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achivments
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8
Achievments.meta
Normal file
8
Achievments.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ff9bb206aea50d14997771b9a0cc2b04
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folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
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190
Achievments/Achievment.cs
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190
Achievments/Achievment.cs
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@ -0,0 +1,190 @@
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using NEG.Utils.Achievments.AchievmentTypes;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NEG.Utils.Achievments
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{
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/// <summary>
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/// Static utility for achievment managment
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/// </summary>
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public static class Achievment
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{
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public static AchievmentManager Instance
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{
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get
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{
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if (instance == null)
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{
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instance = AchievmentManager.Builder.FromLabeledConfig(ConfigLabel)
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.WithLabeledBackend(BackendLabel)
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.Build();
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}
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return instance;
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}
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}
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public static string BackendLabel
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{
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get => backendLabel;
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set
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{
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if(instance != null)
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{
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//Log + Quit helps debug builds
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Debug.LogError("Achievments - Cannot set backend label, Managed already created");
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Application.Quit(1);
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}
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if (backendLabel != null)
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{
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//Log + Quit helps debug builds
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Debug.LogError("Multiple AchievmentBackends enabled, this is not allowed");
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Application.Quit(1);
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}
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backendLabel = value;
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}
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}
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private static string backendLabel;
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/// <summary>
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/// You shouldn't have any reason to change this
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/// Used for tests.
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/// </summary>
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public static string ConfigLabel
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{
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private get => configLabel;
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set => configLabel = value;
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}
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/// <summary>
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/// You shouldn't have any reason to change this
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/// Used for tests.
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/// </summary>
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private static string configLabel = "Achivments";
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private static AchievmentManager instance;
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#region Achievment Manipulation (Sets, Gets)
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/// <summary>
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/// Returns if an achivment at a given id is completed
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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/// <seealso cref="AchievmentManager.IsCompleted(string)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id</remarks>
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public static bool IsCompleted(string id)
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{
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return Instance.IsCompleted(id);
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}
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#region Toggle
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/// <summary>
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/// Sets a <see cref="ToggleAchievmentData"/> as completed. <br/>
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/// </summary>
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/// <seealso cref="ToggleAchievmentDefinition"/>
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/// <seealso cref="AchievmentManager.SetToggleAchivment(string)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetToggleAchivment(string id)
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{
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return Instance.SetToggleAchivment(id);
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}
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/// <summary>
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/// Gets a completion state from a <see cref="ToggleAchievmentData"/>.<br/>
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/// </summary>
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/// <seealso cref="ToggleAchievmentDefinition"/>
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/// <seealso cref="AchievmentManager.GetToggleState(string)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool GetToggleState(string id)
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{
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return Instance.GetToggleState(id);
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}
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#endregion
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#region Int
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/// <summary>
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/// Sets progress of a given <see cref="IntAchievmentData"/> to <paramref name="progress"/> <br/>
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/// </summary>
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/// <seealso cref="IntAchievmentDefinition"/>
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/// <seealso cref="AchievmentManager.SetIntProgress(string, int)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetIntProgress(string id, int progress)
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{
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return Instance.SetIntProgress(id, progress);
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}
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/// <summary>
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/// Changes progress of a given <see cref="IntAchievmentData"/> by <paramref name="delta"/><br/>
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/// </summary>
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/// <seealso cref="IntAchievmentDefinition"/>\
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/// <seealso cref="AchievmentManager.ChangeIntProgress(string, int)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool ChangeIntProgress(string id, int delta)
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{
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return Instance.ChangeIntProgress(id, delta);
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}
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/// <summary>
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/// Gets current progress from a <see cref="IntAchievmentData"/>.<br/>
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/// </summary>
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/// <seealso cref="ToggleAchievmentDefinition"/>
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/// <seealso cref="AchievmentManager.GetIntProgress(string)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static int GetIntProgress(string id)
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{
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return Instance.GetIntProgress(id);
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}
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#endregion
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#region Float
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/// <summary>
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/// Sets progress of a given <see cref="FloatAchievmentData"/> to <paramref name="progress"/><br/>
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/// </summary>
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/// <seealso cref="FloatAchievmentDefinition"/>
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/// <seealso cref="AchievmentManager.SetFloatProgress(string, float)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool SetFloatProgress(string id, float progress)
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{
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return Instance.SetFloatProgress(id, progress);
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}
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/// <summary>
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/// Changes progress of a given <see cref="FloatAchievmentData"/> by <paramref name="delta"/><br/>
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/// </summary>
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/// <seealso cref="FloatAchievmentDefinition"/>
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/// <seealso cref="AchievmentManager.ChangeFloatProgress(string, float)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static bool ChangeFloatProgress(string id, float delta)
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{
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return Instance.ChangeFloatProgress(id, delta);
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}
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/// <summary>
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/// Gets current progress from a <see cref="FloatAchievmentData"/>.<br/>
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/// </summary>
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/// <seealso cref="FloatAchievmentDefinition"/>
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/// <seealso cref="AchievmentManager.GetFloatProgress(string)"/>
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/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
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public static float GetFloatProgress(string id)
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{
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return Instance.GetFloatProgress(id);
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}
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#endregion
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#endregion
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#region Test Api
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/// <summary>
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/// You shouldn't have any reason to use this <br/>
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/// Use at your own risk, may cause unexpected behaviour <br/>
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/// Used for tests
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/// </summary>
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public static void NullifyInstance()
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{
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instance = null;
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}
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#endregion
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}
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}
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11
Achievments/Achievment.cs.meta
Normal file
11
Achievments/Achievment.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
|
||||
guid: 696bafd4c06b0a8458f008103441ea7f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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||||
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|
||||
44
Achievments/AchievmentException.cs
Normal file
44
Achievments/AchievmentException.cs
Normal file
@ -0,0 +1,44 @@
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using JetBrains.Annotations;
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using System;
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namespace NEG.Utils.Achievments
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{
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public class AchievmentException : ApplicationException
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{
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/// <summary>
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/// Id of related achievment
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/// </summary>
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/// <seealso cref="AchievmentTypes.AchievmentData"/>
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/// <seealso cref="AchievmentTypes.AchievmentDefinition"/>
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public string Id { get; private set; }
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public AchievmentException(string message, string achievmentId) : base(message)
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{
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Id = achievmentId;
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}
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}
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public class AchievmentTypeException : AchievmentException
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{
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/// <summary>
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/// Expected achievment type under <see cref="AchievmentException.Id"/>
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/// </summary>
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/// <seealso cref="AchievmentTypes.AchievmentData"/>
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/// <seealso cref="AchievmentTypes.AchievmentDefinition"/>
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public Type Expected { get; private set; }
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/// <summary>
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/// Actual achievment type under <see cref="AchievmentException.Id"/>
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/// </summary>
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/// <seealso cref="AchievmentTypes.AchievmentData"/>
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/// <seealso cref="AchievmentTypes.AchievmentDefinition"/>
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public Type Actual { get; private set; }
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public AchievmentTypeException(string message, string achievmentId, Type expectedType, Type actualType) : base(message, achievmentId)
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{
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Expected = expectedType;
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Actual = actualType;
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}
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}
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||||
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||||
}
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11
Achievments/AchievmentException.cs.meta
Normal file
11
Achievments/AchievmentException.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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serializedVersion: 2
|
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defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
366
Achievments/AchievmentManager.cs
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366
Achievments/AchievmentManager.cs
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@ -0,0 +1,366 @@
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using System.Runtime.CompilerServices;
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using UnityEditor;
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namespace NEG.Utils.Achievments
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{
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using AchievmentTypes;
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public class AchievmentManager
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{
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public class Builder
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{
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public const string DefaultAchivmentsConfigLabel = "Achivments";
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private AchievmentManager manager = new AchievmentManager();
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private IAchievmentBackend backend;
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public static Builder FromDefaultConfig()
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{
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return FromLabeledConfig(DefaultAchivmentsConfigLabel);
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}
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public static Builder FromLabeledConfig(string label)
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{
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var builder = new Builder();
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var handle = Addressables.LoadAssetsAsync<IAchivmentManagerConfig>((IEnumerable)new string[] { label }, delegate { }, Addressables.MergeMode.Union, false);
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var configs = handle.WaitForCompletion();
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foreach (var config in configs)
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{
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config.Apply(builder);
|
||||
}
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||||
|
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foreach (var config in configs)
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{
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config.ApplyLast(builder);
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}
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Addressables.Release(handle);
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return builder;
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}
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public Builder WithDefinitionsFrom(AchievmentManagerConfig collection)
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{
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foreach (var def in collection.Achivments)
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{
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manager.RegisterAchivment(def);
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}
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return this;
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}
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public Builder WithLabeledBackend(string label)
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{
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var backendConfigHandle = Addressables.LoadAssetAsync<IAchievmentBackendConfig>(label);
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var backendConfig = backendConfigHandle.WaitForCompletion();
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WithBackend(backendConfig.ConstructBackend());
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Addressables.Release(backendConfigHandle);
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return this;
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}
|
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public Builder WithBackend(IAchievmentBackend backendIn)
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{
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if (backend != null)
|
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{
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throw new ApplicationException("There can only be one Achievment Backend at a time");
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}
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|
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this.backend = backendIn;
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return this;
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}
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public Builder WithCallbackReciever(IAchievmentCallbackReciever callbackReciever)
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{
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manager.AddCallbackReciever(callbackReciever);
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return this;
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}
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|
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public AchievmentManager Build()
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{
|
||||
if (backend != null)
|
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{
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manager.InitBackend(backend);
|
||||
}else
|
||||
{
|
||||
Debug.LogWarning("No AchievmentBackend selected. Is this intended?");
|
||||
}
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||||
return manager;
|
||||
}
|
||||
}
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public delegate void AchievmentCompletedCallback(AchievmentData achivment);
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public delegate void AchievmentStateChangedCallback(AchievmentData achivment);
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|
||||
public event AchievmentCompletedCallback AchievmentCompleted;
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public event AchievmentStateChangedCallback AchievmentStateChanged;
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||||
|
||||
private Dictionary<string, AchievmentDefinition> definitionCache;
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||||
private Dictionary<AchievmentDefinition, AchievmentData> dataCache;
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||||
|
||||
private IAchievmentBackend activeBackend;
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||||
|
||||
private AchievmentManager()
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||||
{
|
||||
definitionCache = new Dictionary<string, AchievmentDefinition>();
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dataCache = new Dictionary<AchievmentDefinition, AchievmentData>();
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||||
}
|
||||
|
||||
private void RegisterAchivment(AchievmentDefinition definition)
|
||||
{
|
||||
if (!definitionCache.ContainsKey(definition.Id))
|
||||
{
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||||
definitionCache.Add(definition.Id, definition);
|
||||
dataCache.Add(definition, definition.Construct());
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Duplicate Achivment with ID: {definition.Id}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a backend syncing achievments data with it and redistering it as a callback reciever
|
||||
/// </summary>
|
||||
/// <remarks>Resets all achievments data</remarks>
|
||||
private void InitBackend(IAchievmentBackend achievmentBackend)
|
||||
{
|
||||
activeBackend = achievmentBackend;
|
||||
foreach (var definition in definitionCache.Values)
|
||||
{
|
||||
var storedProgress = achievmentBackend.GetStoredAchivment(definition);
|
||||
|
||||
if (storedProgress != null)
|
||||
{
|
||||
dataCache[definition] = storedProgress;
|
||||
}
|
||||
else
|
||||
{
|
||||
dataCache[definition] = definition.Construct();
|
||||
}
|
||||
}
|
||||
AddCallbackReciever(achievmentBackend);
|
||||
}
|
||||
|
||||
public void AddCallbackRecievers(IEnumerable<IAchievmentCallbackReciever> initialCallbacks)
|
||||
{
|
||||
foreach (var callback in initialCallbacks)
|
||||
{
|
||||
AddCallbackReciever(callback);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddCallbackReciever(IAchievmentCallbackReciever callback)
|
||||
{
|
||||
AchievmentCompleted += callback.AchievmentCompleted;
|
||||
AchievmentStateChanged += callback.AchievmentStateChanged;
|
||||
}
|
||||
|
||||
public void RemoveCallbackReciever(IAchievmentCallbackReciever callback)
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||||
{
|
||||
AchievmentCompleted -= callback.AchievmentCompleted;
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||||
AchievmentStateChanged -= callback.AchievmentStateChanged;
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||||
}
|
||||
|
||||
#region Achievment Manipulation (Sets, Gets)
|
||||
|
||||
/// <summary>
|
||||
/// Returns if an achivment at a given id is completed
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <returns></returns>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id</remarks>
|
||||
public bool IsCompleted(string id)
|
||||
{
|
||||
return GetAchievmentForId(id).IsCompleted;
|
||||
}
|
||||
|
||||
#region Toggle
|
||||
/// <summary>
|
||||
/// Sets a <see cref="ToggleAchievmentData"/> as completed, after which sends <see cref="AchievmentStateChanged"/>, also if the achievment is completed sends a <see cref="AchievmentCompleted"/>. <br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="ToggleAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public bool SetToggleAchivment(string id)
|
||||
{
|
||||
return ManipulateAchievment<ToggleAchievmentData>(id, (achievment) => achievment.CompletionState = true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a completion state from a <see cref="ToggleAchievmentData"/>.<br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="ToggleAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public bool GetToggleState(string id)
|
||||
{
|
||||
return GetAchievmentForId<ToggleAchievmentData>(id).CompletionState;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Int
|
||||
/// <summary>
|
||||
/// Sets progress of a given <see cref="IntAchievmentData"/> to <paramref name="progress"/>, after which sends <see cref="AchievmentStateChanged"/>, also if the achievment is completed sends a <see cref="AchievmentCompleted"/>. <br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="IntAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public bool SetIntProgress(string id, int progress)
|
||||
{
|
||||
return ManipulateAchievment<IntAchievmentData>(id, (achievment) => achievment.CurrentProgress = progress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes progress of a given <see cref="IntAchievmentData"/> by <paramref name="delta"/>, after which sends <see cref="AchievmentStateChanged"/>, also if the achievment is completed sends a <see cref="AchievmentCompleted"/>. <br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="IntAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public bool ChangeIntProgress(string id, int delta)
|
||||
{
|
||||
return ManipulateAchievment<IntAchievmentData>(id, (achievment) => achievment.CurrentProgress += delta);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets current progress from a <see cref="IntAchievmentData"/>.<br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="ToggleAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public int GetIntProgress(string id)
|
||||
{
|
||||
return GetAchievmentForId<IntAchievmentData>(id).CurrentProgress;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Float
|
||||
/// <summary>
|
||||
/// Sets progress of a given <see cref="FloatAchievmentData"/> to <paramref name="progress"/>, after which sends <see cref="AchievmentStateChanged"/>, also if the achievment is completed sends a <see cref="AchievmentCompleted"/>. <br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="FloatAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public bool SetFloatProgress(string id, float progress)
|
||||
{
|
||||
return ManipulateAchievment<FloatAchievmentData>(id, (achievment) => achievment.CurrentProgress = progress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes progress of a given <see cref="FloatAchievmentData"/> by <paramref name="delta"/>, after which sends <see cref="AchievmentStateChanged"/>, also if the achievment is completed sends a <see cref="AchievmentCompleted"/>. <br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="FloatAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public bool ChangeFloatProgress(string id, float delta)
|
||||
{
|
||||
return ManipulateAchievment<FloatAchievmentData>(id, (achievment) => achievment.CurrentProgress += delta);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets current progress from a <see cref="FloatAchievmentData"/>.<br/>
|
||||
/// </summary>
|
||||
/// <seealso cref="FloatAchievmentDefinition"/>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public float GetFloatProgress(string id)
|
||||
{
|
||||
return GetAchievmentForId<FloatAchievmentData>(id).CurrentProgress;
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Returns an achievment of type <typeparamref name="T"/> under <paramref name="id"/>
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the achievment</typeparam>
|
||||
/// <param name="id">Id of requested achievment</param>
|
||||
/// <remarks>throws an <see cref="AchievmentException"/> if there is no achievment under id or an <see cref="AchievmentTypeException"/> if achievment under id is of a different type</remarks>
|
||||
public T GetAchievmentForId<T>(string id) where T : AchievmentData
|
||||
{
|
||||
return ValidateAchievmentType<T>(GetAchievmentForId(id));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns an achievment under <paramref name="id"/>
|
||||
/// </summary>
|
||||
/// <param name="id">Id of requested achievment</param>
|
||||
/// <remarks>throws an <see cref="ApplicationException"/> if there is no achievment under id</remarks>
|
||||
public AchievmentData GetAchievmentForId(string id)
|
||||
{
|
||||
var def = definitionCache.GetValueOrDefault(id);
|
||||
if (def != null)
|
||||
{
|
||||
return dataCache[def];
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new AchievmentException($"Invalid achivment id {id}", id);
|
||||
}
|
||||
}
|
||||
|
||||
internal void UpdateBackend()
|
||||
{
|
||||
activeBackend?.Update();
|
||||
}
|
||||
|
||||
private T ValidateAchievmentType<T>(AchievmentData data) where T : AchievmentData
|
||||
{
|
||||
if (data is not T convetred)
|
||||
{
|
||||
throw new AchievmentTypeException($"Attempting to perform an operation on an invalid achievment type. Expected {typeof(T)} got {data.GetType()}", data.Achievment.Id, typeof(T), data.GetType());
|
||||
}
|
||||
return convetred;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
/// <param name="id"></param>
|
||||
/// <param name="manipulation">Action to perform on the achievment</param>
|
||||
private bool ManipulateAchievment<T>(string id, Action<T> manipulation) where T : AchievmentData
|
||||
{
|
||||
var data = GetAchievmentForId<T>(id);
|
||||
|
||||
if (CheckNotCompleted(data))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
manipulation(data);
|
||||
|
||||
SendUpdateCallbacks(data);
|
||||
|
||||
return data.IsCompleted;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper method to print a warning if an achievment is already completed
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
/// <returns>Completion state</returns>
|
||||
private bool CheckNotCompleted(AchievmentData data)
|
||||
{
|
||||
if (data.IsCompleted)
|
||||
{
|
||||
Debug.LogWarning($"Achievment already completed: {data.Achievment.Id}");
|
||||
}
|
||||
return data.IsCompleted;
|
||||
}
|
||||
|
||||
private void SendUpdateCallbacks(AchievmentData data)
|
||||
{
|
||||
AchievmentStateChanged?.Invoke(data);
|
||||
|
||||
if (data.IsCompleted)
|
||||
{
|
||||
AchievmentCompleted?.Invoke(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentManager.cs.meta
Normal file
11
Achievments/AchievmentManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7339f725e382e4b4bab7db6d7cc14b30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
24
Achievments/AchievmentManagerConfig.cs
Normal file
24
Achievments/AchievmentManagerConfig.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using NEG.Utils.Achievments.AchievmentTypes;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Achievments/Config/BaseConfig")]
|
||||
public class AchievmentManagerConfig : ScriptableObject, IAchivmentManagerConfig
|
||||
{
|
||||
[field: SerializeField]
|
||||
public List<AchievmentDefinition> Achivments { get; private set; } = new List<AchievmentDefinition>();
|
||||
|
||||
public void Apply(AchievmentManager.Builder builder)
|
||||
{
|
||||
builder.WithDefinitionsFrom(this);
|
||||
}
|
||||
|
||||
public void ApplyLast(AchievmentManager.Builder builder)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentManagerConfig.cs.meta
Normal file
11
Achievments/AchievmentManagerConfig.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 88120b6e616164f489387a6a32a25dee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
8
Achievments/AchievmentTypes.meta
Normal file
8
Achievments/AchievmentTypes.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79e626bf8b94e5f4d813912f9b1d304e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
21
Achievments/AchievmentTypes/AchievmentData.cs
Normal file
21
Achievments/AchievmentTypes/AchievmentData.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
public abstract class AchievmentData
|
||||
{
|
||||
public AchievmentDefinition Achievment { get; private set; }
|
||||
|
||||
public abstract bool IsCompleted { get; }
|
||||
|
||||
public AchievmentData(AchievmentDefinition achivment)
|
||||
{
|
||||
Achievment = achivment;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentTypes/AchievmentData.cs.meta
Normal file
11
Achievments/AchievmentTypes/AchievmentData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1f39500a9deabad43b87bc76122646fc
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
15
Achievments/AchievmentTypes/AchievmentDefinition.cs
Normal file
15
Achievments/AchievmentTypes/AchievmentDefinition.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
public abstract class AchievmentDefinition : ScriptableObject
|
||||
{
|
||||
[field: SerializeField]
|
||||
public string Id { get; private set; }
|
||||
|
||||
public abstract AchievmentData Construct();
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentTypes/AchievmentDefinition.cs.meta
Normal file
11
Achievments/AchievmentTypes/AchievmentDefinition.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4aef60a6b4e41e243845a476862049e1
|
||||
MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
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||||
defaultReferences: []
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||||
executionOrder: 0
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||||
icon: {instanceID: 0}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
40
Achievments/AchievmentTypes/FloatAchievmentData.cs
Normal file
40
Achievments/AchievmentTypes/FloatAchievmentData.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
public class FloatAchievmentData : AchievmentData
|
||||
{
|
||||
public override bool IsCompleted => CurrentProgress >= Def.ProgressRequired;
|
||||
|
||||
/// <summary>
|
||||
/// Use to GET current progress
|
||||
/// Do not SET the value directly use <see cref="AchievmentManager"/> or <see cref="Achievment"/> Instead <br/>
|
||||
/// Unless you are in <see cref="IAchievmentBackend.GetStoredAchivment(AchievmentDefinition)">
|
||||
/// </summary>
|
||||
public float CurrentProgress
|
||||
{
|
||||
get => currentProgress;
|
||||
set
|
||||
{
|
||||
if (Def.Clamped)
|
||||
{
|
||||
value = Mathf.Max(value, Def.LowerBound);
|
||||
}
|
||||
currentProgress = Mathf.Min(value, Def.ProgressRequired);
|
||||
}
|
||||
}
|
||||
|
||||
public float ProgressLeft => Def.ProgressRequired - CurrentProgress;
|
||||
|
||||
private FloatAchievmentDefinition Def => (FloatAchievmentDefinition)Achievment;
|
||||
|
||||
private float currentProgress;
|
||||
|
||||
public FloatAchievmentData(FloatAchievmentDefinition def) : base(def)
|
||||
{
|
||||
currentProgress = def.InitialProgress;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentTypes/FloatAchievmentData.cs.meta
Normal file
11
Achievments/AchievmentTypes/FloatAchievmentData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 32572809c0644434d8e64878a3c22f0e
|
||||
MonoImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
29
Achievments/AchievmentTypes/FloatAchievmentDefinition.cs
Normal file
29
Achievments/AchievmentTypes/FloatAchievmentDefinition.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Achievments/Float Achievment")]
|
||||
public class FloatAchievmentDefinition : AchievmentDefinition
|
||||
{
|
||||
[field: Tooltip("Amount of progress required for completion, required to be at leas 1, otherwise would be considered completed from the beginning")]
|
||||
[field: Min(0)]
|
||||
[field: SerializeField]
|
||||
public float ProgressRequired { get; private set; } = 1;
|
||||
|
||||
[field: SerializeField]
|
||||
public float InitialProgress { get; private set; } = 0;
|
||||
|
||||
[field: SerializeField]
|
||||
public bool Clamped { get; private set; } = false;
|
||||
|
||||
public float LowerBound { get; private set; } = 0;
|
||||
|
||||
|
||||
public override AchievmentData Construct()
|
||||
{
|
||||
return new FloatAchievmentData(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d7270d5452c9b04ca07ef43a491a18d
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||||
MonoImporter:
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externalObjects: {}
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||||
serializedVersion: 2
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||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
41
Achievments/AchievmentTypes/IntAchievmentData.cs
Normal file
41
Achievments/AchievmentTypes/IntAchievmentData.cs
Normal file
@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Serialization.Formatters;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
public class IntAchievmentData : AchievmentData
|
||||
{
|
||||
public override bool IsCompleted => CurrentProgress >= Def.ProgressRequired;
|
||||
|
||||
/// <summary>
|
||||
/// Use to GET current progress
|
||||
/// Do not SET the value directly use <see cref="AchievmentManager"/> or <see cref="Achievment"/> Instead <br/>
|
||||
/// Unless you are in <see cref="IAchievmentBackend.GetStoredAchivment(AchievmentDefinition)">
|
||||
/// </summary>
|
||||
public int CurrentProgress
|
||||
{
|
||||
get => currentProgress;
|
||||
set
|
||||
{
|
||||
if (Def.Clamped)
|
||||
{
|
||||
value = Mathf.Max(value, Def.LowerBound);
|
||||
}
|
||||
currentProgress = Mathf.Min(value, Def.ProgressRequired);
|
||||
}
|
||||
}
|
||||
|
||||
public int ProgressLeft => Def.ProgressRequired - CurrentProgress;
|
||||
|
||||
private IntAchievmentDefinition Def => (IntAchievmentDefinition)Achievment;
|
||||
|
||||
private int currentProgress;
|
||||
|
||||
public IntAchievmentData(IntAchievmentDefinition def) : base(def)
|
||||
{
|
||||
currentProgress = def.InitialProgress;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentTypes/IntAchievmentData.cs.meta
Normal file
11
Achievments/AchievmentTypes/IntAchievmentData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: 0a121b6e6fa8ecc45ab4506c15e5f46e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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27
Achievments/AchievmentTypes/IntAchievmentDefinition.cs
Normal file
27
Achievments/AchievmentTypes/IntAchievmentDefinition.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Achievments/Int Achievment")]
|
||||
public class IntAchievmentDefinition : AchievmentDefinition
|
||||
{
|
||||
[field: Tooltip("Amount of progress required for completion, required to be at leas 1, otherwise would be considered completed from the beginning")]
|
||||
[field: SerializeField]
|
||||
public int ProgressRequired { get; private set; } = 1;
|
||||
|
||||
[field: SerializeField]
|
||||
public int InitialProgress { get; private set; } = 0;
|
||||
|
||||
[field: SerializeField]
|
||||
public bool Clamped { get; private set; } = false;
|
||||
|
||||
public int LowerBound { get; private set; } = 0;
|
||||
|
||||
public override AchievmentData Construct()
|
||||
{
|
||||
return new IntAchievmentData(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentTypes/IntAchievmentDefinition.cs.meta
Normal file
11
Achievments/AchievmentTypes/IntAchievmentDefinition.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5318fea685aa56646a3310c38a9a9bac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
23
Achievments/AchievmentTypes/ToggleAchievmentData.cs
Normal file
23
Achievments/AchievmentTypes/ToggleAchievmentData.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
public class ToggleAchievmentData : AchievmentData
|
||||
{
|
||||
public override bool IsCompleted => CompletionState;
|
||||
|
||||
/// <summary>
|
||||
/// Use to GET current progress
|
||||
/// Do not SET the value directly use <see cref="AchievmentManager"/> or <see cref="Achievment"/> Instead <br/>
|
||||
/// Unless you are in <see cref="IAchievmentBackend.GetStoredAchivment(AchievmentDefinition)">
|
||||
/// </summary>
|
||||
public bool CompletionState { get; set; } = false;
|
||||
|
||||
public ToggleAchievmentData(ToggleAchievmentDefinition def) : base(def)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentTypes/ToggleAchievmentData.cs.meta
Normal file
11
Achievments/AchievmentTypes/ToggleAchievmentData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e0806da00902994f9aeb26d295956f0
|
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
15
Achievments/AchievmentTypes/ToggleAchievmentDefinition.cs
Normal file
15
Achievments/AchievmentTypes/ToggleAchievmentDefinition.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.AchievmentTypes
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Achievments/Toggle Achievment")]
|
||||
public class ToggleAchievmentDefinition : AchievmentDefinition
|
||||
{
|
||||
public override AchievmentData Construct()
|
||||
{
|
||||
return new ToggleAchievmentData(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 608c7e921b8b16b42919fc6f55b67fcb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
15
Achievments/AchievmentsUpdater.cs
Normal file
15
Achievments/AchievmentsUpdater.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace NEG.Utils.Achievments
|
||||
{
|
||||
public class AchievmentsUpdater : MonoBehaviour
|
||||
{
|
||||
void Update()
|
||||
{
|
||||
Achievment.Instance.UpdateBackend();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/AchievmentsUpdater.cs.meta
Normal file
11
Achievments/AchievmentsUpdater.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b5a8c2721326a014bb32737116e4d74b
|
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Achievments/Backend.meta
Normal file
8
Achievments/Backend.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3541d03056defb3468d957da0b69a7b9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
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||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Achievments/Backend/LoacalBaackend.meta
Normal file
8
Achievments/Backend/LoacalBaackend.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e0226747b74e86c4b8e89d01e9eeeb3f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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externalObjects: {}
|
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userData:
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assetBundleName:
|
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assetBundleVariant:
|
||||
145
Achievments/Backend/LoacalBaackend/LocalBackendConfig.cs
Normal file
145
Achievments/Backend/LoacalBaackend/LocalBackendConfig.cs
Normal file
@ -0,0 +1,145 @@
|
||||
using NEG.Utils.Achievments.AchievmentTypes;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Achievments/Config/Backend/Local")]
|
||||
public class LocalBackendConfig : ScriptableObject, IAchievmentBackendConfig
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
||||
private static void Init()
|
||||
{
|
||||
#if LOCAL_ACHIEVMENT_BACKEND
|
||||
Achievment.BackendLabel = "LocalAchievments";
|
||||
#endif
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private string saveLocation;
|
||||
|
||||
public IAchievmentBackend ConstructBackend()
|
||||
{
|
||||
return new LocalBackend(saveLocation);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This backend is not optimised at all, do not use in public builds
|
||||
/// </summary>
|
||||
public class LocalBackend : IAchievmentBackend
|
||||
{
|
||||
private string saveLocation;
|
||||
|
||||
public LocalBackend(string saveLocation)
|
||||
{
|
||||
this.saveLocation = saveLocation;
|
||||
}
|
||||
|
||||
public void AchievmentCompleted(AchievmentData achievment)
|
||||
{
|
||||
string id = achievment.Achievment.Id;
|
||||
JObject jobj = LoadJson();
|
||||
|
||||
JToken token = jobj[id];
|
||||
|
||||
if (token is not JObject achievmentObj)
|
||||
{
|
||||
achievmentObj = new JObject();
|
||||
}
|
||||
|
||||
achievmentObj["completed"] = true;
|
||||
|
||||
jobj[id] = achievmentObj;
|
||||
|
||||
SaveJson(jobj);
|
||||
}
|
||||
|
||||
public void AchievmentStateChanged(AchievmentData achievment)
|
||||
{
|
||||
string id = achievment.Achievment.Id;
|
||||
JObject jobj = LoadJson();
|
||||
|
||||
JToken token = jobj[id];
|
||||
|
||||
if (token is not JObject achievmentObj)
|
||||
{
|
||||
achievmentObj = new JObject();
|
||||
}
|
||||
|
||||
switch (achievment)
|
||||
{
|
||||
case IntAchievmentData intAchievment:
|
||||
achievmentObj["data"] = intAchievment.CurrentProgress;
|
||||
break;
|
||||
case FloatAchievmentData floatAchievment:
|
||||
achievmentObj["data"] = floatAchievment.CurrentProgress;
|
||||
break;
|
||||
case ToggleAchievmentData toggleAchievment:
|
||||
achievmentObj["data"] = toggleAchievment.IsCompleted;
|
||||
break;
|
||||
}
|
||||
|
||||
jobj[id] = achievmentObj;
|
||||
|
||||
SaveJson(jobj);
|
||||
}
|
||||
|
||||
public AchievmentData GetStoredAchivment(AchievmentDefinition definition)
|
||||
{
|
||||
JObject jobj = LoadJson();
|
||||
|
||||
JToken token = jobj[definition.Id];
|
||||
|
||||
if (token is not JObject)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
AchievmentData achievment = definition.Construct();
|
||||
|
||||
switch (achievment)
|
||||
{
|
||||
case IntAchievmentData intAchievment:
|
||||
intAchievment.CurrentProgress = (int)token["data"];
|
||||
break;
|
||||
case FloatAchievmentData floatAchievment:
|
||||
floatAchievment.CurrentProgress = (float)token["data"];
|
||||
break;
|
||||
case ToggleAchievmentData toggleAchievment:
|
||||
toggleAchievment.CompletionState = (bool)token["data"];
|
||||
break;
|
||||
}
|
||||
|
||||
return achievment;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
//Nothing here
|
||||
}
|
||||
|
||||
private JObject LoadJson()
|
||||
{
|
||||
if (Directory.Exists(Path.GetDirectoryName(saveLocation)) && File.Exists(saveLocation))
|
||||
{
|
||||
return JObject.Parse(File.ReadAllText(saveLocation));
|
||||
}
|
||||
return new JObject();
|
||||
}
|
||||
|
||||
private void SaveJson(JObject obj)
|
||||
{
|
||||
if (!Directory.Exists(Path.GetDirectoryName(saveLocation)))
|
||||
{
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(saveLocation));
|
||||
}
|
||||
|
||||
File.WriteAllText(saveLocation, obj.ToString(Formatting.Indented));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6a1257a87feec064697193df412554d4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Achievments/Backend/SteamBackend.meta
Normal file
8
Achievments/Backend/SteamBackend.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: db06184b29a56ba44aa446107ada7f66
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -0,0 +1,19 @@
|
||||
{
|
||||
"name": "NEG.Utils.Achivmnets.Backend.SteamBackend",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:380ad496eab7ace4b98ceede94941223",
|
||||
"GUID:68bd7fdb68ef2684e982e8a9825b18a5"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [
|
||||
"STEAM_ACHIEVMENT_BACKEND"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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||||
guid: 243913f72edbe1c4294164fe2ed9dc0c
|
||||
AssemblyDefinitionImporter:
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||||
externalObjects: {}
|
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
115
Achievments/Backend/SteamBackend/SteamBackendConfig.cs
Normal file
115
Achievments/Backend/SteamBackend/SteamBackendConfig.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using NEG.Utils.Achievments.AchievmentTypes;
|
||||
#if STEAM_ACHIEVMENT_BACKEND
|
||||
using Steamworks;
|
||||
#endif
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments
|
||||
{
|
||||
[CreateAssetMenu(menuName = "Achievments/Config/Backend/Local")]
|
||||
public class SteamBackendConfig : ScriptableObject, IAchievmentBackendConfig
|
||||
{
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
|
||||
private static void Init()
|
||||
{
|
||||
#if STEAM_ACHIEVMENT_BACKEND
|
||||
Achievment.BackendLabel = "SteamAchievments";
|
||||
#endif
|
||||
}
|
||||
|
||||
public IAchievmentBackend ConstructBackend()
|
||||
{
|
||||
return new SteamBackend();
|
||||
}
|
||||
}
|
||||
|
||||
#if STEAM_ACHIEVMENT_BACKEND
|
||||
public class SteamBackend : IAchievmentBackend
|
||||
{
|
||||
private bool isDirty = false;
|
||||
|
||||
public SteamBackend()
|
||||
{
|
||||
//
|
||||
SteamUserStats.RequestCurrentStats();
|
||||
}
|
||||
|
||||
public void AchievmentCompleted(AchievmentData achievment)
|
||||
{
|
||||
SteamUserStats.SetAchievement(achievment.Achievment.Id);
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
public void AchievmentStateChanged(AchievmentData achievment)
|
||||
{
|
||||
string id = achievment.Achievment.Id;
|
||||
|
||||
switch (achievment)
|
||||
{
|
||||
case IntAchievmentData intAchievment:
|
||||
SteamUserStats.SetStat(id, intAchievment.CurrentProgress);
|
||||
break;
|
||||
case FloatAchievmentData floatAchievment:
|
||||
SteamUserStats.SetStat(id, floatAchievment.CurrentProgress);
|
||||
break;
|
||||
case ToggleAchievmentData toggleAchievment:
|
||||
//Do nothing, Achievment completed will also be called
|
||||
break;
|
||||
}
|
||||
isDirty = true;
|
||||
}
|
||||
|
||||
public AchievmentData GetStoredAchivment(AchievmentDefinition definition)
|
||||
{
|
||||
string id = definition.Id;
|
||||
|
||||
AchievmentData achievment = definition.Construct();
|
||||
|
||||
switch (achievment)
|
||||
{
|
||||
case IntAchievmentData intAchievment:
|
||||
if (SteamUserStats.GetStat(id, out int statI))
|
||||
{
|
||||
intAchievment.CurrentProgress = statI;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Cannot get user stat, is steam initialised correctly?");
|
||||
}
|
||||
break;
|
||||
case FloatAchievmentData floatAchievment:
|
||||
if (SteamUserStats.GetStat(id, out float statF))
|
||||
{
|
||||
floatAchievment.CurrentProgress = statF;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Cannot get user stat, is steam initialised correctly?");
|
||||
}
|
||||
break;
|
||||
case ToggleAchievmentData toggleAchievment:
|
||||
if (SteamUserStats.GetAchievement(id, out bool ach))
|
||||
{
|
||||
toggleAchievment.CompletionState = ach;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Cannot get user stat, is steam initialised correctly?");
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return achievment;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (isDirty)
|
||||
{
|
||||
//Reiterate on failure?
|
||||
isDirty = !SteamUserStats.StoreStats();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
11
Achievments/Backend/SteamBackend/SteamBackendConfig.cs.meta
Normal file
11
Achievments/Backend/SteamBackend/SteamBackendConfig.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ad7436a24c5bdb84fa2e60e027b7a734
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
31
Achievments/IAchievmentBackend.cs
Normal file
31
Achievments/IAchievmentBackend.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using NEG.Utils.Achievments.AchievmentTypes;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to construct <see cref="IAchievmentBackend"/> instance
|
||||
/// </summary>
|
||||
public interface IAchievmentBackendConfig
|
||||
{
|
||||
/// <returns>Constructed backend</returns>
|
||||
public IAchievmentBackend ConstructBackend();
|
||||
}
|
||||
|
||||
|
||||
public interface IAchievmentBackend : IAchievmentCallbackReciever
|
||||
{
|
||||
/// <summary>
|
||||
/// Constructs an AchievmentData for given <paramref name="definition"/>
|
||||
/// </summary>
|
||||
/// <remarks>May return null if there is no stored data for this achievment</remarks>
|
||||
AchievmentData GetStoredAchivment(AchievmentDefinition definition);
|
||||
|
||||
/// <summary>
|
||||
/// Used for e.g. syncing with upstream
|
||||
/// </summary>
|
||||
void Update();
|
||||
}
|
||||
}
|
||||
11
Achievments/IAchievmentBackend.cs.meta
Normal file
11
Achievments/IAchievmentBackend.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfab45a1ce7cc0a4899f35a61b6a60f6
|
||||
MonoImporter:
|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
23
Achievments/IAchievmentCallbackReciever.cs
Normal file
23
Achievments/IAchievmentCallbackReciever.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments
|
||||
{
|
||||
using AchievmentTypes;
|
||||
|
||||
public interface IAchievmentCallbackReciever
|
||||
{
|
||||
/// <summary>
|
||||
/// Called when an achivment is completed
|
||||
/// </summary>
|
||||
/// <param name="achievment"></param>
|
||||
void AchievmentCompleted(AchievmentData achievment);
|
||||
|
||||
/// <summary>
|
||||
/// Called when achivment progress changes
|
||||
/// </summary>
|
||||
/// <param name="achievment"></param>
|
||||
void AchievmentStateChanged(AchievmentData achievment);
|
||||
}
|
||||
}
|
||||
11
Achievments/IAchievmentCallbackReciever.cs.meta
Normal file
11
Achievments/IAchievmentCallbackReciever.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 7218fed73c5be2c4ba31eca9fe44d37a
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|
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userData:
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assetBundleVariant:
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||||
21
Achievments/IAchivmentManagerConfig.cs
Normal file
21
Achievments/IAchivmentManagerConfig.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments
|
||||
{
|
||||
public interface IAchivmentManagerConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to Apply config data
|
||||
/// </summary>
|
||||
/// <param name="builder"></param>
|
||||
void Apply(AchievmentManager.Builder builder);
|
||||
|
||||
/// <summary>
|
||||
/// Called after <see cref="Apply(AchievmentManager.Builder)"/> was called on every other config
|
||||
/// </summary>
|
||||
/// <param name="builder"></param>
|
||||
void ApplyLast(AchievmentManager.Builder builder);
|
||||
}
|
||||
}
|
||||
11
Achievments/IAchivmentManagerConfig.cs.meta
Normal file
11
Achievments/IAchivmentManagerConfig.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: bd4b0d54603883447b6458263d6b3605
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17
Achievments/NEG.Utils.Achievments.asmdef
Normal file
17
Achievments/NEG.Utils.Achievments.asmdef
Normal file
@ -0,0 +1,17 @@
|
||||
{
|
||||
"name": "NEG.Utils.Achievments",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"GUID:9e24947de15b9834991c9d8411ea37cf",
|
||||
"GUID:84651a3751eca9349aac36a66bba901b"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Achievments/NEG.Utils.Achievments.asmdef.meta
Normal file
7
Achievments/NEG.Utils.Achievments.asmdef.meta
Normal file
@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: 380ad496eab7ace4b98ceede94941223
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
8
Achievments/PlaymodeTests.meta
Normal file
8
Achievments/PlaymodeTests.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d7c140577a904c8419a760a8ac6133c7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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||||
65
Achievments/PlaymodeTests/BackendTests.cs
Normal file
65
Achievments/PlaymodeTests/BackendTests.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NEG.Utils.Achievments.Tests
|
||||
{
|
||||
public class BackendTests
|
||||
{
|
||||
//If stests start to fail first make sure these are correct in relation to test config asset
|
||||
public const string configLabel = "TestAchievments";
|
||||
public const string backendLabel = "AchievmentsLocalTests";
|
||||
public const string saveLocation = "./LocalAchievments/Tests.json";
|
||||
|
||||
public const string AchievmentIdToggle = "TOGGLE";
|
||||
public const string AchievmentIdInt = "INT";
|
||||
public const string AchievmentIdFloat = "FLOAT";
|
||||
|
||||
[OneTimeSetUp]
|
||||
public void OneTtimeSetup()
|
||||
{
|
||||
Achievment.BackendLabel = backendLabel;
|
||||
Achievment.ConfigLabel = configLabel;
|
||||
}
|
||||
|
||||
[TearDown]
|
||||
public void TearDown()
|
||||
{
|
||||
Achievment.NullifyInstance();
|
||||
if (File.Exists(saveLocation))
|
||||
{
|
||||
File.Delete(saveLocation);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ReadWrite()
|
||||
{
|
||||
#if ACHIEVMENT_BACKEND_TESTS
|
||||
//We assume that the achievments are set correctly because otherwise other tests would fail
|
||||
Achievment.SetToggleAchivment(AchievmentIdToggle);
|
||||
Achievment.SetIntProgress(AchievmentIdInt, 20);
|
||||
Achievment.SetFloatProgress(AchievmentIdFloat, 20);
|
||||
|
||||
//We need to assume NullifyInstance works correctly because we dont have access to an AchievmentManager which has not syncked yet
|
||||
Achievment.NullifyInstance();
|
||||
|
||||
Assert.IsTrue(Achievment.IsCompleted(AchievmentIdToggle));
|
||||
Assert.AreEqual(Achievment.GetIntProgress(AchievmentIdInt), 20);
|
||||
Assert.AreEqual(Achievment.GetFloatProgress(AchievmentIdFloat), 20, 0f);
|
||||
|
||||
Achievment.SetIntProgress(AchievmentIdInt, 30);
|
||||
Achievment.SetFloatProgress(AchievmentIdFloat, 30);
|
||||
|
||||
Achievment.NullifyInstance();
|
||||
|
||||
Assert.AreEqual(Achievment.GetIntProgress(AchievmentIdInt), 30);
|
||||
Assert.AreEqual(Achievment.GetFloatProgress(AchievmentIdFloat), 30, 0f);
|
||||
#else
|
||||
throw new System.Exception("Backend tests are not enabled. To enable Backend tests add define ACHIEVMENT_BACKEND_TESTS");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/PlaymodeTests/BackendTests.cs.meta
Normal file
11
Achievments/PlaymodeTests/BackendTests.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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guid: c09ce9536c2c5f541bb7d07d5eca1d69
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@ -0,0 +1,22 @@
|
||||
{
|
||||
"name": "NEG.Utils.Achievments.Tests.Playmode",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"NEG.Utils.Achievments"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: 38e8b1e483202e14182d34baaea3958e
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8
Achievments/PlaymodeTests/TestAssets.meta
Normal file
8
Achievments/PlaymodeTests/TestAssets.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fad16eb700fc70c408c359dca9a76fc9
|
||||
folderAsset: yes
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DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
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||||
15
Achievments/PlaymodeTests/TestAssets/TestLocalBackend.asset
Normal file
15
Achievments/PlaymodeTests/TestAssets/TestLocalBackend.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6a1257a87feec064697193df412554d4, type: 3}
|
||||
m_Name: TestLocalBackend
|
||||
m_EditorClassIdentifier:
|
||||
saveLocation: ./LocalAchievments/Tests.json
|
||||
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47c9689c811dc9842a5a5e9ca19c6e3c
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
5
Achievments/TODO.txt
Normal file
5
Achievments/TODO.txt
Normal file
@ -0,0 +1,5 @@
|
||||
Static Achievments class (done)
|
||||
Implement Storage again API (done)
|
||||
Fix typos
|
||||
Merge AchievmentCollection with AchievmentManagerConfig (done)
|
||||
Static backend constructors (done)
|
||||
7
Achievments/TODO.txt.meta
Normal file
7
Achievments/TODO.txt.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 94e4aa3c6dc078c4db6a47949655f8a5
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Achievments/Tests.meta
Normal file
8
Achievments/Tests.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bab659ddb2d136440a51c5c9b76fefcb
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
380
Achievments/Tests/ConfigTests.cs
Normal file
380
Achievments/Tests/ConfigTests.cs
Normal file
@ -0,0 +1,380 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.TestTools;
|
||||
|
||||
namespace NEG.Utils.Achievments.Tests
|
||||
{
|
||||
using AchievmentTypes;
|
||||
using static Internal.Extensions;
|
||||
|
||||
public class ConfigTests
|
||||
{
|
||||
public const string AchievmentsLabel = "TestAchievments";
|
||||
|
||||
public const string AchievmentIdToggle = "TOGGLE";
|
||||
public const string AchievmentIdInt = "INT";
|
||||
public const string AchievmentIdFloat = "FLOAT";
|
||||
public const string AchievmentIdInvalid = "huptyrz";
|
||||
public const int RandomProgress = 15;
|
||||
public const int ProgressChangeDelta = 15;
|
||||
public const int CompletedProgress = 100;
|
||||
public const int OvershootProgress = 150;
|
||||
|
||||
#region Id And Types
|
||||
[Test]
|
||||
public void AchivmentInvalidId()
|
||||
{
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel).Build();
|
||||
|
||||
TestInvalidId(AchievmentIdInvalid, (id) => manager.GetAchievmentForId(id), "Get");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentInvalidType()
|
||||
{
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel).Build();
|
||||
|
||||
manager.TestInvalidType<IntAchievmentData, ToggleAchievmentData>(AchievmentIdToggle, "Toggle");
|
||||
manager.TestInvalidType<FloatAchievmentData, IntAchievmentData>(AchievmentIdInt, "Int");
|
||||
manager.TestInvalidType<ToggleAchievmentData, FloatAchievmentData>(AchievmentIdFloat, "Float");
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentCorrectIdAndType()
|
||||
{
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel).Build();
|
||||
|
||||
manager.TestValidIdAndType<ToggleAchievmentData>(AchievmentIdToggle, "Toggle");
|
||||
manager.TestValidIdAndType<IntAchievmentData>(AchievmentIdInt, "Int");
|
||||
manager.TestValidIdAndType<FloatAchievmentData>(AchievmentIdFloat, "Float");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Toggle
|
||||
[Test]
|
||||
public void AchivmentToggleSet()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
manager.SetToggleAchivment(AchievmentIdToggle);
|
||||
callbackTester.TestCompleted<ToggleAchievmentData>(AchievmentIdToggle);
|
||||
callbackTester.Reset();
|
||||
|
||||
manager.SetToggleAchivment(AchievmentIdToggle);
|
||||
callbackTester.TestNoChanges();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Int
|
||||
[Test]
|
||||
public void AchivmentIntSetLess()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Set progress to some value progress
|
||||
manager.SetIntProgress(AchievmentIdInt, RandomProgress);
|
||||
var data = callbackTester.GetChanged<IntAchievmentData>();
|
||||
|
||||
Assert.AreEqual(RandomProgress, data.CurrentProgress);
|
||||
Assert.IsFalse(data.IsCompleted);
|
||||
callbackTester.Reset();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentIntSetEqual()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Set progress to some value equal to required value
|
||||
manager.SetIntProgress(AchievmentIdInt, CompletedProgress);
|
||||
var data = callbackTester.GetChanged<IntAchievmentData>();
|
||||
Assert.AreEqual(CompletedProgress, data.CurrentProgress);
|
||||
callbackTester.TestCompleted<IntAchievmentData>(AchievmentIdInt);
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, this time nothing sould change
|
||||
manager.SetIntProgress(AchievmentIdInt, CompletedProgress);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentIntSetGreater()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Set progress to some value greater than required
|
||||
manager.SetIntProgress(AchievmentIdInt, OvershootProgress);
|
||||
var data = callbackTester.GetChanged<IntAchievmentData>();
|
||||
//Testing against completed progress, should be clamped down
|
||||
Assert.AreEqual(CompletedProgress, data.CurrentProgress);
|
||||
callbackTester.TestCompleted<IntAchievmentData>(AchievmentIdInt);
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, this time nothing sould change
|
||||
manager.SetIntProgress(AchievmentIdInt, OvershootProgress);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentIntChangeCompletion()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Add progresss one interval below completion
|
||||
for (int i = 0; i < CompletedProgress / ProgressChangeDelta; i++)
|
||||
{
|
||||
manager.ChangeIntProgress(AchievmentIdInt, ProgressChangeDelta);
|
||||
callbackTester.TestNotCompleted();
|
||||
var changed = callbackTester.GetChanged<IntAchievmentData>();
|
||||
|
||||
Assert.AreEqual((i + 1) * ProgressChangeDelta, changed.CurrentProgress);
|
||||
callbackTester.Reset();
|
||||
}
|
||||
|
||||
//Add progress one more time, should now be completed
|
||||
manager.ChangeIntProgress(AchievmentIdInt, ProgressChangeDelta);
|
||||
var changed1 = callbackTester.GetChanged<IntAchievmentData>();
|
||||
Assert.AreEqual(CompletedProgress, changed1.CurrentProgress);
|
||||
callbackTester.TestCompleted<IntAchievmentData>(AchievmentIdInt);
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, this time nothing should change
|
||||
manager.ChangeIntProgress(AchievmentIdInt, ProgressChangeDelta);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, but down this time also nothing should change
|
||||
manager.ChangeIntProgress(AchievmentIdInt, -ProgressChangeDelta);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Float
|
||||
[Test]
|
||||
public void AchivmentFloatSetLess()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Set progress to some value progress
|
||||
manager.SetFloatProgress(AchievmentIdFloat, RandomProgress);
|
||||
var data = callbackTester.GetChanged<FloatAchievmentData>();
|
||||
|
||||
Assert.AreEqual((float)RandomProgress, data.CurrentProgress);
|
||||
Assert.IsFalse(data.IsCompleted);
|
||||
callbackTester.Reset();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentFloatSetEqual()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Set progress to some value equal to required value
|
||||
manager.SetFloatProgress(AchievmentIdFloat, CompletedProgress);
|
||||
var data = callbackTester.GetChanged<FloatAchievmentData>();
|
||||
Assert.AreEqual((float)CompletedProgress, data.CurrentProgress);
|
||||
callbackTester.TestCompleted<FloatAchievmentData>(AchievmentIdFloat);
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, this time nothing sould change
|
||||
manager.SetFloatProgress(AchievmentIdFloat, CompletedProgress);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentFloatSetGreater()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Set progress to some value greater than required
|
||||
manager.SetFloatProgress(AchievmentIdFloat, OvershootProgress);
|
||||
var data = callbackTester.GetChanged<FloatAchievmentData>();
|
||||
//Testing against completed progress, should be clamped down
|
||||
Assert.AreEqual((float)CompletedProgress, data.CurrentProgress);
|
||||
callbackTester.TestCompleted<FloatAchievmentData>(AchievmentIdFloat);
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, this time nothing sould change
|
||||
manager.SetFloatProgress(AchievmentIdFloat, OvershootProgress);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void AchivmentFloatChangeCompletion()
|
||||
{
|
||||
var callbackTester = new TestCallbackRereiver();
|
||||
|
||||
AchievmentManager manager = AchievmentManager.Builder.FromLabeledConfig(AchievmentsLabel)
|
||||
.WithCallbackReciever(callbackTester)
|
||||
.Build();
|
||||
|
||||
//Add progresss one interval below completion
|
||||
for (int i = 0; i < CompletedProgress / ProgressChangeDelta; i++)
|
||||
{
|
||||
manager.ChangeFloatProgress(AchievmentIdFloat, ProgressChangeDelta);
|
||||
callbackTester.TestNotCompleted();
|
||||
var changed = callbackTester.GetChanged<FloatAchievmentData>();
|
||||
|
||||
Assert.AreEqual((i + 1) * ProgressChangeDelta, changed.CurrentProgress, 0.0f);
|
||||
callbackTester.Reset();
|
||||
}
|
||||
|
||||
//Add progress one more time, should now be completed
|
||||
manager.ChangeFloatProgress(AchievmentIdFloat, ProgressChangeDelta);
|
||||
var changed1 = callbackTester.GetChanged<FloatAchievmentData>();
|
||||
Assert.AreEqual((float)CompletedProgress, changed1.CurrentProgress);
|
||||
callbackTester.TestCompleted<FloatAchievmentData>(AchievmentIdFloat);
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, this time nothing should change
|
||||
manager.ChangeFloatProgress(AchievmentIdFloat, ProgressChangeDelta);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
|
||||
//Do that again, but down this time also nothing should change
|
||||
manager.ChangeFloatProgress(AchievmentIdFloat, -ProgressChangeDelta);
|
||||
callbackTester.TestNoChanges();
|
||||
callbackTester.Reset();
|
||||
}
|
||||
#endregion
|
||||
|
||||
private class TestCallbackRereiver : IAchievmentCallbackReciever
|
||||
{
|
||||
public AchievmentData LastDataUpdated { get; private set; } = null;
|
||||
public Type LastTypeSet { get; private set; } = null;
|
||||
public string LastIdSet { get; private set; } = null;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
LastDataUpdated = null;
|
||||
LastTypeSet = null;
|
||||
LastIdSet = null;
|
||||
}
|
||||
|
||||
public T GetChanged<T>() where T : AchievmentData
|
||||
{
|
||||
Assert.IsInstanceOf(typeof(T), LastDataUpdated);
|
||||
|
||||
return (T)LastDataUpdated;
|
||||
}
|
||||
|
||||
public void TestNoChanges()
|
||||
{
|
||||
Assert.IsNull(LastDataUpdated);
|
||||
Assert.IsNull(LastTypeSet);
|
||||
Assert.IsNull(LastIdSet);
|
||||
}
|
||||
|
||||
public void TestNotCompleted()
|
||||
{
|
||||
//No need to also check LastTypeSet, they are both set or bot null
|
||||
Assert.IsNull(LastIdSet);
|
||||
}
|
||||
|
||||
public void TestCompleted<Type>(string id)
|
||||
{
|
||||
Assert.AreEqual(typeof(Type), LastTypeSet);
|
||||
Assert.AreEqual(id, LastIdSet);
|
||||
//Shold not be null: if we axpect achievment to be completed it must have also been updated
|
||||
Assert.IsTrue(LastDataUpdated.IsCompleted);
|
||||
}
|
||||
|
||||
public void AchievmentCompleted(AchievmentData achievment)
|
||||
{
|
||||
LastTypeSet = achievment.GetType();
|
||||
LastIdSet = achievment.Achievment.Id;
|
||||
}
|
||||
|
||||
public void AchievmentStateChanged(AchievmentData achievment)
|
||||
{
|
||||
LastDataUpdated = achievment;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace Internal
|
||||
{
|
||||
public static class Extensions
|
||||
{
|
||||
public static void TestValidIdAndType<Type>(this AchievmentManager manager, string id, string testName) where Type : AchievmentData
|
||||
{
|
||||
TestValidIdAndType(id, (id) => manager.GetAchievmentForId<Type>(id), testName);
|
||||
}
|
||||
|
||||
public static void TestValidIdAndType(string id, Action<string> manipulation, string testName)
|
||||
{
|
||||
Assert.DoesNotThrow(() => manipulation(id), $"{testName}: Invalid type or id");
|
||||
}
|
||||
|
||||
public static void TestInvalidId(this AchievmentManager manager, string id, string testName)
|
||||
{
|
||||
TestInvalidId(id, (id) => manager.GetAchievmentForId(id), testName);
|
||||
}
|
||||
|
||||
public static void TestInvalidId(string id, Action<string> manipulation, string testName)
|
||||
{
|
||||
var exception = Assert.Throws<AchievmentException>(() => manipulation(id), $"Expected to fail with {typeof(AchievmentTypeException)}");
|
||||
|
||||
Assert.AreEqual(exception.Id, id, $"{testName}: Achievment id does not match");
|
||||
}
|
||||
|
||||
public static void TestInvalidType<Expected, Actual>(this AchievmentManager manager, string id, string testName) where Expected : AchievmentData where Actual : AchievmentData
|
||||
{
|
||||
TestInvalidType<Expected, Actual>(id, (id) => manager.GetAchievmentForId<Expected>(id), testName);
|
||||
}
|
||||
|
||||
public static void TestInvalidType<Expected, Actual>(string id, Action<string> manipulation, string testName) where Expected : AchievmentData where Actual : AchievmentData
|
||||
{
|
||||
var exception = Assert.Throws<AchievmentTypeException>(() => manipulation(id), $"Expected to fail with {typeof(AchievmentTypeException)}");
|
||||
|
||||
Assert.AreEqual(id, exception.Id, $"{testName}: Achievment id does not match");
|
||||
Assert.AreSame(typeof(Expected), exception.Expected, $"{testName}: Target achievment type does not match");
|
||||
Assert.AreSame(typeof(Actual), exception.Actual, $"{testName}: Actual achievment type does not match");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Achievments/Tests/ConfigTests.cs.meta
Normal file
11
Achievments/Tests/ConfigTests.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c47a38eaf8bffa849b130320427701cc
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||||
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|
||||
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|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
26
Achievments/Tests/NEG.Utils.Achivments.Tests.asmdef
Normal file
26
Achievments/Tests/NEG.Utils.Achivments.Tests.asmdef
Normal file
@ -0,0 +1,26 @@
|
||||
{
|
||||
"name": "NEG.Utils.Achivments.Tests",
|
||||
"rootNamespace": "",
|
||||
"references": [
|
||||
"UnityEngine.TestRunner",
|
||||
"UnityEditor.TestRunner",
|
||||
"Unity.Addressables",
|
||||
"Unity.ResourceManager",
|
||||
"NEG.Utils.Achievments"
|
||||
],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": true,
|
||||
"precompiledReferences": [
|
||||
"nunit.framework.dll"
|
||||
],
|
||||
"autoReferenced": false,
|
||||
"defineConstraints": [
|
||||
"UNITY_INCLUDE_TESTS"
|
||||
],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
7
Achievments/Tests/NEG.Utils.Achivments.Tests.asmdef.meta
Normal file
7
Achievments/Tests/NEG.Utils.Achivments.Tests.asmdef.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 18b8be0ae04b6ad45ba52b2ddeb8198d
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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||||
8
Achievments/Tests/TestAssets.meta
Normal file
8
Achievments/Tests/TestAssets.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f7445ed9dd5a4548b89d56c196cbec7
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
18
Achievments/Tests/TestAssets/BaseConfig.asset
Normal file
18
Achievments/Tests/TestAssets/BaseConfig.asset
Normal file
@ -0,0 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 88120b6e616164f489387a6a32a25dee, type: 3}
|
||||
m_Name: BaseConfig
|
||||
m_EditorClassIdentifier:
|
||||
<Achivments>k__BackingField:
|
||||
- {fileID: 11400000, guid: 7734df2e5d4033346aac56f0a2b2a836, type: 2}
|
||||
- {fileID: 11400000, guid: c704b1ea2247ad540842a9caff628211, type: 2}
|
||||
- {fileID: 11400000, guid: c71840de74e747e45afc82ecf8922dcd, type: 2}
|
||||
8
Achievments/Tests/TestAssets/BaseConfig.asset.meta
Normal file
8
Achievments/Tests/TestAssets/BaseConfig.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: 15513fd07fae44548bac5d923171a2a3
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|
||||
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||||
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||||
assetBundleVariant:
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||||
18
Achievments/Tests/TestAssets/Float.asset
Normal file
18
Achievments/Tests/TestAssets/Float.asset
Normal file
@ -0,0 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
|
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 2d7270d5452c9b04ca07ef43a491a18d, type: 3}
|
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|
||||
m_EditorClassIdentifier:
|
||||
<Id>k__BackingField: FLOAT
|
||||
<ProgressRequired>k__BackingField: 100
|
||||
<InitialProgress>k__BackingField: 0
|
||||
<Clamped>k__BackingField: 0
|
||||
8
Achievments/Tests/TestAssets/Float.asset.meta
Normal file
8
Achievments/Tests/TestAssets/Float.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
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|
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assetBundleVariant:
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18
Achievments/Tests/TestAssets/Int.asset
Normal file
18
Achievments/Tests/TestAssets/Int.asset
Normal file
@ -0,0 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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|
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m_Script: {fileID: 11500000, guid: 5318fea685aa56646a3310c38a9a9bac, type: 3}
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|
||||
m_EditorClassIdentifier:
|
||||
<Id>k__BackingField: INT
|
||||
<ProgressRequired>k__BackingField: 100
|
||||
<InitialProgress>k__BackingField: 0
|
||||
<Clamped>k__BackingField: 0
|
||||
8
Achievments/Tests/TestAssets/Int.asset.meta
Normal file
8
Achievments/Tests/TestAssets/Int.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c704b1ea2247ad540842a9caff628211
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|
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assetBundleVariant:
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15
Achievments/Tests/TestAssets/Toggle.asset
Normal file
15
Achievments/Tests/TestAssets/Toggle.asset
Normal file
@ -0,0 +1,15 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
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m_GameObject: {fileID: 0}
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m_EditorHideFlags: 0
|
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m_Script: {fileID: 11500000, guid: 608c7e921b8b16b42919fc6f55b67fcb, type: 3}
|
||||
m_Name: Toggle
|
||||
m_EditorClassIdentifier:
|
||||
<Id>k__BackingField: TOGGLE
|
||||
8
Achievments/Tests/TestAssets/Toggle.asset.meta
Normal file
8
Achievments/Tests/TestAssets/Toggle.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
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guid: c71840de74e747e45afc82ecf8922dcd
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assetBundleVariant:
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Loading…
x
Reference in New Issue
Block a user