2021-04-06 01:30:04 +09:00

96 lines
2.1 KiB
Markdown

# Unity SerializeReferenceExtensions
**Inspired by [this post](https://qiita.com/tsukimi_neko/items/7922b2433ed4d8616cce).**
The `SerializeReference` attribute, added in Unity 2019.3, makes it possible to serialize references to interfaces and abstract classes.
The `SubclassSelector` attribute allows you to easily set subclasses of those abstract classes in the Editor that are serialized by `SerializeReference` attribute.
![SubclassSelector](https://user-images.githubusercontent.com/13536348/113597922-5d912500-9677-11eb-8faa-a33dabc60aa3.gif)
#### Features
- Easily set subclass by popup.
- **[New]** Type finding by fuzzy finder.
- **[New]** Override the type name and path by the `AddTypeMenu` attribute.
## 🔰 Usage
```cs
using System;
using UnityEngine;
public class Example : MonoBehaviour {
// The type that implements ICommand will be displayed in the popup.
[SerializeReference, SubclassSelector]
ICommand m_Command;
// Collection support
[SerializeReference, SubclassSelector]
ICommand[] m_Commands = Array.Empty<ICommand>();
void Start () {
m_Command?.Execute();
foreach (ICommand command in m_Commands) {
command?.Execute();
}
}
// Nested type support
[Serializable]
public class NestedCommand : ICommand {
public void Execute () {
Debug.Log("Execute NestedCommand");
}
}
}
public interface ICommand {
void Execute ();
}
[Serializable]
public class DebugCommand : ICommand {
[SerializeField]
string m_Message;
public void Execute () {
Debug.Log(m_Message);
}
}
[Serializable]
public class InstantiateCommand : ICommand {
[SerializeField]
GameObject m_Prefab;
public void Execute () {
UnityEngine.Object.Instantiate(m_Prefab,Vector3.zero,Quaternion.identity);
}
}
// Menu override support
[AddTypeMenu("Example/Add Type Menu Command")]
[Serializable]
public class AddTypeMenuCommand : ICommand {
public void Execute () {
Debug.Log("Execute AddTypeMenuCommand");
}
}
```
#### Supported Types
The `SubclassSelector` attribute supports types that meet the following conditions.
- Class
- Public
- Not abstract
- Not generic
- Not unity object
- Serializable attribute is applied.