetObject in m_TargetProperty.serializedObject.targetObjects) {
|
foreach (var targetObject in m_TargetProperty.serializedObject.targetObjects) {
|
||||||
SerializedObject individualObject = new SerializedObject(targetObject);
|
SerializedObject individualObject = new SerializedObject(targetObject);
|
||||||
SerializedProperty individualProperty = individualObject.FindProperty(m_TargetProperty.propertyPath);
|
SerializedProperty individualProperty = individualObject.FindProperty(m_TargetProperty.propertyPath);
|
||||||
|
|
||||||
object obj = individualProperty.SetManagedReference(type);
|
object obj = individualProperty.SetManagedReference(type);
|
||||||
individualProperty.isExpanded = (obj != null);
|
individualProperty.isExpanded = (obj != null);
|
||||||
|
|
||||||
@@ -128,9 +206,16 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public override float GetPropertyHeight (SerializedProperty property,GUIContent label) {
|
public override float GetPropertyHeight (SerializedProperty property,GUIContent label) {
|
||||||
return EditorGUI.GetPropertyHeight(property,true);
|
PropertyDrawer customDrawer = GetCustomPropertyDrawer(property);
|
||||||
|
if (customDrawer != null)
|
||||||
|
{
|
||||||
|
return property.isExpanded ? EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing + customDrawer.GetPropertyHeight(property,label):EditorGUIUtility.singleLineHeight;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return property.isExpanded ? EditorGUI.GetPropertyHeight(property,true) : EditorGUIUtility.singleLineHeight;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
@@ -1,9 +1,10 @@
|
|||||||
#if UNITY_2019_3_OR_NEWER
|
using System;
|
||||||
using System;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
namespace MackySoft.SerializeReferenceExtensions.Editor {
|
namespace MackySoft.SerializeReferenceExtensions.Editor
|
||||||
|
{
|
||||||
public static class TypeMenuUtility {
|
public static class TypeMenuUtility {
|
||||||
|
|
||||||
public const string k_NullDisplayName = "<null>";
|
public const string k_NullDisplayName = "<null>";
|
||||||
@@ -42,4 +43,3 @@ namespace MackySoft.SerializeReferenceExtensions.Editor {
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,142 @@
|
|||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor;
|
||||||
|
using System.Reflection;
|
||||||
|
|
||||||
|
namespace MackySoft.SerializeReferenceExtensions.Editor
|
||||||
|
{
|
||||||
|
public static class TypeSearch
|
||||||
|
{
|
||||||
|
|
||||||
|
#if UNITY_2023_2_OR_NEWER
|
||||||
|
static readonly Dictionary<Type, List<Type>> m_TypeCache = new Dictionary<Type, List<Type>>();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
public static IEnumerable<Type> GetTypes (Type baseType)
|
||||||
|
{
|
||||||
|
#if UNITY_2023_2_OR_NEWER
|
||||||
|
// NOTE: This is a generics solution for Unity 2023.2 and later.
|
||||||
|
// 2023.2 because SerializeReference supports generic type instances and because the behaviour is stable.
|
||||||
|
if (baseType.IsGenericType)
|
||||||
|
{
|
||||||
|
return GetTypesWithGeneric(baseType);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return GetTypesUsingTypeCache(baseType);
|
||||||
|
}
|
||||||
|
#else
|
||||||
|
return GetTypesUsingTypeCache(baseType);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
static IEnumerable<Type> GetTypesUsingTypeCache (Type baseType)
|
||||||
|
{
|
||||||
|
return TypeCache.GetTypesDerivedFrom(baseType)
|
||||||
|
.Append(baseType)
|
||||||
|
.Where(IsValidType);
|
||||||
|
}
|
||||||
|
|
||||||
|
#if UNITY_2023_2_OR_NEWER
|
||||||
|
static IEnumerable<Type> GetTypesWithGeneric (Type baseType)
|
||||||
|
{
|
||||||
|
if (m_TypeCache.TryGetValue(baseType, out List<Type> result))
|
||||||
|
{
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
result = new List<Type>();
|
||||||
|
Type genericTypeDefinition = null;
|
||||||
|
Type[] targetTypeArguments = null;
|
||||||
|
Type[] genericTypeParameters = null;
|
||||||
|
|
||||||
|
if (baseType.IsGenericType)
|
||||||
|
{
|
||||||
|
genericTypeDefinition = baseType.GetGenericTypeDefinition();
|
||||||
|
targetTypeArguments = baseType.GetGenericArguments();
|
||||||
|
genericTypeParameters = genericTypeDefinition.GetGenericArguments();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
genericTypeDefinition = baseType;
|
||||||
|
targetTypeArguments = Type.EmptyTypes;
|
||||||
|
genericTypeParameters = Type.EmptyTypes;
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies()
|
||||||
|
.SelectMany(x => x.GetTypes())
|
||||||
|
.Where(IsValidType);
|
||||||
|
|
||||||
|
foreach (Type type in types)
|
||||||
|
{
|
||||||
|
Type[] interfaceTypes = type.GetInterfaces();
|
||||||
|
foreach (Type interfaceType in interfaceTypes)
|
||||||
|
{
|
||||||
|
if (!interfaceType.IsGenericType || interfaceType.GetGenericTypeDefinition() != genericTypeDefinition)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Type[] sourceTypeArguments = interfaceType.GetGenericArguments();
|
||||||
|
|
||||||
|
bool allParametersMatch = true;
|
||||||
|
|
||||||
|
for (int i = 0; i < genericTypeParameters.Length; i++)
|
||||||
|
{
|
||||||
|
var variance = genericTypeParameters[i].GenericParameterAttributes & GenericParameterAttributes.VarianceMask;
|
||||||
|
|
||||||
|
Type sourceTypeArgument = sourceTypeArguments[i];
|
||||||
|
Type targetTypeArgument = targetTypeArguments[i];
|
||||||
|
|
||||||
|
if (variance == GenericParameterAttributes.Contravariant)
|
||||||
|
{
|
||||||
|
if (!sourceTypeArgument.IsAssignableFrom(targetTypeArgument))
|
||||||
|
{
|
||||||
|
allParametersMatch = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (variance == GenericParameterAttributes.Covariant)
|
||||||
|
{
|
||||||
|
if (!targetTypeArgument.IsAssignableFrom(sourceTypeArgument))
|
||||||
|
{
|
||||||
|
allParametersMatch = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (sourceTypeArgument != targetTypeArgument)
|
||||||
|
{
|
||||||
|
allParametersMatch = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allParametersMatch)
|
||||||
|
{
|
||||||
|
result.Add(type);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
m_TypeCache.Add(baseType, result);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
static bool IsValidType (Type type)
|
||||||
|
{
|
||||||
|
return
|
||||||
|
(type.IsPublic || type.IsNestedPublic || type.IsNestedPrivate) &&
|
||||||
|
!type.IsAbstract &&
|
||||||
|
!type.IsGenericType &&
|
||||||
|
!typeof(UnityEngine.Object).IsAssignableFrom(type) &&
|
||||||
|
Attribute.IsDefined(type, typeof(SerializableAttribute)) &&
|
||||||
|
!Attribute.IsDefined(type, typeof(HideInTypeMenuAttribute));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5ea24172520aa2646954c1d246e7ba5d
|
||||||
+1
-4
@@ -1,6 +1,4 @@
|
|||||||
#if UNITY_2019_3_OR_NEWER
|
using System;
|
||||||
|
|
||||||
using System;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// An attribute that overrides the name of the type displayed in the SubclassSelector popup.
|
/// An attribute that overrides the name of the type displayed in the SubclassSelector popup.
|
||||||
@@ -35,4 +33,3 @@ public sealed class AddTypeMenuAttribute : Attribute {
|
|||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
+9
@@ -0,0 +1,9 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An attribute that hides the type in the SubclassSelector.
|
||||||
|
/// </summary>
|
||||||
|
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Interface, AllowMultiple = false, Inherited = false)]
|
||||||
|
public sealed class HideInTypeMenuAttribute : Attribute {
|
||||||
|
|
||||||
|
}
|
||||||
+11
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9f48f5d86a108b94a9c26381f5ce678c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
+1
-3
@@ -8,9 +8,7 @@
|
|||||||
"overrideReferences": false,
|
"overrideReferences": false,
|
||||||
"precompiledReferences": [],
|
"precompiledReferences": [],
|
||||||
"autoReferenced": true,
|
"autoReferenced": true,
|
||||||
"defineConstraints": [
|
"defineConstraints": [],
|
||||||
"UNITY_2019_3_OR_NEWER"
|
|
||||||
],
|
|
||||||
"versionDefines": [],
|
"versionDefines": [],
|
||||||
"noEngineReferences": false
|
"noEngineReferences": false
|
||||||
}
|
}
|
||||||
+8
-4
@@ -1,12 +1,16 @@
|
|||||||
#if UNITY_2019_3_OR_NEWER
|
using System;
|
||||||
using System;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Attribute to specify the type of the field serialized by the SerializeReference attribute in the inspector.
|
/// Attribute to specify the type of the field serialized by the SerializeReference attribute in the inspector.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
|
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)]
|
||||||
public sealed class SubclassSelectorAttribute : PropertyAttribute {
|
public sealed class SubclassSelectorAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
|
||||||
|
#if UNITY_2021_3_OR_NEWER
|
||||||
|
// NOTE: Use managedReferenceValue getter to invoke instance method in SubclassSelectorDrawer.
|
||||||
|
public bool UseToStringAsLabel { get; set; }
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
@@ -1,8 +1,9 @@
|
|||||||
{
|
{
|
||||||
"name": "com.mackysoft.serializereference-extensions",
|
"name": "com.mackysoft.serializereference-extensions",
|
||||||
"displayName": "SerializeReference Extensions",
|
"displayName": "SerializeReference Extensions",
|
||||||
"version": "1.1.8",
|
"author": { "name": "MackySoft", "url": "https://github.com/mackysoft" },
|
||||||
"unity": "2019.4",
|
"version": "1.6.0",
|
||||||
|
"unity": "2021.3",
|
||||||
"description": "Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.",
|
"description": "Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.",
|
||||||
"keywords": [ "SerializeReference", "Editor" ],
|
"keywords": [ "SerializeReference", "Editor" ],
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
|
|||||||
@@ -1,723 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<LangVersion>9.0</LangVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
|
||||||
<RootNamespace></RootNamespace>
|
|
||||||
<ProjectGuid>{D1920D53-66A8-7BB7-4FB5-7CA468A92179}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<AssemblyName>MackySoft.SerializeReferenceExtensions.Editor</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<BaseDirectory>.</BaseDirectory>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>UNITY_2021_3_29;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;NET_UNITY_4_8;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<NoConfig>true</NoConfig>
|
|
||||||
<NoStdLib>true</NoStdLib>
|
|
||||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
||||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
||||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
|
||||||
<UnityProjectGeneratorVersion>2.0.18</UnityProjectGeneratorVersion>
|
|
||||||
<UnityProjectType>Editor:5</UnityProjectType>
|
|
||||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
|
||||||
<UnityVersion>2021.3.29f1</UnityVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\SubclassSelectorDrawer.cs" />
|
|
||||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\TypeMenuUtility.cs" />
|
|
||||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\AdvancedTypePopup.cs" />
|
|
||||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\ManagedReferenceUtility.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Editor\MackySoft.SerializeReferenceExtensions.Editor.asmdef" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ARModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GridModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.NVIDIAModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.NVIDIAModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VRModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.WindModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.XRModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.Graphs">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="nunit.framework">
|
|
||||||
<HintPath>Library\PackageCache\com.unity.ext.nunit@1.0.6\net35\unity-custom\nunit.framework.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="mscorlib">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\mscorlib.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Core">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Core.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Runtime.Serialization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.Linq">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Xml.Linq.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Numerics">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Numerics.Vectors">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Numerics.Vectors.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Http">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Net.Http.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.CSharp">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Microsoft.CSharp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data.DataSetExtensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Data.DataSetExtensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Drawing">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Drawing.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.IO.Compression.FileSystem.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Transactions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.Transactions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\Microsoft.Win32.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="netstandard">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\netstandard.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.AppContext">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.AppContext.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Buffers">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Buffers.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.Concurrent">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Concurrent.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.NonGeneric.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.Specialized">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Collections.Specialized.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Annotations">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Annotations.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ComponentModel.TypeConverter.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Console">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Console.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data.Common">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Data.Common.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Contracts.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Debug.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Process">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Process.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.StackTrace.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.Tools.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Diagnostics.TraceSource.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Drawing.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Drawing.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Dynamic.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization.Calendars">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Calendars.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Globalization.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Compression.ZipFile.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.FileSystem.Watcher.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.IsolatedStorage.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.MemoryMappedFiles.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Pipes">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.Pipes.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Expressions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Expressions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Parallel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Parallel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Queryable">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Linq.Queryable.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Memory">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Memory.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Http.Rtc">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Http.Rtc.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.NameResolution">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NameResolution.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.NetworkInformation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Ping">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Ping.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Requests">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Requests.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Security">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Security.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Sockets">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.Sockets.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebHeaderCollection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.Client.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebSockets">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Net.WebSockets.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ObjectModel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ObjectModel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.DispatchProxy.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Emit.Lightweight.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Reflection.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.Reader">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Reader.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.ResourceManager.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.Writer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Resources.Writer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Handles">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Handles.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Numerics">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Numerics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Json.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.Serialization.Xml.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Claims">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Claims.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Csp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Principal">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.Principal.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.SecureString">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Security.SecureString.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Duplex">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Duplex.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Http">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Http.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.NetTcp">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.NetTcp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Security">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ServiceModel.Security.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.Encoding.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Text.RegularExpressions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Overlapped">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Overlapped.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Tasks.Parallel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Thread">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Thread.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.ThreadPool.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Timer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Threading.Timer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ValueTuple">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.ValueTuple.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TestRunner">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEngine.TestRunner.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TestRunner">
|
|
||||||
<HintPath>Library\ScriptAssemblies\UnityEditor.TestRunner.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ProjectReference Include="MackySoft.SerializeReferenceExtensions.csproj">
|
|
||||||
<Project>{416A0403-CB55-36CC-5B0D-0D345FA05F49}</Project>
|
|
||||||
<Name>MackySoft.SerializeReferenceExtensions</Name>
|
|
||||||
</ProjectReference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
||||||
@@ -1,689 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<PropertyGroup>
|
|
||||||
<LangVersion>9.0</LangVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
||||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
||||||
<ProductVersion>10.0.20506</ProductVersion>
|
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
|
||||||
<RootNamespace></RootNamespace>
|
|
||||||
<ProjectGuid>{416A0403-CB55-36CC-5B0D-0D345FA05F49}</ProjectGuid>
|
|
||||||
<OutputType>Library</OutputType>
|
|
||||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
||||||
<AssemblyName>MackySoft.SerializeReferenceExtensions</AssemblyName>
|
|
||||||
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
||||||
<FileAlignment>512</FileAlignment>
|
|
||||||
<BaseDirectory>.</BaseDirectory>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
||||||
<DebugSymbols>true</DebugSymbols>
|
|
||||||
<DebugType>full</DebugType>
|
|
||||||
<Optimize>false</Optimize>
|
|
||||||
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
|
||||||
<DefineConstants>UNITY_2021_3_29;UNITY_2021_3;UNITY_2021;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;UNITY_2020_3_OR_NEWER;UNITY_2021_1_OR_NEWER;UNITY_2021_2_OR_NEWER;UNITY_2021_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;ENABLE_MANAGED_UNITYTLS;INCLUDE_DYNAMIC_GI;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;ENABLE_ACCELERATOR_CLIENT_DEBUGGING;PLATFORM_STANDALONE;TEXTCORE_1_0_OR_NEWER;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_NVIDIA;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_STANDARD_2_0;NET_STANDARD;NET_STANDARD_2_1;NETSTANDARD;NETSTANDARD2_1;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;TEXTCORE_FONT_ENGINE_1_5_OR_NEWER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
||||||
<DebugType>pdbonly</DebugType>
|
|
||||||
<Optimize>true</Optimize>
|
|
||||||
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
||||||
<ErrorReport>prompt</ErrorReport>
|
|
||||||
<WarningLevel>4</WarningLevel>
|
|
||||||
<NoWarn>0169</NoWarn>
|
|
||||||
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<NoConfig>true</NoConfig>
|
|
||||||
<NoStdLib>true</NoStdLib>
|
|
||||||
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
||||||
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
||||||
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup>
|
|
||||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
||||||
<UnityProjectGenerator>Package</UnityProjectGenerator>
|
|
||||||
<UnityProjectGeneratorVersion>2.0.18</UnityProjectGeneratorVersion>
|
|
||||||
<UnityProjectType>Game:1</UnityProjectType>
|
|
||||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
|
||||||
<UnityVersion>2021.3.29f1</UnityVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Analyzer Include="C:\Program Files\Microsoft Visual Studio\2022\Community\Common7\IDE\Extensions\Microsoft\Visual Studio Tools for Unity\Analyzers\Microsoft.Unity.Analyzers.dll" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Runtime\AddTypeMenuAttribute.cs" />
|
|
||||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Runtime\SubclassSelectorAttribute.cs" />
|
|
||||||
<Compile Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Runtime\Example.cs" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<None Include="Assets\MackySoft\MackySoft.SerializeReferenceExtensions\Runtime\MackySoft.SerializeReferenceExtensions.asmdef" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ARModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ARModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AccessibilityModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AccessibilityModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AnimationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.AudioModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.AudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClothModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClothModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterInputModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterInputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CoreModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.CrashReportingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.CrashReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DSPGraphModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.DirectorModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.DirectorModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GameCenterModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GameCenterModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.GridModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.GridModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.HotReloadModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.HotReloadModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.IMGUIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.IMGUIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ImageConversionModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.InputLegacyModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.InputLegacyModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.LocalizationModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.LocalizationModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.Physics2DModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.Physics2DModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ProfilerModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.StreamingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.StreamingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubstanceModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubstanceModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.SubsystemsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.SubsystemsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TLSModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextCoreFontEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreFontEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextCoreTextEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextCoreTextEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TextRenderingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TextRenderingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TilemapModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.TilemapModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIElementsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UNETModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UNETModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UmbraModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UmbraModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityAnalyticsCommonModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityAnalyticsCommonModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityConnectModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityConnectModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityCurlModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityCurlModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VFXModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VFXModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VRModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VehiclesModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VehiclesModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VideoModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VideoModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.WindModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.WindModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.XRModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEngine.XRModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.CoreModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.CoreModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.DeviceSimulatorModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DeviceSimulatorModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.DiagnosticsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.DiagnosticsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.GraphViewModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.GraphViewModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.PackageManagerUIModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.PackageManagerUIModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.QuickSearchModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.QuickSearchModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.SceneTemplateModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.SceneTemplateModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TextCoreFontEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreFontEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.TextCoreTextEngineModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.TextCoreTextEngineModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIBuilderModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIBuilderModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIElementsModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UIServiceModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UIServiceModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEditor.UnityConnectModule">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\Managed\UnityEngine\UnityEditor.UnityConnectModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="netstandard">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\ref\2.1.0\netstandard.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Microsoft.Win32.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\Microsoft.Win32.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.AppContext">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.AppContext.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Buffers">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Buffers.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.Concurrent">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Concurrent.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.NonGeneric">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.NonGeneric.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Collections.Specialized">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Collections.Specialized.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.EventBasedAsync">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.EventBasedAsync.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.TypeConverter">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ComponentModel.TypeConverter.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Console">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Console.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data.Common">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Data.Common.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Contracts">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Contracts.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Debug">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Debug.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.FileVersionInfo">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.FileVersionInfo.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Process">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Process.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.StackTrace">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.StackTrace.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Tools">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tools.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.TraceSource">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.TraceSource.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Diagnostics.Tracing">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Diagnostics.Tracing.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Drawing.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Drawing.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Dynamic.Runtime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Dynamic.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization.Calendars">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Calendars.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Globalization.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Globalization.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression.ZipFile">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Compression.ZipFile.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.DriveInfo">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.DriveInfo.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.FileSystem.Watcher">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.FileSystem.Watcher.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.IsolatedStorage">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.IsolatedStorage.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.MemoryMappedFiles">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.MemoryMappedFiles.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Pipes">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.Pipes.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.UnmanagedMemoryStream">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.IO.UnmanagedMemoryStream.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Expressions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Expressions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Parallel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Parallel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Linq.Queryable">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Linq.Queryable.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Memory">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Memory.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Http">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Http.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.NameResolution">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NameResolution.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.NetworkInformation">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.NetworkInformation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Ping">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Ping.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Requests">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Requests.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Security">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Security.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.Sockets">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.Sockets.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebHeaderCollection">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebHeaderCollection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebSockets.Client">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.Client.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net.WebSockets">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Net.WebSockets.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Numerics.Vectors">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Numerics.Vectors.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ObjectModel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ObjectModel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.DispatchProxy">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.DispatchProxy.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit.ILGeneration">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.ILGeneration.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Emit.Lightweight">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Emit.Lightweight.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Reflection.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Reflection.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.Reader">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Reader.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.ResourceManager">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.ResourceManager.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Resources.Writer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Resources.Writer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Handles">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Handles.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Numerics">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Numerics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Json">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Json.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization.Xml">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Runtime.Serialization.Xml.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Claims">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Claims.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Csp">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Csp.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Encoding">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.Primitives">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.Primitives.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.Principal">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.Principal.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Security.SecureString">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Security.SecureString.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.Encoding.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.Encoding.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Text.RegularExpressions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Text.RegularExpressions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Overlapped">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Overlapped.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks.Extensions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Tasks.Parallel">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Tasks.Parallel.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Thread">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Thread.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.ThreadPool.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Threading.Timer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Threading.Timer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ValueTuple">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.ValueTuple.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.ReaderWriter.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XmlSerializer.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netstandard\System.Xml.XPath.XDocument.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="mscorlib">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\mscorlib.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ComponentModel.Composition">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Core">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Core.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Data">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Data.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Drawing">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Drawing.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.IO.Compression.FileSystem">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.IO.Compression.FileSystem.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Net">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Net.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Numerics">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Numerics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Runtime.Serialization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Runtime.Serialization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.ServiceModel.Web">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ServiceModel.Web.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Transactions">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Transactions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Web">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Web.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Windows">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Windows.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.Linq">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="System.Xml.Serialization">
|
|
||||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2021.3.29f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
||||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
|
||||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
||||||
Other similar extension points exist, see Microsoft.Common.targets.
|
|
||||||
<Target Name="BeforeBuild">
|
|
||||||
</Target>
|
|
||||||
<Target Name="AfterBuild">
|
|
||||||
</Target>
|
|
||||||
-->
|
|
||||||
</Project>
|
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ide.rider": "3.0.24",
|
"com.unity.ide.rider": "3.0.28",
|
||||||
"com.unity.ide.visualstudio": "2.0.18",
|
"com.unity.ide.visualstudio": "2.0.22",
|
||||||
"com.unity.ide.vscode": "1.2.5",
|
"com.unity.ide.vscode": "1.2.5",
|
||||||
"com.unity.test-framework": "1.1.33",
|
"com.unity.test-framework": "1.1.33",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.rider": {
|
"com.unity.ide.rider": {
|
||||||
"version": "3.0.24",
|
"version": "3.0.28",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -17,7 +17,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.18",
|
"version": "2.0.22",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
|
|||||||
@@ -4,5 +4,8 @@
|
|||||||
EditorBuildSettings:
|
EditorBuildSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes: []
|
m_Scenes:
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Example/Example.unity
|
||||||
|
guid: edbf6cf086198fc4dbd84a5a8d648144
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|||||||
@@ -15,9 +15,19 @@ The `SubclassSelector` attribute allows you to easily set subclasses of those ab
|
|||||||
- Easily set subclass by popup.
|
- Easily set subclass by popup.
|
||||||
- **[New]** Type finding by fuzzy finder.
|
- **[New]** Type finding by fuzzy finder.
|
||||||
- **[New]** Override the type name and path by the `AddTypeMenu` attribute.
|
- **[New]** Override the type name and path by the `AddTypeMenu` attribute.
|
||||||
|
- **[New]** Available `CustomPropertyDrawer` for subclasses.
|
||||||
|
- **[New]** Restore values of previous object from JSON when subclass is changed. (required Unity 2021.3 or later)
|
||||||
|
- **[New]** Copy & Paste the subclass properties. (required Unity 2021.3 or later)
|
||||||
|
- **[New]** Clear & reset the subclass properties. (required Unity 2021.3 or later)
|
||||||
|
|
||||||
|
> See below for the reason for the limitation of versions less than Unity 2021.3.
|
||||||
|
>
|
||||||
|
> https://blog.unity.com/engine-platform/serializereference-improvements-in-unity-2021-lts
|
||||||
|
|
||||||
## 📥 Installation
|
## 📥 Installation
|
||||||
|
|
||||||
|
#### Install via `.unitypackage`
|
||||||
|
|
||||||
Download any version from releases.
|
Download any version from releases.
|
||||||
|
|
||||||
Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases
|
Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releases
|
||||||
@@ -26,10 +36,17 @@ Releases: https://github.com/mackysoft/Unity-SerializeReferenceExtensions/releas
|
|||||||
|
|
||||||
Or, you can add this package by opening PackageManager and entering
|
Or, you can add this package by opening PackageManager and entering
|
||||||
|
|
||||||
`https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions`
|
```
|
||||||
|
https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions
|
||||||
|
```
|
||||||
|
|
||||||
from the `Add package from git URL` option.
|
from the `Add package from git URL` option.
|
||||||
|
|
||||||
|
If you are specifying a version, enter `#{VERSION}` at the end, as shown below.
|
||||||
|
|
||||||
|
```
|
||||||
|
https://github.com/mackysoft/Unity-SerializeReferenceExtensions.git?path=Assets/MackySoft/MackySoft.SerializeReferenceExtensions#1.1.9
|
||||||
|
```
|
||||||
|
|
||||||
#### Install via Open UPM
|
#### Install via Open UPM
|
||||||
|
|
||||||
@@ -122,7 +139,7 @@ public struct StructCommand : ICommand {
|
|||||||
|
|
||||||
The `SubclassSelector` attribute supports types that meet the following conditions.
|
The `SubclassSelector` attribute supports types that meet the following conditions.
|
||||||
|
|
||||||
- Public
|
- Public or nested private
|
||||||
- Not abstract
|
- Not abstract
|
||||||
- Not generic
|
- Not generic
|
||||||
- Not unity object
|
- Not unity object
|
||||||
|
|||||||
Reference in New Issue
Block a user